Lead UI Engineer

3 Days ago • 4-5 Years

Unlock Your Scholarship Today!

Exclusive scholarships for students and those affected by layoffs.

Job Common Plug

About the job

SummaryBy Outscal

Lead UI Engineer at 1047 Games responsible for creating a best-in-class user experience for Splitgate 2. Must have 4+ years of UI engineering experience, 1+ years of managing a team, Unreal Engine, UMG, Slate, and C++ proficiency.

Overview

1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre. 

What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding. 

At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.

As a Lead UI Engineer, you will be building towards a best-in-class user experience for Splitgate 2. You will achieve this by overseeing and coordinating a team of UI Engineers to meet production goals, getting hands-on with various tasks, and supporting collaboration between artists, designers, and engineers. You will serve as a go-to person for advice, as well as a production point of contact regarding anything related to UI.

What we’re looking for:

  • A dedicated leader: You are transparent, empathetic, and accountable towards both your team and towards the production at large. You are capable of delivering and receiving feedback in a constructive and effective fashion. You are unafraid to face any situation and are willing to lead by example.
  • A determined engineer: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them.
  • A hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks on hand.
  • A passionate gamer: You are a gamer who grew up playing games and can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game.

What you will be doing:

  • Leading and managing a team of UI Engineers, providing guidance and mentorship
  • Empower team members with clear expectations and hold them accountable for their key results
  • Distributing tasks to various team members, and following up on their progress individually and during meetings
  • Communicating progress, challenges, risks, and solutions to stakeholders
  • Collaborating with artists, designers, and engineers to develop and maintain efficient production pipelines
  • Staying up-to-date with the latest industry trends and technologies to keep our processes cutting-edge

What you will need:

  • 4+ years of UI engineering experience, along with 1+ years of experience with managing a team
  • Experience with Unreal Engine, UMG, and Slate
  • A Bachelor’s degree in Computer Science, Software Engineering, or other equivalent education
  • Ability to read, review, and write exceptional C++ code
  • Strong debugging, profiling, and problem solving skills
  • An understanding of common UI architecture methodologies (MVC, MVVM

What will also be helpful:

  • Proven experience in leading and mentoring a team of UI Engineers
  • Experience with shipping a title
  • Experience with supporting a live service game, delivering seasonal updates
  • Deep overall understanding of game development pipelines and workflows
  • Experience with developing and shipping games on console
  • Experience with JIRA, Perforce, and Swarm
  • Excellent time management and prioritization skills
  • Excellent interpersonal and communication skills

About The Company

Explore gaming industy jobs in one of the leading Game Studios.

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

View All Jobs

Similar Jobs

Intrepid Studios, Inc - Unreal UI Engineer

California, United States (On-Site)

2K - Senior UI Engineer

British Columbia, Canada (Hybrid)

Hasbro Inc. - Senior UI Engineer

United States (On-Site)

Electronic Arts - Advanced UI Engineer - American Football

Florida, United States (Hybrid)

Bit Reactor, LLC - UI ENGINEER

Maryland, United States (On-Site)

Hasbro - Senior UI Engineer

United States (On-Site)

Splash Damage - Lead UI Engineer

England, United Kingdom (On-Site)

Limit Break - UI Engineer

Metro Manila, Philippines (On-Site)

Similar Skill Jobs

Tencent - Senior Software Engineer - Network

Shanghai, China (On-Site)

King - Senior QA Specialist - Shared Tech

Catalonia, Spain (On-Site)

Evolution - Receptionist

Michigan, United States (On_site)

Fantastic Pixel Castle - Principal Technical Animator

United States (Remote)

PlayStation Global - QA Lead

Oregon, United States (On-Site)

PlayStation Global - Staff Program Manager

California, United States (On-Site)

Ubisoft - Illustration Team Lead

Quebec, Canada (Hybrid)

CD PROJEKT RED - Character Animator

Masovian Voivodeship, Poland (On-Site)

Jobs in Worldwide

Devoted Studios - Product Manager- Platform

Worldwide (Remote)

Uken Games - Product Marketing Manager

Worldwide (Remote)

Uken Games - Artist II - Remote

Worldwide (Remote)

Outscal - Mentor - C++ & DSA

Worldwide (Remote)

Outscal - Mentor - Unity/C#/C++/DSA

Worldwide (Remote)

Red Games Co. - Lead Unity Engineer

Worldwide (On-Site)

UI/UX Design Jobs

Ubisoft - UI Programmer - Snowdrop Paris - F/H/NB

Île-de-France, France (Hybrid)

Rebellion - Lead UI Artist

England, United Kingdom (Hybrid)

gamepires - 2D/UI Designer - SCUM

Zagreb, Croatia (On-Site)

Aristocrat Gaming - Senior UI/UX Designer

Texas, United States (On-Site)

Framestore - Crowd TD

England, United Kingdom (On-Site)

Electronic Arts - Experience Designer - UX - Madden NFL

British Columbia, Canada (On-Site)

Electronic Arts - Technical Artist - EA Sports FC

Bucharest, Romania (On-Site)

Lighthouse Games - UI Artist

England, United Kingdom (Hybrid)

Lighthouse Games - Senior UI Artist

England, United Kingdom (Hybrid)