Technical Animator

2 Months ago • All levels • Animation • $117,521 PA - $189,600 PA

Job Summary

Job Description

As a Technical Animator at Epic Games, you'll be crucial in solving creature, character, and asset challenges, optimizing the character implementation pipeline. Responsibilities include rigging characters and creatures in Maya and Control Rig, setting up assets in Unreal Engine 5 (including physics and animation blueprints), and collaborating with animators, artists, and technical artists. You'll help develop new workflows and contribute to future engine development. The role centers on rigging and animation in Epic's core projects, requiring expertise in Maya, Control Rig, and Unreal Engine 5, along with exceptional problem-solving and teamwork skills. Experience in AAA game development is essential.
Must have:
  • Extensive experience rigging characters in Maya or Control Rig
  • Strong portfolio demonstrating rigging for diverse characters
  • Unreal Engine's Control Rig familiarity
  • Exceptional problem-solving abilities
  • AAA game development experience
Good to have:
  • Python programming experience

Job Details

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

ART

What We Do

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

What You'll Do

As a Technical Animator for our game, you will play a crucial role in solving creature, character, and asset-related challenges while helping optimize the character implementation pipeline. Some content here will be fully rigged and animated in Unreal Engine. You will help push the tools forward, help develop new workflows, and shape future engine development. Joining this team means you’re motivated to seek solutions to problems and work with other artists to make positive changes to improve character creation in Unreal Engine. The heart of this role is rigging and animation in Epic’s core projects.

In this role, you will

  • Rig characters, creatures, and other assets in Control Rig as well as Maya
  • Set up assets in Unreal Engine 5, including physics and animation blueprints
  • Work closely with animators, character artists, asset implementers, and other technical artists to ensure a smooth delivery of high-quality assets

What we're looking for

  • Extensive experience rigging characters in Maya or Control Rig
  • A portfolio demonstrating rigging for a range of characters, bipeds, and creatures
  • Familiarity with the Unreal Engine’s Control Rig
  • Exceptional problem-solving ability with strong written communication and teamwork skills
  • Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial), ideally with Unreal Engine
  • Self-motivation, a strong work ethic, a drive to learn more and improve skills, and the ability to work independently
  • Python programming experience is a plus

This role is open to multiple locations in North America (including CA & WA)

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

California Base Pay Range
$129,273$189,600 USD
Washington Base Pay Range
$117,521$172,365 USD

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy .

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found .

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