Senior Game Economy Designer

4 Months ago • 3-5 Years • Game Economy

Job Summary

Job Description

Sharkmob seeks a Senior Game Economy Designer to design, implement, and iterate on economy progression and monetization systems for Exoborne. Must have experience working on a live service game, telemetry data, and quantitative design tools. Passion for translating numbers into great player experiences is essential.
Must have:
  • Live Service Games
  • Telemetry Data
  • Quantitative Design
  • Player Psychology
Good to have:
  • Unreal Engine
  • Microsoft Excel
  • Game Economy
  • Meta-Game Design
Perks:
  • Teamwork Culture
  • Growth Opportunities

Job Details

Sharkmob is looking for a Senior Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on economy progression and monetization systems for our upcoming game, Exoborne. Come explore new territory in the realm of online gaming!

Collaboration for us is crucial. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the game and how we work.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!

Responsibilities

  • Designing and developing meta-game progression and economy-related features on a live game.
  • Designing and balancing quantitative systems that provide an excellent experience for our players while remaining sustainable.
  • Maintaining and improving live systems, such as the in-game store and events.
  • Designing and using telemetry to make sure that the features you work on achieve the intended results.
  • Keeping an eye on trends and industry best practices within the field of game economy and meta-game design to inform your work.

Requirements

  • Proven experience working on a live service game.
  • Experience working with telemetry data.
  • A passion for translating numbers into great player experiences – and back again.
  • Understanding of player psychology, motivational models, and how they relate to game design.
  • Proficiency with tools for modelling and balancing quantitative design, such as Excel.
  • Good writing, and visual communication skills.
  • Excellent collaboration skills.
  • Experience with Unreal Engine.
  • Strong Microsoft Excel skills

Who we are

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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About The Company

Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).


Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. 

 

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.


We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.


We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!

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