Audio Designer

1 Month ago • 5 Years + • $65,000 PA - $125,000 PA

Job Summary

Job Description

As an Audio Designer at Relic, you will be an integral part of the Audio team, creating and implementing innovative, immersive, and interactive sound effects. Your responsibilities include creating and communicating innovative concepts, designing audio assets, and integrating them into the sound engine. You will also be responsible for editing and mixing non-linear media. You will have the opportunity to experience all areas of game design and development. Relic offers an extended benefits package, RRSP/DPSP matching program, and annual paid holiday studio closure. They prioritize mental and physical wellbeing with access to a Health and Wellness Spending Account and an Employee and Family Assistance Program.
Must have:
  • Create and communicate innovative audio concepts.
  • Design audio assets fitting the franchise's style.
  • Integrate audio assets using Wwise and proprietary tools.
  • 5+ years of audio experience in games.
  • Ability to create sound effects.
Good to have:
  • Experience working with FMOD/UE5 or similar.
  • Field Recording experience.
  • Reaper experience.
  • Scripting experience (Lua, Python and likewise).
  • Familiarity with RTS and/or Relic games.
Perks:
  • Extended benefits package.
  • RRSP/DPSP matching program.
  • Annual paid holiday studio closure.
  • Health and Wellness Spending Account.
  • Employee and Family Assistance Program.

Job Details

Relic is an award-winning developer of genre-defining strategy games including Homeworld, Company of Heroes, and Age of Empires IV. Newly independent, we are positioned to better serve our players, experiment with exciting new game ideas, and continue delivering the rich interactive experiences players have come to expect from us over the last 25 years.   

 

We are looking for an Audio Designer. As an integral part of the Audio team, you will create and implement innovative, immersive, and interactive sound effects. You will have an opportunity to experience all areas of game design and development.

 
As our Audio Designer you will…

  • Create and communicate innovative concepts based on franchise and audio goals
  • Design audio assets that fit the franchise’s style and aesthetic toneIntegrate audio assets into the sound engine using Wwise (Wave Works Interactive Sound Engine) and proprietary tools
  • Post, edit and mix non-linear media when required

 You would be a good fit if you have…

  • A keen awareness of WWise Interactive Systems and how they contribute to gaming experience
  • 5+ years of audio experience in games, including:
  • A proven ability to capture, create and design sound effects
  • A solid base of technical audio theory for sound design implementation
    • Editing and mixing non-linear media (ex. trailers, in-game cinematics, etc.)
    • Conceptualizing and executing audio features and playback systems
    • Identifying and solving technical and aesthetic problems
    • Ability to work under tight schedules and reliably hit milestones
  • A desire to learn, share, and grow with us

 It’s a bonus if you have…

  • Experience working with FMOD/UE5 or similar
  • Field Recording experience
  • Reaper experience
  • Scripting experience (Lua, Python and likewise)
  • Familiarity with RTS and/or Relic games

Are you game? We’d like to hear from you!  

We are proud to be an equal-opportunity employer and value our diverse workplace. We strongly encourage applications from women, Indigenous and racialized peoples, LGBTQ2S+ individuals, and people with disabilities. Our studio is made up of people with a wide variety of backgrounds and life experiences because it makes us better, and helps our games tell stories to our whole audience.   

 

Compensation

The salary range for this position in British Columbia is between $65,000 - $95,000 (intermediate) and $95,000 - $125,000 (senior) CAD a year based on a 40-hour work week. The salary offered will be determined based on numerous relevant business and candidate factors including, for example, knowledge, skills and competencies, and business or organizational needs.

 

Why join Relic? 

Relic offers an extended benefits package, RRSP/DPSP matching program (subject to eligibility requirements), and annual paid holiday studio closure. We put a huge priority on mental and physical wellbeing: each Relican has access to an annual Health and Wellness Spending Account, as well as an Employee and Family Assistance Program providing access to resources and support around mental health, financial well-being, family care, elder care, and more.

 

Relic respectfully acknowledges that we're located on the traditional, ancestral and unceded territory of the Coast Salish Peoples, including the territories of the xʷməθkʷəy̓əm (Musqueam), Sḵwx̱wú7mesh (Squamish), and səlilwətaɬ (Tsleil-Waututh) Nations. 

 

Please apply through our careers page (www.relic.com) and we will be in touch shortly to let you know about the next steps.  Thank you for considering a role with Relic!

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About The Company

We are an award-winning developer of genre-defining games like Homeworld, Dawn of War, Company of Heroes, and Age of Empires. We have delivered rich, thoughtful strategy games throughout our history and our vision is to continue making games that people love to play.

We have a culture of kindness, transparency, and play. There is a lot of heart and passion at this studio – we get to work on projects we’re proud of and we work hard to be the best at what we do. We are curious, we strive for excellence, we build on each other’s ideas, and we celebrate each other’s great work. Relicans organize movie nights, game tournaments, life drawing, community and charity events, and more. Basically, we believe that good work starts with a community you’re excited to spend your day with, both in and out of the studio.

We love creating and playing games. We value ideas and innovation so every title we deliver is a reflection of our entire teams’ talents and passions. Being part of the SEGA family gives us access to the resources to enable us to build on our legacy of innovation. We have the best of two worlds: the autonomous, entrepreneurial spirit and talent of an indie developer combined with the extensive reach of a large publisher. The story of Relic is ours to create.

Relic respectfully acknowledges that we work on the traditional, ancestral, and unceded territory of the Coast Salish Peoples, including the territories of the xʷməθkwəy̓əm (Musqueam), Skwxwú7mesh (Squamish), and Səl̓ílwətaʔ/Selilwitulh (Tsleil-Waututh) Nations.

Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

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