You will be writing shaders to stress the GPU and create high bandwidth traffic to and from the memory subsystem. Applying your deep understanding of GPU architecture, you will write tests that stress the pipeline and exercise the interaction between the GPU and various IP blocks on the SoC. You will utilize necessary driver and firmware APIs to compile shaders and prime operations for moving data around the SoC using GPU threads/SIMD groups. Additionally, you will gain understanding of different GPU memory hierarchy levels (Shared, Global, etc.) and debug SoC software and hardware issues, performing system-level validation.