Balance Designer

2 Weeks ago • All levels • $65,000 PA - $90,000 PA

Job Summary

Job Description

As a Balance Designer, you will be responsible for ensuring the team's vision of RTS Multiplayer and Single Player content is executed in a balanced and approachable manner. You will compile balance feedback, collaborate with campaign and AI teams, identify telemetry hooks, and keep track of the RTS meta game to provide engaging player experiences. The role involves prototyping and pitching Balance Design changes to the Multiplayer Design team and detecting gameplay patterns. You will collect data and feedback to support balance design changes.
Must have:
  • Passion for multiplayer engagement and fair play.
  • Ability to detect enjoyable gameplay patterns.
  • Skill in collecting data and feedback for balance changes.
  • Ability to identify and address exploit and balance issues.
  • Achieved high ranking on a competitive RTS leaderboard.
  • Familiarity with test plan writing and bug tracking software.
Good to have:
  • Experience participating in Esports events.
  • Experience in other types of strategy games.
Perks:
  • Extended benefits package.
  • RRSP/DPSP matching program.
  • Annual paid holiday studio closure.
  • Annual Health and Wellness Spending Account.
  • Employee and Family Assistance Program.

Job Details

Relic is an award-winning developer of genre-defining strategy games including Homeworld, Company of Heroes, and Age of Empires IV. We have delivered rich interactive experiences for over 25 years, and we’re proud to continue making games that bring joy to our players.    


We are looking for a Balance Designer to join our team.

 

As a Balance Designer, you will…

  • Ensure the team's vision of RTS Multiplayer and Single Player Content is executed in a balanced and approachable manner from design to implementation
  • Compile balance feedback from community outlets, streams, forums, data, teammates, and personal experience to prototype and pitch Balance Design changes to the Multiplayer Design team
  • Collaborate with the campaign and AI teams to tune appropriate difficulties and behavior
  • Identify telemetry hooks that assist in the Balance Design process by closely working with the data team
  • Keep track of the RTS Meta game to provide engaging, balanced, and stimulating player experiences

You would be a good fit if you have…

  • Passion for multiplayer engagement and fair play
  • Ability to detect gameplay patterns that are both enjoyable for the player executing them and enjoyable for the opponent
  • Skill in collecting data and feedback needed to support balance design changes
  • Capability to detect and identify:
    • Exploit and balance issues in the prototyping phase
    • Balance concerns occurring in the live game
    • Current and pending exploits used by the community
  • Achieved high ranking on the leaderboard for a competitive RTS multiplayer
  • Familiarity with test plan writing and bug tracking software

It’s a bonus if you have…

  • Experience participating in Esports events or interest in doing so
  • Experience in other types of strategy games

 

Are you game? We’d like to hear from you!  

We are proud to be an equal-opportunity employer and value our diverse workplace. We strongly encourage applications from women, Indigenous and racialized peoples, LGBTQ2S+ individuals, and people with disabilities. Our studio is made up of people with a wide variety of backgrounds and life experiences because it makes us better, and helps our games tell stories to our whole audience.   


Compensation

The salary range for this position located in British Columbia is between $65,000 - $90,000 CAD a year based on a 40-hour work week. The salary offered will be determined based on numerous relevant business and candidate factors including, for example, knowledge, skills and competencies, and business or organization needs.


Why join Relic? 

Relic offers an extended benefits package, RRSP/DPSP matching program (subject to eligibility requirements), and annual paid holiday studio closure. We put a huge priority on mental and physical wellbeing: each Relican has access to an annual Health and Wellness Spending Account, as well as an Employee and Family Assistance Program providing access to resources and support around mental health, financial well-being, family care, elder care, and more.

 

Relic respectfully acknowledges that we're located on the traditional, ancestral and unceded territory of the Coast Salish Peoples, including the territories of the xʷməθkʷəy̓əm (Musqueam), Sḵwx̱wú7mesh (Squamish), and səlilwətaɬ (Tsleil-Waututh) Nations


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About The Company

We are an award-winning developer of genre-defining games like Homeworld, Dawn of War, Company of Heroes, and Age of Empires. We have delivered rich, thoughtful strategy games throughout our history and our vision is to continue making games that people love to play.

We have a culture of kindness, transparency, and play. There is a lot of heart and passion at this studio – we get to work on projects we’re proud of and we work hard to be the best at what we do. We are curious, we strive for excellence, we build on each other’s ideas, and we celebrate each other’s great work. Relicans organize movie nights, game tournaments, life drawing, community and charity events, and more. Basically, we believe that good work starts with a community you’re excited to spend your day with, both in and out of the studio.

We love creating and playing games. We value ideas and innovation so every title we deliver is a reflection of our entire teams’ talents and passions. Being part of the SEGA family gives us access to the resources to enable us to build on our legacy of innovation. We have the best of two worlds: the autonomous, entrepreneurial spirit and talent of an indie developer combined with the extensive reach of a large publisher. The story of Relic is ours to create.

Relic respectfully acknowledges that we work on the traditional, ancestral, and unceded territory of the Coast Salish Peoples, including the territories of the xʷməθkwəy̓əm (Musqueam), Skwxwú7mesh (Squamish), and Səl̓ílwətaʔ/Selilwitulh (Tsleil-Waututh) Nations.

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