Technical Designer

52 Minutes ago • All levels • Game Design • Systems Design • Undisclosed

Job Summary

Job Description

As a Technical Designer, you'll support the development team with technical and creative input, implementing gameplay systems, levels, and features. You'll collaborate closely with various departments (Design, Code, Art, Animation, Audio) to combine game elements into a complete experience. Key responsibilities include implementing missions and systems using code-based scripting tools, working with other departments to integrate assets, tuning and balancing game features, collaborating on tool and workflow improvements, and serving as a technical point of contact for developed features. You'll design, implement, and debug new gameplay content within an iterative development environment. The role requires strong technical scripting skills (Lua or C#), a passion for videogames, attention to detail, and excellent teamwork and communication skills. This is a permanent, full-time position based in Edinburgh, offering significant career growth opportunities on a high-profile project.
Must have:
  • Good knowledge of Lua or C#
  • Experience designing complex gameplay systems
  • Keen eye for detail, high-quality work
  • Passion for videogames
  • Strong teamwork and communication
Good to have:
  • Experience with visual scripting tools

Job Details

As a Technical Designer you support the development team with technical and creative input. Gameplay is at the heart of everything we do, and this role involves implementing the gameplay systems, levels, and features that define the project. Working closely with Design, Code, Art, Animation, Audio, and just about all other departments, you will be combining all the elements of the game into a complete experience. As well as good technical scripting skills, you must have a passion for videogames, and an uncompromising eye for detail.

You will be joining the studio at an exciting time, as we scale up to develop an ambitious and ground-breaking game. The role brings with it great scope for career growth and the satisfaction of making a significant personal contribution to a high-profile project.

We believe in iterative development, and you will need to be comfortable working in a fluid environment with competing demands. We also believe the best games are made by diverse teams, and we welcome and encourage applicants of all backgrounds.
Department
Technical Design
Employment Type
Permanent - Full Time
Location
Edinburgh
Workplace type
Onsite
Reporting To
Alan Litobarski

Key Responsibilities

  • Implement missions, systems and activities using code-based scripting tools.
  • Work closely with other departments to request and integrate required assets.
  • Tune and balance missions and game features.
  • Collaborate with engineering to define and implement improvements to tools and workflows.
  • Serve as a technical point of contact for various features and gameplay systems you develop.
  • Design, implement, and debug new gameplay content.

Skills, Knowledge & Expertise

  • Good knowledge of a technical scripting language such as Lua or C#.
  • Previous experience designing and implementing complex gameplay systems.
  • A keen eye for detail and a drive to create polished, high-quality work.
  • Passion for videogames and a broad grasp of game types and systems.
  • Strong teamwork and communication skills.
  • Experience with visual scripting tools would be an advantage.

About Build A Rocket Boy

Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy’s first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.

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About The Company

Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy’s first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.

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