Senior Gameplay Programmer, Squad Busters

7 Months ago • All levels • Game Programmer • Game Design

Job Summary

Job Description

Senior Gameplay Programmer needed for Squad Busters. Must have significant game dev experience, C++ proficiency in large code bases, strong collaboration skills, and a passion for games. Ideal candidate will have experience with live game development and server development.
Must have:
  • Game Development
  • C++ Proficiency
  • Strong Collaboration
  • Passion for Games
Good to have:
  • Live Game Dev
  • Server Development
  • Real Time Systems
  • Game Technology Areas
Perks:
  • Professional Team
  • Impactful Work

Job Details


Squad Busters
is a casual action RPG that brings all of the beloved Supercell IPs under one roof and the latest entry to Supercell’s lineup of global hit games, and the team is now looking for a new core team member - Senior Gameplay Programmer.

Gameplay programmers are at the heart of our content development, working together with designers, artists, and other programmers to craft fresh, new experiences for our players. We’re looking for someone who can help us create ambitious gameplay mechanics for new characters, game modes, and features - from iterative prototypes to final implementation for our regular updates. A big part of this role is also managing your own work, making calls on prioritization and working closely together with the rest of the development team.

Joining the Squad team when they transition from an emerging game into a live game will offer you a unique opportunity to shape the future of the game, and your work will have a major impact on the experience of millions of players every day.

We offer you a chance to join a team of professionals, where trust, collaboration, and a passion for high quality work, are driving forces to achieving amazing results. We believe in each other’s skills and value each other’s work. If these are values that you are passionate about, then you might just be the person we are looking for.


Responsibilities

  • Collaborate closely with designers, other programmers, and artists to prototype and develop gameplay mechanics for new characters, game modes and game features.
  • Develop new gameplay ideas and own their implementation from start to finish.
  • Improve the existing gameplay systems’ fun, robustness and scalability, to be used and enjoyed by millions of players.
  • Identify and improve areas that will allow us to improve our pipelines and e.g. allow designers to prototype faster.
  • Involvement in all areas of game development including Programming of Game Logic, Artificial Intelligence, Graphics and User Interface.
  • Independently create complete solutions from scratch

Requirements

  • Significant of experience working within game development, on mobile, console, or PC
  • Comfortable working on an existing code base
  • Strong collaboration and communication skills
  • Ability to optimize code for performance
  • Strong, professional experience using C++ in large code bases
  • Passion for games
  • Self motivated and proactive in problem solving

Nice to Have

  • Experience working on live game development, and familiar with live operations
  • Understanding of server development and real time systems
  • Understanding and experience in different game technology areas (gameplay, graphics, tools etc.)

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About The Company

We believe games have the power to bring people around the world together and closer to each other. We work to create new, innovative, memorable experiences no one has played before. This is why we try to design games that excite wide and diverse player communities as well as to expand the audience for otherwise smaller “niche” game concepts. If you love to think, talk, play and make games, Supercell is the place for you. We’ve built a company of proactive and independent teams with the freedom to do what they think is best for their players, our games and the company at large.

Helsinki, Uusimaa, Finland (On-Site)

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Helsinki, Uusimaa, Finland (On-Site)

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London, England, United Kingdom (On-Site)

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