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Technical Designer

4 Hours ago • 5 Years + • Game Design • $63,000 PA - $78,000 PA

Job Summary

Job Description

Cloudhead Games seeks a Technical Designer to design, prototype, and develop VR interactions, mechanics, and gameplay systems using Unity and C#. The role involves collaborating with design, art, and engineering teams to create intuitive and engaging VR experiences. Responsibilities include implementing gear systems, gathering playtest feedback, iterating on mechanics, and defining best practices for VR interaction design. The ideal candidate has 5+ years of game development experience with a focus on technical design or gameplay programming, strong Unity and C# skills, and excellent communication abilities.
Must have:
  • 5+ years game dev experience
  • Strong Unity & C# skills
  • VR interaction design expertise
  • Gameplay programming experience
  • Collaboration & communication skills
Good to have:
  • VR experience
  • Physics simulation knowledge
  • IK systems or haptics in VR
  • Networked multiplayer VR
Perks:
  • 7-hour workday
  • Flexible schedule
  • Competitive salary & benefits
  • Paid time off
  • Unlimited health days
  • 2-week winter shutdown
  • 12-week parental leave top-up
  • Professional development
  • Annual gaming reimbursement

Job Details

Cloudhead Games is the veteran VR studio behind the multi-award winning titles, Pistol Whip, an action-rhythm shooter (GOTY, DICE Awards) and the fantasy adventure series, The Gallery (GOTY, VR Awards.) Cloudhead has partnered multiple times with industry legend Valve to create tech demos, with the most notable being Aperture Hand Lab, a humorous Valve Index controller demo set in the Portal Universe. Always innovating, Cloudhead is also known for its early solutions in VR locomotion/comfort with snap turns and teleportation, as well as VR motion capture and hand interactions.


Cloudhead Games is a fully remote company working Pacific Time Zone hours.


Cloudhead is seeking a talented and creative Technical Designer to help shape the core interactions, gear, and gameplay mechanics in our game. This role is well-suited for someone with strong C# and Unity expertise who thrives on prototyping, iterating, and developing engaging interactions. You will collaborate closely with designers, artists, and engineers to bring the game’s vision to life, crafting intuitive mechanics that feel intuitive and elevate the player experience. 


Please ensure you submit a link to your portfolio. 


What you would do:

  • Design, prototype and develop VR interactions, mechanics and gameplay systems
  • Implement and refine gear systems to enhance gameplay experiences
  • Collaborate with Design, Art and Engineering teams to push the game’s vision forward
  • Use Unity and C# to develop, script and iterate on VR gameplay systems
  • Gather playtest feedback, iterate and refine mechanics based on user input
  • Help define best practices and workflows for VR interaction design
  • Stay up to date on industry trends and research solutions used by other VR games as reference

What you will bring:

  • 5+ years of experience in game development, with a focus on technical design or gameplay programming
  • Strong experience in Unity and C#, including scripting, prototyping and implementing game mechanics
  • A collaborative and approachable team player with excellent communication and interpersonal skills
  • Self-motivated and adaptable

Nice to have:

  • Experience in VR
  • Familiarity with physics simulation, IK systems or haptics in VR
  • Knowledge of networked multiplayer VR interactions

Compensation


Cloudhead Games is committed to pay that feels fair, and that fits in with our overall compensation philosophy focused on work life balance. We welcome candidates to have conversations with our recruitment team regarding their salary expectations and how they align with our established ranges. As we better understand your skillset, it may be determined that your experience aligns more with a higher or lower level of seniority. We will always try to be proactive in communication with applicants about where they might fall in a seniority band. 


The salary range for this position is CAD $80-100k. 


What’s in it for you?

  • Work 7-hour days from home and have flexibility in your schedule
  • Competitive salary and generous benefits – medical, dental, vision, wellness and profit sharing 
  • Paid time-off, unlimited health days and 2-week winter shut down
  • 12-week Maternity/Parental leave top up
  • Professional development days and funds
  • Career growth opportunities 
  • Annual gaming reimbursement

At Cloudhead Games, we are truly a community that puts people first, and we encourage humans of different backgrounds and perspectives to join our team. Building an inclusive virtual workplace where we are able to create, contribute and learn together is a studio-wide commitment. Cloudhead provides an accessible candidate experience. If you need any accommodations or adjustments throughout the interview process and beyond, please let us know.

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About The Company

Cloudhead Games is the veteran VR studio behind Pistol Whip and the fantasy adventure series The Gallery, winner of over 30 awards and nominations including VR Game of the Year. 


As pioneers in virtual reality, Cloudhead has partnered with industry leaders to produce built-for-VR experiences and to demonstrate the latest bleeding-edge hardware. Our proprietary, cross-platform tool set; and advances in VR research continue to push the boundaries of virtual reality development. Before Pistol Whip, we partnered with industry-legend Valve to create Aperture Hand Lab, a humorous tech demo set in the Portal Universe, for the next-gen Valve Index. 


With a cumulation of knowledge and learnings spanning nearly a decade of consumer VR, Cloudhead released VR smash hit Pistol Whip in 2019 and has since continued to support the game with live-service features and new content, continually re-imagining the experience by pushing the boundaries of its genre-defining action-rhythm FPS.


Always innovating, Cloudhead Games is also known for its early solutions in VR locomotion/comfort with Snap Turns and Teleportation, as well as VR motion capture and hand interactions.

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