Combat Designer - Enemies (Star Wars Jedi)

6 Months ago • 3 Years + • Game Design

Job Summary

Job Description

Combat Designer with 3+ years of experience in designing and implementing combat systems, bosses, and enemies using visual scripting or text-based languages.
Must have:
  • Combat Designer
  • Visual Scripting
  • Combat Systems
  • Enemy Design
Good to have:
  • Unreal Engine
  • Prototyping Skills
  • Game Design
  • Melee Combat
Perks:
  • Creative Freedom
  • Work at Respawn

Job Details

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at respawn.com/studio.

We’re looking for a Combat Designer to join our Star Wars team. Our ideal candidate is passionate about crafting engaging and immersive combat experiences, with a strong understanding of hero mechanics, enemy design, AI behaviors, and combat systems. Reporting to the Lead Combat Designer, you’ll contribute to creating exhilarating gameplay experiences that resonate with players. We’re looking for someone with solid design skills, a collaborative mindset, and a strong interest in combat systems who is eager to develop their expertise while helping deliver high-quality combat mechanics.
What you'll do...
  • Collaborate with the Lead Combat Designer, Game Director, and design leadership to implement enemy designs and combat systems from concept to final product.
  • Work closely with art, engineering, animation, audio, code, and VFX teams to ensure the combat systems and enemies align with the game's creative vision.
  • Implement and tune character animations, behavior trees, and special effects within Unreal Engine.
  • Conduct research on relevant subject matter to ensure authenticity in design and gameplay experiences.
  • Communicate effectively across departments to maintain alignment on the overall creative vision.
  • Be open to self-critique and feedback and incorporate ideas from colleagues to continuously improve your work.
  • Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.

Ideally, you will have...

  • At least 3+ years of experience in the games industry as a combat or systems designer, with involvement in at least one shipped title.
  • Experience designing and implementing combat systems, bosses, and/or enemies using visual scripting or text-based languages.
  • Familiarity with Unreal Engine or similar tools is preferred.
  • Strong prototyping skills to rapidly test new design concepts.
  • Good understanding of game design principles, particularly with regard to timing and mechanics that feel “right” in combat.
  • A problem-solving mindset with a keen attention to detail.
  • Excellent communication skills, especially in cross-disciplinary collaborations.
  • A passion for melee combat or action-focused games is a plus.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio. We will get back to you once we have reviewed it.

Similar Jobs

Blizzard Entertainment - Senior AI Combat Designer

Blizzard Entertainment

Irvine, California, United States (Hybrid)
6 Months ago
Tencent - Combat Designer

Tencent

Irvine, California, United States (On-Site)
6 Months ago
PlayStation Global - Sr Technical Combat Designer

PlayStation Global

Los Angeles, California, United States (On-Site)
6 Months ago
PlayStation Global - Sr Combat Designer (Hero)

PlayStation Global

Los Angeles, California, United States (On-Site)
6 Months ago
Hoyoverse - Lead Combat Designer

Hoyoverse

United States (On-Site)
7 Months ago
Monadical - Senior Combat Designer

Monadical

United States (On-Site)
7 Months ago
Fatshark AB - Combat Designer

Fatshark AB

Stockholm, Stockholm County, Sweden (On-Site)
8 Months ago
Cold Iron Studios - Senior Combat Designer

Cold Iron Studios

United States (Remote)
8 Months ago
Hoyoverse - Combat Designer - Fresh Grad

Hoyoverse

Singapore (On-Site)
8 Months ago
Guerrilla - SENIOR CHARACTER COMBAT DESIGNER

Guerrilla

Amsterdam, North Holland, Netherlands (On-Site)
8 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Tencent - Senior Researcher, Natural Language Processing

Tencent

Singapore (On-Site)
6 Months ago
Evolution - Procurement Coordinator

Evolution

São Paulo, State Of São Paulo, Brazil (On-Site)
6 Months ago
Keywords Studios (Player Support) - Label Management Associate

Keywords Studios (Player Support)

Indianapolis, Indiana, United States (On-Site)
6 Months ago
Fantastic Pixel Castle - Principal Technical Animator

Fantastic Pixel Castle

United States (Remote)
6 Months ago
Felix & Paul Studios - Artiste technique / Technical Artist

Felix & Paul Studios

Montreal, Quebec, Canada (Hybrid)
6 Months ago
CD PROJEKT RED - Character Animator

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (On-Site)
6 Months ago
CD PROJEKT RED - Gameplay Designer

CD PROJEKT RED

Boston, Massachusetts, United States (Hybrid)
6 Months ago
CD PROJEKT RED - Lead Mission Designer

CD PROJEKT RED

Boston, Massachusetts, United States (Hybrid)
6 Months ago
2K - Senior Gameplay Animator

2K

Vancouver, British Columbia, Canada (On-Site)
6 Months ago
DECA Games - Video Marketing Artist (m/f/d)

DECA Games

(Remote)
6 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Los Angeles, California, United States

Evolution - Receptionist

Evolution

Southfield, Michigan, United States (On_site)
6 Months ago
Keywords Studios (Player Support) - Label Management Associate

Keywords Studios (Player Support)

Indianapolis, Indiana, United States (On-Site)
6 Months ago
PlayStation Global - QA Lead

PlayStation Global

North Bend, Oregon, United States (On-Site)
6 Months ago
PlayStation Global - Staff Program Manager

PlayStation Global

Carlsbad, California, United States (On-Site)
6 Months ago
CD PROJEKT RED - Gameplay Designer

CD PROJEKT RED

Boston, Massachusetts, United States (Hybrid)
6 Months ago
CD PROJEKT RED - Lead Mission Designer

CD PROJEKT RED

Boston, Massachusetts, United States (Hybrid)
6 Months ago
Rockstar Games - Senior Manager, Communications Operations

Rockstar Games

New York, New York, United States (On-Site)
6 Months ago
Patreon - Senior Product Designer

Patreon

New York, New York, United States (Hybrid)
6 Months ago
Patreon - Senior Product Designer

Patreon

San Francisco, California, United States (Hybrid)
6 Months ago
Blizzard Entertainment - Senior Software Engineer, Game Services, Battle.Net

Blizzard Entertainment

Irvine, California, United States (Hybrid)
6 Months ago

Get notifed when new similar jobs are uploaded

Game Design Jobs

Uken Games - Game Designer I - Live Ops - Remote

Uken Games

(Remote)
6 Months ago
CD PROJEKT RED - Gameplay Designer

CD PROJEKT RED

Boston, Massachusetts, United States (Hybrid)
6 Months ago
Gameloft - Senior Game Designer for Disney Dreamlight Valley (PC/Console)

Gameloft

Kharkiv, Kharkiv Oblast, Ukraine (Remote)
6 Months ago
Riot Games - Game Designer, Narrative (Contractor)

Riot Games

Shanghai, Shanghai, China (On-Site)
6 Months ago
Blizzard Entertainment - Senior AI Combat Designer

Blizzard Entertainment

Irvine, California, United States (Hybrid)
6 Months ago
Ubisoft - Live Ops Designer

Ubisoft

Barcelona, Catalonia, Spain (Hybrid)
6 Months ago
CoolGames - Game Designer Casual Games

CoolGames

Amsterdam, North Holland, Netherlands (Hybrid)
6 Months ago
Jam City - Game Designer

Jam City

San Francisco, California, United States (Hybrid)
6 Months ago
Behaviour Interactive - Senior Level Designer | Concepteur·trice de niveaux sénior·e

Behaviour Interactive

Toronto, Ontario, Canada (Hybrid)
6 Months ago

Get notifed when new similar jobs are uploaded

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia (On-Site)

Redwood City, California, United States (Hybrid)

Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia (On-Site)

Vancouver, British Columbia, Canada (On-Site)

Toronto, Ontario, Canada (Remote)

Austin, Texas, United States (Hybrid)

Vancouver, British Columbia, Canada (Remote)

Madrid, Community Of Madrid, Spain (On-Site)

Middleton, Wisconsin, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Electronic Arts

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug