Gameplay Programmer

2 Months ago • All levels • Level Design

Job Summary

Job Description

As a Gameplay Programmer at Cloud Imperium Games, you'll design and implement robust, scalable code for a cutting-edge, multi-threaded engine. You will collaborate with various teams to develop gameplay systems encompassing multi-crew space combat, planetary FPS, mining, cargo running, and more within the Star Citizen universe. Responsibilities include peer-reviewing designs, identifying and solving technical challenges, driving engineering best practices, and fostering knowledge sharing. The role requires proficiency in C++, 3D mathematics, and experience in programming game features and systems within a collaborative team environment. You'll present technical solutions to programmers and other disciplines.
Must have:
  • Passion for game development
  • C++ expertise in large codebases
  • 3D Math knowledge
  • Game feature/system programming experience
  • Teamwork and communication skills

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Lead Gameplay Programmer, you will be working on a cutting-edge, multi-threaded engine to create gameplay mechanics and systems, which immerse players within the vast, yet highly detailed spacescapes of some of the most ambitious games ever developed.
 

Working with the latest PC hardware, technology and APIs, we develop an extensive range of highly realistic and systemic features to simulate gameplay ranging from multi-crew space flight combat to planetary first-person shooter, asteroid mining to cargo running, and bounty hunting to cinematic storytelling.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”.

For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA
 

What do our Gameplay Programmers do?
 

The day to day responsibilities of our Gameplay Programmers vary, but in short, you will be:

  • Designing and implementing well-engineered, reliable, scalable and robust code.
  • Collaborating with other team members and disciplines to develop various gameplay systems.
  • Peer-reviewing technical designs and documentation with the help of the wider team.
  • Identifying technical and developmental risks and obstacles while creating innovative solutions to overcome them.
  • Driving engineering principles and practices for their teams, pushing boundaries and promoting new and innovative ways of working.
  • Supporting our growth culture and advocating knowledge sharing.
     

What would we expect from our Gameplay Programmers?

A true passion for making games is a must, and we would also like it if you:

  • Are comfortable working with C++ in a large, shared codebase.
  • Have a good knowledge of 3D mathematics. Have experience with programming game features and systems.
  • Work well in a co-located yet collaborative team environment.
  • Can explain and present technical solutions to both programmers and team members from other disciplines.

We are always keen to hear from passionate gameplay programmers, so join the ‘verse and become our latest Star Citizen!

CIG Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.
 

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info{@}cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Austin, Texas, United States (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt, Hessen, Germany (On-Site)

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