Advanced Technical Designer

5 Months ago • All levels • Game Design • Undisclosed

About the job

Job Description

Technical Designer with advanced experience in console/PC game development, strong knowledge of game design principles, and proficiency in game engine implementation.
Must have:
  • Technical Design
  • Game Engine
  • Game Design
  • Console/PC Games
Good to have:
  • Shader Development
  • System Creation
  • Performance Optimization
  • Competitive Analysis
Perks:
  • Hybrid Work
  • Global Company

Welcome to Warner Bros. Discovery… the stuff dreams are made of.

Who We Are…

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

TT Games was acquired by Warner Bros. in 2007 and went on to develop the hit LEGO games franchise. The company is proud to continue its mission to be the leading publisher of interactive entertainment for young gamers and their families.

 

Your New Role...

TT Games are looking for an Advanced Technical Designer with proven technical design experience on console or PC titles, to take on a key role on an exciting new LEGO game based on a major IP.

Your Role Accountabilities…

  • Technical designer with advanced, in-depth expertise within discipline. A key role that is responsible for one or more distinct areas of project contribution.

  • Sets the highest standards for quality, productivity, initiative and teamwork.

  • Able to provide direction to internal and external staff.  Influences work product quality on the team and seeks to improve the knowledge and performance of others.

  • Exceptional at creating complex technical and/or visual game content that respects game performance and engine integration constraints, as well as respecting other departments' inputs. Where appropriate to role - has outstanding creative flare, a great eye for detail - with in-depth knowledge of animation techniques and game-feel.

  • Where relevant to role determines technical or creative approaches and/or develops new or enhanced concepts, process and tools - and documenting them.

  • Has a clear vision of how products should function/appear and the ability to implement this vision.

  • Provides ideas and pushes competitive practices. May participate in creating and managing schedules and determining project benchmarks. May interact with and/or provide direction to internal and external resources.  May be involved in the planning and execution of project goals. 

  • Has authority to take action to resolve issues or problems within the scope of their position. Has a thorough knowledge of factors impacting decisions.  Identifies multiple solutions and determines the most effective course of action.  Draws on extensive experience to solve complex problems using sound judgment.

  • Acts as a mentor and role model.  Actively shares knowledge within area of expertise and influences other related disciplines.  Provides training, guidance and/or direction to less experienced employees and reviews or provides feedback on their work.

  • Documenting without prompted and actively pushing training and upping of quality within the team.

  • Work is subject to management review at defined intervals.  Work is also evaluated relative to overall project targets/success.

  • Assignments are complex and varied in scope. Responsible for helping define the scope of work for assigned tasks. Makes significant contributions to large, complex areas of the project. 

  • Advanced ability to time manage and has great proactivity.

  • Advanced ability to skillfully and diligently implement, manipulate, and tune content in the game engine - which respect game performance and engine integration constraints.

  • Possesses strong knowledge of game design principles such as environment, directing player experience, player behaviour, game progression and pacing, etc. 

  • Actively seeks out products and trends of relevant competitors.  Proavtively deconstructing competitive game design elements, with great understanding the relationship with player experience and satisfaction.

  • Advanced understanding of the content creation pipeline from design to implementation in the game engine, with strong knowledge of other development disciplines and their inputs into the content pipeline.

  • Owns implementation for a system or area of responsibility.  Works frequently and effectively with content creators ensuring areas of responsibility are within scope and remit of tech design. 

  • Works in collaboration with other disciplines to find solutions to the constraints or requirements identified by other disciplines (e.g. memory usage).

  •  Works effectively across disciplines to analyse and solve complex issues for self and others. 

  • Adept with estimating time and requirements for deliverables.

  • Able to write clear and concise documentation. Providing detailed Jira tasks where needed – to ensure prompt resolution.

  • Able to carry out complex tasks quickly and efficiently with limited oversight.

  • Will proactively identify workflow inefficiencies, ensuring these are followed up, actioned and eventually rolled out to the wider team.

  • Highly adept at researching, prototyping and creating new shaders, systems, pipelines, etc. 

  • Highly skilled with assessing feasibility, schedule, performance, etc. of new tools and systems.

  • Able to establish standards and develop effective integration plans with other disciplines or groups.  Able to identify best practices in the industry.

  • Creates exceptional technical and functional specifications.

Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.

How We Get Things Done…

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/  along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.

If you’re a qualified candidate and you require adjustments or accommodations to search for a job opening or apply for a position, please contact us at recruitadmin@wbd.com.

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About The Company

Applicants – please be advised that all email correspondence by official Warner Bros. Games recruiters will come from the @lith.com, @warnerbros.com or @wbgames.com domains. Our agency recruiters who reach out through LinkedIn will also properly identify themselves as employees of the companies that work with us. All other parties claiming to be our recruiters are not affiliated with Warner Bros. Games, Monolith or any of our studios. Please take care not to share your personal information with these contacts, nor click on any links embedded in their messages. If you have any questions, you can reach out to us directly at recruiting@wbgames.com.

Warner Bros. Games brings some of the most iconic characters and stories in entertainment to life through videogame development. With multiple world class development studios located across North America and the UK, our teams are made up of top talent in the industry. We strive for an open and collaborative culture where our people can do what they do best – making great games.

Our 11 studios include: 

Warner Bros. Games (Burbank, CA)

linkedin.com/company/warnerbrosgames

Warner Bros. Games San Francisco (San Francisco, CA)

linkedin.com/company/warner-bros-games-san-francisco

Warner Bros. Games San Diego (Carlsbad, CA)

linkedin.com/company/wb-games-san-diego

Warner Bros. Games Boston (Needham, MA)

linkedin.com/company/wbgamesboston

Warner Bros. Games New York (Troy, NY)

linkedin.com/company/wb-games-ny

Warner Bros. Games Montreal (Montreal, CA)

linkedin.com/company/wb-games-montreal-inc-

NetherRealm Studios (Chicago, IL)

linkedin.com/company/netherrealm-studios

Monolith Productions (Kirkland, WA)

linkedin.com/company/monolith-productions

Avalanche (Salt Lake City, UT)

linkedin.com/company/avalanche-software

Rocksteady Studios (London, UK)

linkedin.com/company/rocksteady-studios-ltd

TT Games (Maidenhead, UK)

linkedin.com/company/tt-games-ltd 

London, England, United Kingdom (On-Site)

Burbank, California, United States (Hybrid)

Toronto, Ontario, Canada (Hybrid)

Atlanta, Georgia, United States (Hybrid)

Salt Lake City, Utah, United States (Hybrid)

Bengaluru, Karnataka, India (Hybrid)

Bengaluru, Karnataka, India (Hybrid)

Atlanta, Georgia, United States (Hybrid)

Burbank, California, United States (Hybrid)

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