ProbablyMonsters seeks a Design Director to design, implement, and ship new IPs. Responsibilities include owning all aspects of design (user experiences, gameplay mechanics, progression systems, level design, UX), collaborating with engineering, art, narrative, audio, and marketing teams, generating pitches for new game experiences, breaking down experiences into required systems and mechanics, hiring and leading design staff, working directly with Art & Engineering and Marketing, evaluating co-development partners, ensuring design vision quality, and driving playtesting and marketing efforts. The role requires experience shipping games using Unreal Engine and Blueprint, taking at least one idea from incubation to a shipped game, and shipping two games on modern consoles.