We’re looking for a Lead Quest Designer to join our award winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside.
As a Lead Quest Designer at Double Eleven, you’ll be leading the Quest Design Team for one of the largest and most well-known AAA IP’s, joining a development studio in a very senior, decision-making Design capacity. You’ll help mentor, grow and guide a highly creative team of Quest & Narrative Designers to create, develop, and implement content-driven experiences for our players. You’ll be accountable for overseeing the creation of memorable player experiences in an ongoing live service environment. You will be a key contact in our partnership with a world-renowned developer and publisher, on a household-name franchise.
This role would suit a candidate who has excellent, multi-title experience in Quest Design but who also has a strong understanding of narrative structure, systems and mechanics, IP research, lore and writing in a live service environment.
As a global gaming company, we've enabled millions to conquer Minecraft Dungeons, battle in Rust Console Edition and create new adventures in Fallout 76.
Recently, we collaborated with Rockstar Games to bring Red Dead Redemption to the Nintendo Switch and PlayStation 4 as well as partnered with Obsidian Entertainment on Grounded: Fully Yoked Edition for Nintendo Switch and PlayStation 4 and 5.
Double Eleven is a place where our people come first. Our 400-person team proudly represents over 30 nationalities.
We strive to avoid crunch, we offer flexible working hours to allow you to truly enjoy work/life balance whilst making great games and any overtime is always planned, optional and paid.
We can support UK relocation and have both a dedicated People and Operation teams on standby to assist you.
Interested? We kindly ask all applicants to submit a portfolio to support their application. We’re afraid applications without an accompanying portfolio will not be considered and on this occasion, we’re unable to sponsor a visa for this role.
What you’ll be doing
What we’re looking for
Qualifications
What to expect
Some of our benefits include:
Working life at Double Eleven
Professional development and wellbeing
Team life
Our recruitment process consists of two stages:
Stage One: A quest design test, followed by a Q&A session.
Stage Two: A scenario-based assessment focused on people management skills, accompanied by an in-person interview.
The closing date for this vacancy is January 8th; however, we may close the advert early if we receive a high volume of applications. We encourage you to apply as soon as possible!
Ways to reach us
If you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Talent team at jobs@double11.com
Upload your resume, increase your shortlisting chances by 80%
Double Eleven is one of the top three independent games publishers and developers headquartered in the UK. Trusted with some of the world’s biggest IPs, currently collaborating on Minecraft Dungeons with Mojang Studios, Prison Architect with Paradox Interactive, and Fallout 76 with Bethesda Game Studios, as well as working on other unannounced projects.
As a developer, our relationships with other developers are paramount as we understand the hard work required in the industry. ‘Port +ing’ became our bread and butter and is what pays the bills and allows us to take really good care of our team and their families. That’s why Double Eleven was started, to be able to make great games and still spend time with our families, challenging some of the conventional wisdom of how a development studio and publisher should run.
Get notified when new jobs are added by Double Eleven
Get notifed when new similar jobs are uploaded
Get notifed when new similar jobs are uploaded
Get notifed when new similar jobs are uploaded
Get notifed when new similar jobs are uploaded