Senior Technical Artist

3 Months ago • 4-8 Years • Technical Art

Job Summary

Job Description

As a Senior Technical Artist at Sharkmob, you will be instrumental in shaping their upcoming title, Exoborne. You will work collaboratively with artists, designers, programmers, and other teams to ensure seamless integration of art and technology. Your role will involve prototyping, providing technical support, optimizing performance, and fostering strong connections across teams. A key responsibility is to guide and mentor other technical artists, ensuring the team's expertise in technical art. Your experience in setting up code review processes and driving performance goals for open-world development on consoles and PCs is crucial. You will be responsible for ensuring high-quality visuals and technical excellence within the game.
Must have:
  • Experience in setting up processes for code reviews
  • Competence in identifying and driving performance goals
  • Extensive production experience with Unreal Engine
  • Experience with scripting or programming (Python, C++, blueprints)
  • Shipped at least one previous AAA title
  • Strong understanding of streaming systems and setups
  • Strong problem-solving and prototyping abilities
  • Ability and willingness to mentor other technical artists
Perks:
  • Competitive salaries aligned with industry and regional levels
  • 30 days annual leave, in addition to all public holidays
  • Hybrid work-from-home policy
  • Bonus and profit sharing
  • Pension plans and insurance
  • Private Healthcare
  • 5000 SEK yearly preventative healthcare allowance
  • 1' wellness hour' to be used per week
  • VISA sponsorship and relocation assistance
  • Happy for you to have side projects outside of work

Job Details

Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for!

The role

In this role, you will work closely with artists, designers, programmers, and many other disciplines on our recently announced title Exoborne! We are looking for a hands-on candidate with extensive experience working in editor for prototyping, support, and performance. Someone who can build strong connections between teams and facilitate the world we are trying to build while providing good feedback to colleagues and mentoring other technical artists. 

You will play a crucial role in focusing on the craft development aspect within the team, ensuring expertise and guidance in the specific craft area of technical art. This role reports to the Development Manager, who has the people management responsibility for the team.

Your essentials 

  • Ability and willingness to mentor other technical artists 
  • Experience in setting up processes for different kinds of code reviews 
  • Competence in identifying and driving performance goals and optimizations for open-world development on consoles and PCs 
  • Extensive production experience with Unreal Engine Experience with scripting or programming (Python, C++, blueprints) 
  • Shipped at least one previous AAA title 
  • Strong understanding of streaming systems and setups for open-world games 
  • Strong problem-solving and prototyping abilities

What we offer

  • Competitive salaries aligned with industry and regional levels
  • 30 days annual leave, in addition to all public holidays
  • Hybrid work-from-home policy
  • Bonus and profit sharing
  • Pension plans and insurance
  • Private Healthcare 5000 SEK yearly preventative healthcare allowance
  • 1' wellness hour' to be used per week
  • VISA sponsorship and relocation assistance
  • Happy for you to have side projects outside of work

Who we are

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.  

Similar Jobs

Intel Corporation - Architecture Research Scientist

Intel Corporation

Bengaluru, Karnataka, India (On-Site)
3 Months ago
ION - Internship - Software Engineers/Developers - Italy

ION

Pisa, Tuscany, Italy (On-Site)
4 Months ago
Playrix - Senior QA Engineer (VSO Engine)

Playrix

Ukraine (Remote)
3 Months ago
ByteDance - Networking Software Engineer Intern (Virtual Network) - Summer 2025 (PhD)

ByteDance

San Jose, California, United States (On-Site)
3 Months ago
Google - Software Engineer III, Infrastructure, Google Cloud

Google

Hyderabad, Telangana, India (On-Site)
3 Months ago
2K - Technical Artist

2K

Vancouver, British Columbia, Canada (Hybrid)
4 Months ago
Lighthouse Games - Senior Technical Artist

Lighthouse Games

Royal Leamington Spa, England, United Kingdom (On-Site)
8 Months ago
Digital Extremes - Senior VFX Artist

Digital Extremes

London, Ontario, Canada (Remote)
4 Months ago
Blizzard Entertainment - Mid to Senior VFX Artist - Overwatch 2

Blizzard Entertainment

Seoul, South Korea (Hybrid)
4 Months ago
Ubisoft - Technical Graphic Director (Art)

Ubisoft

Montreal, Quebec, Canada (On-Site)
7 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Rockstar Games - Build & Release Engineer

Rockstar Games

New York, New York, United States (On-Site)
3 Months ago
ByteDance - Research Scientist Intern (Doubao (Seed) - Foundation Model, Speech Understanding) - 2024 Summer (PhD)

ByteDance

Seattle, Washington, United States (On-Site)
3 Months ago
QUANTIC DREAM - Technical Artist (H/F/NB) - Projet Compétitif

QUANTIC DREAM

Paris, Île-de-France, France (On-Site)
4 Months ago
Fluence - Senior Quality Assurance Engineer I

Fluence

Bengaluru, Karnataka, India (Hybrid)
4 Months ago
ByteDance - Software Engineer in ML Systems Graduate (AML - Machine Learning Systems) - 2024 Start (BS/MS)

ByteDance

San Jose, California, United States (On-Site)
3 Months ago
ByteDance - Software Engineer in ML Engineering Platform

ByteDance

Seattle, Washington, United States (On-Site)
3 Months ago
PhonePe - Software Engineer (Backend, 7-10 Yrs)

PhonePe

Bengaluru, Karnataka, India (On-Site)
3 Months ago
Next Level Games - Senior Gameplay Engineer

Next Level Games

Vancouver, British Columbia, Canada (On-Site)
3 Months ago
Google - Staff Software Engineer, Technical Lead, Cloud Data Management

Google

Raleigh, North Carolina, United States (On-Site)
3 Months ago
Fabric - Principal Design Verification Engineer

Fabric

Seattle, Washington, United States (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Malmö, Skåne County, Sweden

MachineGames - Environment Artist

MachineGames

Uppsala, Uppsala County, Sweden (On-Site)
7 Months ago
House of How - Engineering Intern - Sweden

House of How

Boden, Norrbotten County, Sweden (On-Site)
3 Months ago
Embark Studios - Game Research Analyst - Shared

Embark Studios

Stockholm, Stockholm County, Sweden (On-Site)
5 Months ago
Sinch - Compliance Officer

Sinch

Stockholm, Stockholm County, Sweden (Hybrid)
3 Months ago
paypal - Back-End Developer

paypal

Stockholm, Stockholm County, Sweden (Hybrid)
4 Months ago
Rovio Entertainment Corporation - Lead Performance Marketing Manager

Rovio Entertainment Corporation

Stockholm, Stockholm County, Sweden (Hybrid)
6 Months ago
Sharkmob - Senior Game Economy Designer

Sharkmob

Malmö, Skåne County, Sweden (On-Site)
4 Months ago
LeoVegas - Head of Product Management

LeoVegas

Stockholm, Stockholm County, Sweden (Hybrid)
3 Months ago
Dun & Bradstreet - Northern Europe Technology Development Lead (R-16409)

Dun & Bradstreet

Solna, Stockholm County, Sweden (Hybrid)
4 Months ago
Rovio Entertainment Corporation - Full Stack Developer

Rovio Entertainment Corporation

Stockholm, Stockholm County, Sweden (Hybrid)
5 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Room 8 Studio - Project Art Director

Room 8 Studio

Poland (On-Site)
3 Months ago
Sucker Punch Productions - ART - Technical Artist

Sucker Punch Productions

Washington, United States (Remote)
3 Months ago
Keywords Studios (Player Support) - Senior Technical Artist

Keywords Studios (Player Support)

Beijing, Beijing, China (On-Site)
8 Months ago
Room 8 Studio - Project Art Director

Room 8 Studio

Bulgaria (On-Site)
3 Months ago
Rockstar Games - Tools Programmer (Mid/Senior)

Rockstar Games

London, England, United Kingdom (On-Site)
4 Months ago
Framestore - FX TD

Framestore

Melbourne, Victoria, Australia (On-Site)
3 Months ago
Frima - Artiste technique Senior / Senior Technical Artist

Frima

Québec City, Quebec, Canada (Hybrid)
3 Months ago
Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio

Czechia (On-Site)
3 Months ago
Velan Studios - Technical Animator (Character Rigger)

Velan Studios

Troy, New York, United States (Hybrid)
6 Months ago
Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio

Bulgaria (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).


Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. 

 

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.


We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.


We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!

Malmö, Skåne County, Sweden (On-Site)

View All Jobs

Get notified when new jobs are added by Sharkmob

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug