Creative Gameplay Programmer

2 Months ago • All levels • ~ $38,000 PA

Job Summary

Job Description

As part of the establishment of a new team dedicated to preparing future productions, Evil Empire is recruiting a gameplay developer specializing in the rapid prototyping of game mechanics. You will work to quickly test gameplay ideas, while maintaining their clarity and playful potential, in tandem with a dedicated Game Artist and under the direction of the Creative Director. You will be responsible for implementing functional, understandable, and relevant gameplay prototypes. You will simplify the mechanics as much as possible without betraying the design intent. You'll also take care of the UX, visual and sound feedback, and the readability of interactions. You will react quickly to iterations and welcome each evolution as an opportunity to strengthen our ideas, refine our vision, and progress together, presenting the prototypes to the team clearly and with perspective.

Job Details

Dans le cadre de la constitution d'une nouvelle équipe dédiée à préparer les futures productions, Evil Empire recrute un(e) développeur gameplay spécialisé dans le prototypage rapide de mécaniques de jeu. Vous travaillerez à tester des idées de gameplay rapidement, tout en conservant leurs clartés et leurs potentiels ludiques, en binôme avec un Game Artist dédié et sous la direction du Directeur créatif.

Travailler chez Evil Empire signifiera pour vous :
  • Implémenter des prototypes de gameplay fonctionnels, compréhensibles et pertinents (qui permettent de répondre aux hypothèses de travail)
  • Simplifier les mécaniques au maximum sans trahir l'intention de design
  • Soigner l'UX, les feedbacks visuels et sonores, et la lisibilité des interactions
  • Réagir rapidement aux itérations et accueillir chaque évolution comme une opportunité de renforcer nos idées, d'affiner notre vision et de progresser ensemble
  • Présenter les prototypes à l'équipe avec clarté et recul.

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About The Company

Evil Empire a vu le jour en 2019, fondé par quatre associés, dont deux anciens de Motion Twin, avec l'ambition de faire évoluer l'univers de Dead Cells. Depuis, nous avons sorti de nombreuses mises à jour, gratuites et payantes, et noué des collaborations avec des jeux populaires comme Fall Guys, Terraria, et Hollow Knight, ainsi qu'avec des partenaires de renom tels que Konami, Netflix, et Sony. En 2020, nous avons d'ailleurs remporté le Pégase du "Meilleur Service d'Exploitation" en reconnaissance de la qualité de notre travail.Grâce à ces efforts, les ventes de Dead Cells ont grimpé de 2,5 à 12 millions d'exemplaires, et la licence s'est étendue sur de nouvelles plateformes (PS5, Netflix, mobile) ainsi que sur de nouveaux supports, notamment avec le lancement d'un jeu de société et d'une série animée.

Bordeaux, Nouvelle-Aquitaine, France (On-Site)

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