Intermediate/Senior Generalist Engine Programmer

1 Month ago • 3-6 Years • Game Programmer

Job Summary

Job Description

As an Intermediate/Senior Generalist Engine Programmer at Massive Entertainment, you'll design, implement, debug, and iterate on engine systems for Tom Clancy’s The Division 3. This role involves working across multiple hardware platforms, collaborating with programmers, designers, artists, and testers. You'll focus on creating high-quality, scalable solutions prioritizing performance, memory, and load times. Experience developing AAA titles from concept to release is essential, along with strong C++ programming and optimization skills. The position is permanent, based in Malmö, Sweden, with partial remote work flexibility.
Must have:
  • Solid professional programming experience (C++)
  • Strong optimization skills
  • AAA title development experience
  • Experience with performance analysis tools
  • Low-level CPU or assembly programming
  • Multithreaded development experience

Job Details

Company Description

Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. 

At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.  

We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform. 

Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment. 

Job Description

Working on our team, your primary focus will be on implementing and maintaining the various engine systems used by Tom Clancy’s The Division 3. As an engine programmer you will be part of a team working with multiple hardware platforms. You will be expected to work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions where performance, memory, and load times are taken into account. 

We’re offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. 

What You’ll Do     

  • Designing, implementing, debugging, and iterating on new and existing engine systems, using C++ programming 
  • Performance awareness in algorithms as well as memory usage and loading times 
  • Developing in a multithreaded environment using modern techniques 

Qualifications

What You’ll Bring   

You will be part of a team where quality and attention to detail is highly valued. You will work close to both game designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You probably have a passion for creating games, and breath-taking animations, and will most likely describe yourself as creative and cooperative. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:    

  • Solid professional programming experience in the video game industry, using C++ 
  • Strong optimization skills 
  • Ability to accurately estimate task duration and understand dependencies 
  • Experience of developing a AAA title from concept to release 
  • Low level CPU or assembly programming 
  • Experience with performance analysis tools 

Additional Information

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

You can also find a summary of the Massive Job Perks here.  

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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