2D VFX Supervisor (Flame)

6 Months ago • All levels • Technical Art

About the job

Job Description

VFX Supervisor role at The Mill requiring advanced Flame expertise, compositing experience with Nuke, and strong leadership & communication skills.
Must have:
  • Advanced Flame
  • Compositing Nuke
  • VFX Supervision
  • Leadership Skills
Good to have:
  • Onset VFX
  • CG Rendering
  • 3D Tracking
  • Colorspaces
Perks:
  • Global Company
  • Creative Projects
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Company Description

The Mill is a global creative partner for agencies, production companies and brands, working across all media channels and platforms.

We are trusted specialists in visual effects, creative technologies and content production Our projects include the creation of digital products and virtual experiences, as well as world class visual effects and video production.

We are a vibrant network of talented artists, producers, directors, and creative technologists from multinational backgrounds. We nurture innovation, flexibility, and diverse ideas across our studios in London, New York, Los Angeles, Chicago, Seoul, Shanghai and Bangalore. We are all united by one single ambition: To create extraordinary and memorable work that captivates and excites audiences.

We are The Mill. We create the extraordinary.

 

*This role is likely to begin interviewing in May*

Job Description

Our global Visual Effects team combines talent with technology, artistry with rigor, the familiar with the fantastic. Our work can be inspiring or invisible, but always unforgettable. From the language of colour to the hand drawn and photo-real, we bring ideas to life through the use of movement, storytelling and timing.

A VFX Supervisor at The Mill will work on many high-profile projects for global advertising agencies. As a result, they will have an in-depth understanding of how to technically and creatively realise the unique look and feel of a Mill project. They will also have an invaluable understanding and knowledge of the technology, bespoke applications, workflow, methodologies and pipeline across six offices, strong relationships with their peers in those locations and a clear understanding of the high level of creative output required.

A VFX Supervisor oversees a team of 2D Artists, and will assign and critique their team’s work, but above all provide mentorship to their junior artists. They are required to be highly visually creative with an excellent knowledge of visual effects techniques and the software and hardware they operate.

A VFX Supervisor is expected to supervise VFX shoots and therefore must have an advanced understanding of onset VFX supervision protocol and best practices. They must also have an advanced knowledge of onset VFX supervision techniques, such as using tracking markers and shooting lens grids and HDRIs.

Although a VFX Supervisor defaults to the Creative Director when working together, they must also have the confidence and ability to manage clients, coordinating and guiding them through a group creative process, often with a great deal of diplomacy to achieve a result which is satisfactory to all. A VFX Supervisor is expected to have their own client base and are expected to build upon that base by developing and working in tandem with creative talent.

Overtime, it is expected that they become invaluable as a source of work to the Mill through the relationships that they build with their clients, often to the point where a client will only want to work with that particular artist.

The VFX Supervisor is an integral member of creative leadership and the 2D department. They manage a job from start to finish, often from initial bid, to shoot, to delivery. Therefore, they must be highly creative, command advanced technical abilities and must have excellent organisational and leadership skills. They must have a complete understanding of the VFX pipeline and the communication skills to manage and lead projects with other artists, and the confidence and conviction to present their team’s work to directors and clients. They are expected to attend shoots and further develop strong relationships with directors and clients. They are expected to help mentor the junior members of the 2D team and inspire them through their leadership and the quality of their own work.

  • Conforming and managing large and complex projects under tight deadlines.
  • Bidding projects from scripts and storyboards.
  • Engaging in calls and meetings with directors, advertising agencies and brands.
    Supervise High end shoots and provide production with clear and sensible vfx solutions
  • Managing dailies with their team of artists.
  • Managing external and inter office workshare.
  • Building on their strong client base by sourcing and developing relationships with creative talent and clients.
  • Working closely with the joint Heads of 2D to research, develop and implement new technology and creative ideas.
  • Compositing Live action plates, CG renders and a combination of both.
  • Working collaboratively with other members of the Compositing team and other VFX departments and locations.
  • Extracting mattes from blue/green screen photography.
  • Advanced 2D and 3D camera tracking.
  • Advanced photoreal CG integration into live action plates.
  • Advanced set extensions.
  • Complex matte painting projections utilizing 3D cameras and geometry.
  • Advanced beauty work.
  • Advanced car augmentation.
  • Advanced photoreal full CG compositing.
  • Paint and rotoscoping.
  • Mentoring junior artists.

Qualifications

Essentials:

  • Advanced Flame knowledge and usage is a must
  • Advanced Experience in Compositing with Nuke for complex VFX projects
  • Advanced understanding of the VFX process, and ability to bid work accurately
  • Highly innate understanding of client needs
  • Advanced understanding of onset VFX supervision protocol and best practices
  • Excellent Leadership and management skills
  • Excellent people and communication skills
  • A strong creative eye and artistic skills
  • Sound aesthetic with good understanding of colour, light and photography
  • Strong problem-solving skills
  • A team player with a great attitude
  • Takes feedback and direction well
  • Exercises close attention to detail
  • Ability to work under tight deadlines

Technical skills:

  • Advanced technical knowledge of Nuke
  • Advanced technical knowledge of Flame or timeline-based software
  • Advanced knowledge of onset VFX supervision techniques
  • Advanced knowledge of CG rendering and compositing multi-channel EXRs
  • Advanced understanding of 2D and 3D tracking
  • Excellent knowledge of Nuke’s 3D system
  • Advanced understanding of colorspace pipelines
  • Advanced knowledge of cameras, film resolutions, aspect ratios and lenses

 

Additional Information

Please click here to review our privacy notices for job applicants.

TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER
Technicolor complies and prohibits against discrimination on the basis of race, religion, creed, color, national origin, ancestry, medical condition (including genetic characteristics), mental and/or physical disability or handicap, marital status, sex, age, veteran status, citizenship status, sexual orientation, gender identity, political party preference, political belief, socioeconomic status, familial status, registered domestic partner status, military service, pregnancy, childbirth and related medical conditions and any other characteristic or activity protected by federal, state/provincial or local law.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Technicolor Creative Studios is a creative technology company driven by one purpose: The realization of ambitious and extraordinary ideas. We inspire creative companies across the world to produce their most iconic work. Our award-winning teams of artists and technologists partner with the creative community across film, television, animation, gaming, brand experience and advertising to bring the universal art of storytelling to audiences everywhere. 


No idea is too ambitious for us to create to an incredibly high standard. Technicolor Creative Studios provides world class production expertise in Film, Episodic, Gaming, Advertising and Experiential Marketing. Our global network of studios includes The Mill, MPC, Mikros Animation and Technicolor Games. 

Bengaluru, Karnataka, India (On-Site)

Adelaide, South Australia, Australia (On-Site)

Bengaluru, Karnataka, India (On-Site)

View All Jobs

Get notified when new jobs are added by Technicolor Creative Studios

Similar Jobs

Futé Services - Compositor

Futé Services, India (On-Site)

Luma Pictures - FX Artist, Mid to Senior Level

Luma Pictures, Australia (Hybrid)

Ingenuity Studios, LLC - CG Generalist

Ingenuity Studios, LLC, Canada (Remote)

Atomic Cartoons - CG FX Artist

Atomic Cartoons, Canada (Hybrid)

Playrix - Technical Design Director

Playrix, Kazakhstan (Remote)

Hypersonic Laboratories - Technical Artist

Hypersonic Laboratories, (Remote)

People Can Fly - Artiste VFX / VFX Artist

People Can Fly, Canada (Remote)

metaverse game studios - Senior/Mid VFX Artist (Europe - MENA)

metaverse game studios, (Remote)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

DNEG - FX TD (DNEG Animation)

DNEG, India (On-Site)

Framestore - FREELANCE: VFX PRODUCERS - LOS ANGELES

Framestore, United States (On-Site)

undefined - Visual Effects Artist

Chennai, Tamil Nadu, India (On-Site)

The Walt Disney Company - Pipeline Technical Director I

The Walt Disney Company, Australia (On-Site)

One of Us - FX TD

One of Us, France (Hybrid)

PloPdo - Animator

PloPdo, India (On-Site)

BOT VFX - Sr. FX Artist

BOT VFX, India (On-Site)

Framestore - Compositor

Framestore, India (On-Site)

Framestore - Senior Compositor

Framestore, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in London, England, United Kingdom

Moonbug Entertainment - Director, Revenue & Data Insights (Gaming)

Moonbug Entertainment, United Kingdom (On-Site)

Fanatics - Aston Villa, Sales Assistant (Match Day)

Fanatics, United Kingdom (On-Site)

ESL FACEIT Group - EFG - Senior Director, Global Brand Partnerships (Sales)

ESL FACEIT Group - EFG, United Kingdom (Remote)

skydance - ShotGrid Production Manager

skydance, United Kingdom (On-Site)

Lighthouse Games - Principal Vehicle Artist

Lighthouse Games, United Kingdom (On-Site)

Assystems - ECoW / Ecologist

Assystems, United Kingdom (On-Site)

Assystems - Nuclear - Senior Mechanical Engineer

Assystems, United Kingdom (On-Site)

Mozilla - Staff Machine Learning Engineer, Gen AI

Mozilla, United Kingdom (Remote)

Tencent - (Senior) International Game Compliance Manager

Tencent, United Kingdom (On-Site)

Playground Games - Build Engineer - Contract

Playground Games, United Kingdom (Hybrid)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Sharkmob - Senior Technical Artist

Sharkmob, Sweden (Hybrid)

Endava Games - Senior Technical Animator

Endava Games, United States (Remote)

Scopely - Art Producer

Scopely, India (Hybrid)

Hypersonic Laboratories - Lead Artist

Hypersonic Laboratories, United Kingdom (Remote)

Scanline VFX - VFX Workflow Supervisor

Scanline VFX, South Korea (On-Site)

1047 Games - Senior Technical Artist

1047 Games, (Remote)

PlayStation Global - Senior Materials Artist - 12 month contract

PlayStation Global, United Kingdom (On-Site)

Playdead - Technical lighting artist

Playdead, Denmark (On-Site)

Embark Studios - Render & Presentation Artist

Embark Studios, Sweden (On-Site)

Scanline VFX - VFX Supervisor

Scanline VFX, South Korea (On-Site)

Get notifed when new similar jobs are uploaded