Design Director

2 Months ago • 10 Years + • Game Design • $197,000 PA - $305,600 PA

Job Summary

Job Description

ProbablyMonsters seeks a Design Director to design, implement, and ship new IPs. Responsibilities include owning all aspects of design (user experiences, gameplay mechanics, progression systems, level design, UX), collaborating with engineering, art, narrative, audio, and marketing teams, generating pitches for new game experiences, breaking down experiences into required systems and mechanics, hiring and leading design staff, working directly with Art & Engineering and Marketing, evaluating co-development partners, ensuring design vision quality, and driving playtesting and marketing efforts. The role requires experience shipping games using Unreal Engine and Blueprint, taking at least one idea from incubation to a shipped game, and shipping two games on modern consoles.
Must have:
  • Shipped game using Unreal Engine & Blueprint
  • Incubated idea to shipped game
  • Shipped 2 games on modern consoles
  • 10+ years experience
  • System design & documentation
  • Collaboration & communication
Good to have:
  • Systems Design & Critical Thinking
  • Psychology & Evolutionary Biology
  • Learning Theory & Communication Theory
  • Procedural Content & Architecture
  • UX, AI, & Python Scripting
Perks:
  • Medical Coverage (100% employee + subsidized dependents)
  • Healthcare spending accounts
  • Dependent care spending accounts
  • Life and AD&D insurance
  • 401(k) with company contribution
  • Paid holidays and vacation
  • Bereavement and parental leave

Job Details

Description

THE ROLE:   
    
ProbablyMonsters is seeking a Design Director who is experienced in designing, implementing, tuning, and shipping new IPs. We are looking for someone excited to own the whole spectrum of design, including user experiences, gameplay mechanics, progression systems, level designs, and UX. This is a highly collaborative environment and will require someone who wants to actively work with engineering, art, narrative, audio, and marketing teams instead of just throwing specs over the fence.  Final boss opportunity, creating multiple new IPs and, with any luck, spawning a new genre/franchise.
    
    
WHO YOU ARE:       
  • Tireless study of all the different ways player / simulations interactions can create unique experiences.
  • Profound knowledge of the entire gaming space and the directions genres are going.
  • Can build and clearly document systems for engagement, mechanics, events, pacing.
  • Empathy for the player / game time investment and resolve to not abuse it.
  • Deep understanding of target audiences, their motivations, and values.
  • Excellent at collaboration, communication, and knowledge sharing.
  • Excited and able to drive starting new IP’s from scratch.
WHAT YOU WILL DO:       
  • Generate pitches for new game experiences.
  • Break experiences down into the required systems, mechanics, and supporting content.
  • Hire & lead additional design staff when required.
  • Work directly with Art & Engineering to acquire needed support.
  • Work directly with Marketing to scope markets and targets audiences.
  • Evaluate and coordinate with co-development partners.
  • Ensure design vision gets built to the quality bar.
  • Drive playtesting, take feedback, pivot, tuning, and support marketing efforts.
QUALIFICATIONS:        
  • Has shipped a game using Unreal Engine and Blueprint.
  • Has taken at least 1 idea from incubation to shipped game.
  • Has shipped two games on modern consoles (Xbox, PlayStation, Switch).
  • Has a minimum of 10 years of related or equivalent work experience.
PREFERRED SKILLS:        
  • Systems Design & Critical Thinking
  • Psychology & Evolutionary Biology
  • Learning Theory & Communication Theory
  • Procedural Content & Architecture
  • UX, AI, & Python Scripting.
 
About ProbablyMonsters™    
ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.   
    
ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.   
Benefits: 
   
  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision paid at 100% for the employee and dependents are subsidized by the Company.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.
    
Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.    
Compensation:   
 
  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $197,000 - $305,600 per year. The upper third of the salary range is typically reserved for existing employees who demonstrate strong performance over time. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay and internal equity.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.

Similar Jobs

Google - Software Engineer II, Full Stack, Google Ads

Google

(On-Site)
2 Months ago
BlackBerry QNX - BlackBerry QNX- Embedded Technical Writer (Automotive/General Embedded)

BlackBerry QNX

Telangana, India (On-Site)
3 Months ago
The Walt Disney Company - Senior Platform Engineer

The Walt Disney Company

Lake Buena Vista, Florida, United States (On-Site)
1 Week ago
Coursera - Senior Application Security Engineer

Coursera

India (Remote)
1 Month ago
Bluevine - Senior DevOps Engineer

Bluevine

Bengaluru, Karnataka, India (Hybrid)
4 Months ago
Epic Games - Senior AI Designer

Epic Games

Cary, North Carolina, United States (On-Site)
4 Weeks ago
Blind Squirrel Games - Systems Designer

Blind Squirrel Games

Austin, Texas, United States (Hybrid)
2 Weeks ago
TT Games - Combat Designer

TT Games

Knutsford, England, United Kingdom (Hybrid)
1 Day ago
Limbic Entertainment - CREATIVE DIRECTOR

Limbic Entertainment

Poland (Hybrid)
2 Months ago
SmileGate - Level Designer ([Next Crossfire])

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Patreon - Senior Fullstack Software Engineer, Payments

Patreon

San Francisco, California, United States (Hybrid)
4 Months ago
Playrix - Middle C++ Software Engineer (Gameplay)

Playrix

Cyprus (Remote)
3 Months ago
ByteDance - Senior Research Scientist, Foundation Model, Speech Understanding

ByteDance

San Jose, California, United States (On-Site)
3 Months ago
PENN Interactive - Staff Software Developer, Pricing Engine

PENN Interactive

Philadelphia, Pennsylvania, United States (Hybrid)
1 Week ago
Interactive Brokers - Automation Database Developer

Interactive Brokers

Greenwich, Connecticut, United States (Hybrid)
3 Months ago
PwC - IFS-Operate-Data Analytics- Manager 2-Kolkata

PwC

Kolkata, West Bengal, India (On-Site)
4 Months ago
PwC - Senior Associate - Financial Risk Management

PwC

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)
3 Months ago
Playrix - Senior Engineering Manager

Playrix

Portugal (Remote)
3 Months ago
Epic Games - Senior QA Engineer

Epic Games

Vancouver, British Columbia, Canada (On-Site)
3 Weeks ago
N-iX - Senior Networking Engineer

N-iX

Ukraine (Remote)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Jobs in Washington, District of Columbia, United States

Fluence - Chief Mechanical Engineer

Fluence

Arlington, Virginia, United States (Hybrid)
3 Months ago
Daybreak Game Company LLC - Lead Software Engineer

Daybreak Game Company LLC

Renton, Washington, United States (Remote)
7 Months ago
The Walt Disney Company - Senior Digital Editor

The Walt Disney Company

Washington, District Of Columbia, United States (Hybrid)
2 Weeks ago
Workco - Senior Designer

Workco

United States (Remote)
1 Month ago
Match Group - Product Operations Specialist

Match Group

Los Angeles, California, United States (Hybrid)
3 Months ago
The Pokemon Company International - Brand Services Specialist - Bilingual Brazilian Portuguese & English (12-month Fixed Term)

The Pokemon Company International

Bellevue, Washington, United States (Hybrid)
4 Months ago
PTW - AI Engineer - Talent Pool

PTW

United States (Remote)
2 Weeks ago
USE Insider - Senior Content Writer - Remote

USE Insider

United States (Remote)
3 Months ago
Snail Games - Bilingual Production Coordinator (English/Mandarin)

Snail Games

Beverly Hills, California, United States (Hybrid)
1 Month ago
undefined - Principal Player Combat & Gameplay Designer

Bellevue, Washington, United States (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Game Design Jobs

PlatinumGames - Game Designer

PlatinumGames

(On-Site)
2 Weeks ago
Valve corporation - Game Development Software Engineer

Valve corporation

Bellevue, Washington, United States (On-Site)
3 Months ago
Red Panda Games studio - Sofware Developer for mobile games

Red Panda Games studio

Bengaluru, Karnataka, India (Remote)
5 Months ago
Light Speed Studios - Lead Gameplay Engineer

Light Speed Studios

Irvine, California, United States (On-Site)
2 Weeks ago
Supercell - Game Designer, Clash Royale

Supercell

Shanghai, Shanghai, China (On-Site)
3 Months ago
Tencent - Senior Game Analyst, Korea

Tencent

Seoul, South Korea (On-Site)
2 Months ago
SEGA - Lead Game Designer

SEGA

London, England, United Kingdom (Hybrid)
2 Days ago
The Walt Disney Company - Lead Systems Designer

The Walt Disney Company

Glendale, California, United States (Remote)
1 Day ago
Blazing griffin - Gameplay Programmer (Games)

Blazing griffin

Glasgow, Scotland, United Kingdom (On-Site)
1 Month ago
Larian Studios - Gameplay Programmer

Larian Studios

Barcelona, Catalonia, Spain (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

About The Company

ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe that empowered creators will deliver the best player experiences and industry-defining games. Our development teams are Cauldron™, Battle Barge™, and multiple incubation teams.

 

Washington, United States (On-Site)

Washington, United States (On-Site)

Texas, United States (Hybrid)

Bellevue, Washington, United States (On-Site)

Washington, District Of Columbia, United States (On-Site)

District Of Columbia, United States (On-Site)

Bellevue, Washington, United States (On-Site)

Dallas, Texas, United States (Hybrid)

Dallas, Texas, United States (Hybrid)

View All Jobs

Get notified when new jobs are added by Probably Monsters

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug