Senior Game Economy Designer

2 Months ago • 3-5 Years • Game Economy

About the job

Job Description

Sharkmob seeks a Senior Game Economy Designer to design, implement, and iterate on economy progression and monetization systems for Exoborne. Must have experience working on a live service game, telemetry data, and quantitative design tools. Passion for translating numbers into great player experiences is essential.
Must have:
  • Live Service Games
  • Telemetry Data
  • Quantitative Design
  • Player Psychology
Good to have:
  • Unreal Engine
  • Microsoft Excel
  • Game Economy
  • Meta-Game Design
Perks:
  • Teamwork Culture
  • Growth Opportunities
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Sharkmob is looking for a Senior Game Designer to join us at our studio in Malmö, Sweden. You will work together with a multidisciplinary team to design, implement, and iterate on economy progression and monetization systems for our upcoming game, Exoborne. Come explore new territory in the realm of online gaming!

Collaboration for us is crucial. Working in cross-discipline teams allows us to bring together our expertise and create the best experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

At Sharkmob, we value teamwork, trust, motivation, and setting colleagues up for success, all of which are key to making great games and creating a healthy work environment. We strive to empower developers, and there will be plenty of opportunities to make your mark and impact the game and how we work.

The games we are making, and the level of ambition we have, require a wide range of backgrounds and expertise. It takes lots of different people and we would love for you to be one of them!

Responsibilities

  • Designing and developing meta-game progression and economy-related features on a live game.
  • Designing and balancing quantitative systems that provide an excellent experience for our players while remaining sustainable.
  • Maintaining and improving live systems, such as the in-game store and events.
  • Designing and using telemetry to make sure that the features you work on achieve the intended results.
  • Keeping an eye on trends and industry best practices within the field of game economy and meta-game design to inform your work.

Requirements

  • Proven experience working on a live service game.
  • Experience working with telemetry data.
  • A passion for translating numbers into great player experiences – and back again.
  • Understanding of player psychology, motivational models, and how they relate to game design.
  • Proficiency with tools for modelling and balancing quantitative design, such as Excel.
  • Good writing, and visual communication skills.
  • Excellent collaboration skills.
  • Experience with Unreal Engine.
  • Strong Microsoft Excel skills

Who we are

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).


Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. 

 

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.


We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.


We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

View All Jobs

Get notified when new jobs are added by Sharkmob

Similar Jobs

Zynga - Architect (Unreal Engine)

Zynga, United Kingdom (Hybrid)

Amazon Games - Senior Environment Artist, Amazon Games

Amazon Games, Romania (Hybrid)

Argus Labs - Software Engineer (Junior/Fresh Graduate)

Argus Labs, Indonesia (On-Site)

Ghostpunch Games - Level Designer (Unity) - Contract (Remote)

Ghostpunch Games, United States (Remote)

Zen Technologies  - Junior Game Developer

Zen Technologies , India (On-Site)

Scopely - Sr Economy Designer - Stumble Guys!

Scopely, Spain (On-Site)

Scopely - Director of Product, Economy  - Monopoly GO!

Scopely, United Kingdom (On-Site)

QUANTIC DREAM - Live Ops Producer (F/M/NB)

QUANTIC DREAM, France (Hybrid)

Voodoo - Lead Economy Designer - LaunchOps

Voodoo, France (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Limbic Entertainment - Lead Game Designer (m/f/d)

Limbic Entertainment, Germany (On-Site)

Discord - Staff Software Engineer, Data Platform

Discord, United States (Remote)

Cloud Imperium Games - Senior Tools Programmer

Cloud Imperium Games, United Kingdom (On-Site)

Blizzard Entertainment - Senior Content Designer, World of Warcraft | Boston, MA or Irvine, CA

Blizzard Entertainment, United States (Hybrid)

New York Times - Senior Android Engineer - NYT Games

New York Times, United States (Remote)

Kabam - Manager, Business Development

Kabam, United States (Hybrid)

JetSynthesys - Python Developer

JetSynthesys, India (On-Site)

IO Interactive - Senior Level Designer

IO Interactive, Spain (Hybrid)

Get notifed when new similar jobs are uploaded

Jobs in Malmö, Skåne County, Sweden

Modoyo - Senior QA Lead

Modoyo, Sweden (Hybrid)

Luxoft - Regular System Design Engineer

Luxoft, Sweden (On-Site)

Hacksaw Studios - 2d animator & VFX artist

Hacksaw Studios, Sweden (On-Site)

House of How - Design Intern - Sweden

House of How, Sweden (On-Site)

Relax Gaming  - UX Designer

Relax Gaming , Sweden (On-Site)

Activision - Senior Tools Engineer

Activision, Sweden (On-Site)

Avalanche Studios Group - Lead Game Designer

Avalanche Studios Group, Sweden (Hybrid)

Embark Studios - Data Analyst - Commercial

Embark Studios, Sweden (On-Site)

Extreme Network - Systems Engineer-Scandinavia

Extreme Network, Sweden (Remote)

Relax Gaming  - 2D Artist

Relax Gaming , Sweden (Hybrid)

Get notifed when new similar jobs are uploaded

Game Economy Jobs

Scopely - Lead Product Manager, Economy -  Monopoly GO!

Scopely, United Kingdom (Remote)

Metacore - UI Artist

Metacore, Germany (On-Site)

Scopely - Game Economy Designer

Scopely, United States (Remote)

Intrepid Studios,  Inc  - Economy Designer

Intrepid Studios, Inc , Canada (On-Site)

Metacore - Tech Programmer

Metacore, Finland (On-Site)

PLAYSTUDIOS - Tetris- Head of Economy & Data

PLAYSTUDIOS, Israel (On-Site)

GameDuell - Game Economy Designer (f/m/d)*

GameDuell, Germany (Hybrid)

Get notifed when new similar jobs are uploaded