Technical Artist

1 Month ago • 3 Years +

About the job

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. 
#LI-Hybrid



Who We Are

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM.

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

What You’ll Do:

  • Build and maintain technologies and art workflows. (Environments, props, characters, shaders, lighting, and rigs)
  • Collaborate with Art and Engineering to drive research, identify new workflows, technologies for improved pipelines, and streamlined creation processes
  • Solve technical issues related to rigs, animations, hair and cloth simulations, and performance capture
  • Contribute to improving naming conventions within assets, tools, and workflows
  • Collaborate with other technical artists daily to find opportunities for improved workflows and tools
  • Partner with the engineering team to ensure build stability, and to ensure that memory and performance budgets are being maintained
  • Learn from and grow with some of the top talent in the industry

Who Will Be A Great Fit:

  • 3+ years in the games, film, or animation industries
  • Proficiency with C#/C++
  • Understanding of Maya with significant experience writing animation, rigging, shaders and UI tools
  • Experience with cloth and rigid/soft body physics setup for characters, including collision volumes
  • Conversant in Python, and familiarity with MEL Script/Maya API experience
  • Experience with: Maya, Substance Painter/Designer, Photoshop, Perforce, and Confluence
  • Experience researching, piloting, and rolling out new techniques
  • Interest in gaming platform limitations and advantages
  • Ability to turn creative aspirations into achievable realities

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

 

About The Company

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.


Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM.


At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Valencian Community, Spain (On-Site)

California, United States (Hybrid)

California, United States (On-Site)

View All Jobs

Similar Jobs

Vertigo Games - Lead Technical Artist

North Holland, Netherlands (Hybrid)

Epic Games - Technical Artist

State Of Rio Grande Do Sul, Brazil (On-Site)

PlayStation Global - Sr Technical Artist (Contract)

California, United States (On-Site)

PlayStation Global - Sr Procedural Technical Artist (Contract)

California, United States (On-Site)

PlayStation Global - Principal Technical Artist (Contract)

California, United States (On-Site)

PlayStation Global - Principal Procedural Technical Artist (Contract)

California, United States (On-Site)

PlayStation Global - Lead Procedural Technical Artist

California, United States (On-Site)

PlayStation Global - Lead Technical Artist

United States (Remote)

Similar Skill Jobs

Gameloft - Creative Project Coordinator

Ho Chi Minh City, Vietnam (On-Site)

CD PROJEKT RED - Expert Technical Animator

Quebec, Canada (Remote)

CD PROJEKT RED - Senior PCG/Tools Engineer

Quebec, Canada (Remote)

skydance - Coordinator, Human Resources

California, United States (Hybrid)

Everyrealm Inc. - Contract Game Developer (Unity), Hometopia

New York, United States (Remote)

Rockstar Games - Data Scientist, Customer Experience

New York, United States (On-Site)

Blizzard Entertainment - Project Manager, Quality Assurance

Shanghai, China (On-Site)

Jobs in Valencia, Valencian Community, Spain

skydance - Finance Junior Accountant

Community Of Madrid, Spain (Hybrid)

Take-Two Interactive - System Administrator I

Community Of Madrid, Spain (On-Site)

Aristocrat Gaming - Senior Game Economy Manager

Catalonia, Spain (Hybrid)

Ubisoft - QC Lead

Catalonia, Spain (Hybrid)

UNIVRSE - Product Manager

Catalonia, Spain (On-Site)

UNIVRSE - Junior Systems Administrator

Catalonia, Spain (On-Site)

Electronic Arts - Engineering Manager - Madden

Community Of Madrid, Spain (On-Site)

El Ranchito - Mid/Senior Crowd Artist

Community Of Madrid, Spain (Hybrid)

Lingo Kids LLC - Senior Data Analyst

Community Of Madrid, Spain (Remote)

Software Engineering Jobs

Keywords Studios (Player Support) - TEIC Associate

Indiana, United States (Hybrid)

Gameloft - Creative Project Coordinator

Ho Chi Minh City, Vietnam (On-Site)

CD PROJEKT RED - Senior PCG/Tools Engineer

Quebec, Canada (Remote)

skydance - Coordinator, Human Resources

California, United States (Hybrid)

Everyrealm Inc. - Chief Interactive Gaming Officer (Casino Gaming)

New York, United States (Remote)

Cold Iron Studios - Senior Systems Software Engineer

United States (Remote)

Vertigo Games - Lead Technical Artist

North Holland, Netherlands (Hybrid)

AGBO - Backend Engineer

California, United States (Remote)

Game Development Courses

Learn the foundations of Game Development and create your very own video game.

Programming MCQs

Check out our comprehensive collection of programming multiple choice questions (MCQs) curated for both aspiring and experienced game developers. Enhance your skills and knowledge with our targeted, expert-level questions.

Try out our Online Compilers

Write, run, compile, and debug your code efficiently with our user-friendly online compilers. Accessible from anywhere, our compliers simplify your coding experience.