AI Game Designer (UE)

2 Months ago • 3 Years + • Game Design

Job Summary

Job Description

Nekki is looking for a game designer to work on Spine, a new console action project. Spine is a narrative-driven action game built on Unreal Engine 5, centered around cinematic gun-fu shootouts. This third-person beat 'em up features a deep storyline, unique setting, cutscenes, interesting enemies, memorable bosses, a progression system, and exhilarating gunfights. The game designer will develop various AI bots, from common enemies to mini-bosses and unique rare opponents. Responsibilities include designing AI bot gameplay from concept to full implementation, writing documentation, coordinating with other teams, tuning gameplay mechanics, developing AI behavior in UE5, and collaborating on game systems.
Must have:
  • 3+ years of game design experience in core gameplay.
  • Strong knowledge of Unreal Engine, experience with UE Blueprints.
  • Familiarity with the Gameplay Ability System.
Good to have:
  • Technical background (e.g., technical education, experience as a programmer).
  • Experience in full-cycle game development.
  • Experience working in large teams.
  • Experience designing bosses or enemy AI.
  • Hands-on gaming experience with action genre games.

Job Details

Nekki, known for the Shadow Fight fighting game series and the Vector parkour runners, is looking for a game designer to work on the new console action project Spine.

 

Spine is a narrative-driven action game built on Unreal Engine 5, centered around cinematic gun-fu shootouts. It is a third-person beat ‘em up with a full set of PC gaming features – a deep storyline, unique setting, cutscenes, interesting enemies, memorable bosses, a progression system, and most importantly, exhilarating gunfights with a wide variety of firearms.

 

This project is a new ambitious challenge for the company – Nekki’s first title for PC and consoles, as well as the beginning of a new cyberpunk franchise.

 

We are looking for a game designer to develop various AI bots – from common enemies frequently encountered in the game to mini-bosses and unique rare opponents.

Responsibilities:

  • Designing AI bot gameplay ("feature-owning" a bot) – from initial concept (in collaboration with other team members) to full implementation;
  • Writing feature documentation, coordinating with other teams, and assigning tasks to animators, VFX artists, programmers, etc.;
  • Tuning gameplay mechanics (animation frame data, timing, abilities, damage, indicators, etc.);
  • Developing AI behavior and prototyping mechanics in UE5;
  • Generating ideas to improve core game systems – combat system, AI, movement mechanics;
  • Collaborating with combat system designers and boss designers on related features.

What we are looking for:

  • 3+ years of experience as a game designer in core gameplay;
  • Strong knowledge of Unreal Engine, experience with UE Blueprints, and familiarity with the Gameplay Ability System.
  • Fluent communication in Russian.

Would be a plus:

  • Technical background (e.g., technical education, experience as a programmer or technical game designer);
  • Experience in full-cycle game development;
  • Experience working in large teams;
  • Experience designing bosses or other enemy AI in single-player games (non-commercial projects and prototypes considered);
  • Collaborating with combat system designers on related features.
  • Hands-on gaming experience with action genre games.

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About The Company

Since 2002, our games have been downloaded over a billion times. Let’s go for the next billion together! Besides games, we have developed our own AI-assisted keyframe animation software. Cascadeur is a standalone software for 3D keyframe animation of humanoid or other characters. Never before making animation from scratch or editing one has been so easy and fun. Thanks to its AI-assisted tools, you can make key poses really fast, instantly see physical result and adjust secondary motion. All while retaining full control at any point.
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