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Lead Artist

4 Hours ago • 8 Years + • 3D Art • Technical Art

Job Summary

Job Description

FuturLab seeks an experienced Lead Artist to lead their art team on a new IP. Responsibilities include managing the art team, ensuring high-quality visuals aligned with the game's style and tone, collaborating with other departments, providing feedback and mentoring junior artists. The role requires proficiency in 3D game art production (modeling, texturing, VFX, lighting, shaders, look dev using Unity and Blender), strong team management skills, and at least 8 years of industry experience. The successful candidate will have a proactive, positive attitude, and a passion for creating fun and engaging game experiences.
Must have:
  • Lead artist experience
  • Unity & Git proficiency
  • 8+ years industry experience
  • Strong art fundamentals
  • Team management skills
  • 3D art production skills (modeling, texturing, VFX, lighting, shaders)
  • Blender and other art tools experience
Perks:
  • Competitive salary
  • Performance-related bonus
  • Bi-annual salary reviews
  • Remote/Hybrid/Brighton office options
  • 21 days annual leave + 9 bank holidays
  • Duvet days
  • Birthday day off
  • Christmas closure
  • Paid training & volunteer days
  • MS Game Pass/PS+ subscription
  • Free game codes
  • Bike2work scheme
  • Enhanced maternity/paternity leave
  • Enhanced sick pay
  • Enhanced pension
  • Private healthcare
  • Remote therapy service
  • Eye tests & glasses
  • Great office culture & social activities

Job Details

Description

FuturLab is looking to hire an experienced Lead Artist generalist who is keen to build beautiful, stylized and unique worlds while nurturing and leading the art team with knowledge using the Unity Engine.

 

Working with the project’s Game Director, Lead Programmer and Producer, you will lead the art team on a new and exciting IP, taking responsibility for ensuring our lovely, warm and soothing game has a unique style and is polished to a high quality.

 

Lead duties will include problem solving, scoping art tasks and assigning them to the team, discussing implementation with the code team, monitoring progress, delivering timely feedback and providing time estimates whilst working alongside the Producer and Game Director to plan production. You will also need to identify any art resources needed and be involved in the recruitment process where necessary.

 

You need to be happy turning your hand to a wide range of 3D game art production skills, from modelling, texturing, VFX, to lighting, shaders and look dev using Unity and Blender.

 

FuturLab are in the unique position of having complete creative and financial control of our own IP. This position is ideal for someone who is keen to have their ideas listened to and will enjoy seeing their own work highly visible within a finished product. It is important that you are proactive, positive and care about creating high quality and fun experiences as well as ensuring your team are well looked after.

 

Job Description

  • Responsible for ensuring that both yourself and your team create artwork that reaches our style and quality targets in a cost effective and timely manner.
  • Report to and act on direction and feedback from the Game Director.
  • Ensure that the art team are working to the design, artistic and tonal vision provided while understanding the intent of the game design and player experience, with the ability to effectively communicate and guide artists in how to achieve the required results.
  • Provide regular feedback and reviews in a clear and constructive way, ensuring that artwork is of a high quality and delivered on time.
  • When directed to do so by the Game Director or Producer, handle the directing and creation of concepts from the concept art team and handle the translation to in-game assets.
  • Work with other departments to develop effective content pipelines and ensure they’re adhered to within your team.
  • Mentor less experienced artists, having regular 121s and helping to develop their skills, while managing outsourcing where required.
  • Work with the Game Director to ensure that 3D Assets, VFX, Animation and Concepts adhere to our art direction and tone as we expand into broader content and settings.
  • Work with the Producer to track progress and schedule art tasks.
  • Maintain efficient 3D/VFX/Animation asset creation workflows, optimised for target platforms in both quality and performance.
  • Ability to troubleshoot and diagnose visual/performance issues in Unity.

Requirements

  • Served as a lead artist in a previous role.
  • Good team management skills, particularly in the context of rolling content deadlines for live content.
  • Strong experience using Unity and Git.
  • At least 8 years industry experience.
  • Strong artistic fundamentals, with the ability to effectively communicate critique and artistic intent to others.
  • Comfortable with common Game Art tools such as 3DS Max/Blender, Substance Designer/Painter, Zbrush and Photoshop.
  • Lighting, shader, and scene setup knowledge.
  • Ability to effectively itemise tasks and assign realistic time scales to them.
  • Able to take responsibility for delivering the art for the game from both an artistic, organizational and optimization standpoint.
  • Ability to inspire, support and guide the art team to produce their best work.
  • Strong communication skills with a friendly, helpful, and positive demeanour.

Benefits

  • Competitive salary (dependent on experience)
  • Performance related bonus.
  • Bi-annual salary reviews based on your performance.
  • Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!)
  • Opportunity to work from home (UK only), out of our Brighton office, or hybrid.
  • 21 days annual leave + 9 Bank Holidays, which includes our very own FuturLab Bank Holiday!
  • 2 Duvet Days. (No questions asked)
  • Extra day off for your birthday.
  • Studio closure over the Christmas period.
  • 5 paid training and 2 paid volunteer days per year to work on your personal development.
  • Opportunities to attend and speak at gaming events/conferences.
  • Free MS Game Pass or PS+ subscription
  • Free game codes, game swag and merchandise.
  • Bike2work scheme.
  • Enhanced Maternity - 9 months full pay (statutory benefit topped up by FL)
  • Paternity leave - 8 weeks full pay
  • Enhanced Sick Pay.
  • Enhanced Pension.
  • Private Healthcare, includes dental and optical cover.
  • Remote therapy service through Spill -8 x 50-minute virtual sessions over 6 months whenever you need them. Unlimited ‘ask a therapist’ text questions.
  • Eye tests & standard glasses for display work.
  • Amazing offices with a great culture. E.g. Regular social activities, Free fresh fruit, Free iced treats in the Summer and Free locally roasted, Small Batch Coffee and Speciality Teas!

FuturLab foster an inclusive and welcoming culture, check out the Life at FuturLab page (www.futurlab.co.uk/life-at-futurlab) for reasons why you’d love working here! 

If you have the skills, experience and passion for the role then please get in touch as we’d love to hear from you!  

To apply, click here:Lead Artist (UK only - Remote/Hybrid/Brighton) - FuturLab Ltd and attach your latest CV and cover letter/portfolio link.

Equal Opportunities
We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application.

Candidates without a valid UK work Visa cannot be considered.

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About The Company

We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games.

Our zero-crunch policy and commitment to staff well-being is testament to our belief that happy, healthy teams make great games – backed up by our award-winning catalogue.

FuturLab was originally founded in 2003, but things really took off for us in 2007 when we decided to take a risk: we rocked up to Sony HQ and delivered the pitch that would put us on the map as game developers.

Back then, we didn’t have the commercial video game experience that we do now, but what we did have was unbridled enthusiasm, distinctive ideas, and fearless audacity. To this day, we carry these essential ingredients through to every project we work on.

Although our head office in Brighton remains open, FuturLab is a remote first studio, allowing us to work with talent across the UK and beyond to deliver the best games possible, whilst empowering our team to work comfortably and flexibly in their own spaces.

Our studio is a place where everyone belongs, a space for us to cultivate great ideas and flourish together, with our differences as our strength. As a Ukie #RaiseTheGame pledge partner, we are committed to championing diversity and inclusion across all areas as we continue to expand.

England, United Kingdom (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

Brighton And Hove, England, United Kingdom (Hybrid)

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