Level Designer - Sanzaru Games

4 Days ago • 5-10 Years
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About the job

SummaryBy Outscal

Sanzaru Games is looking for Level Designers with 5+ years of experience in game design, including level geometry, enemy encounters, puzzles, and gameplay flow. Must have experience in level scripting and set up using UE4 blueprint and strong communication skills. A passion for designing and developing engaging game levels is essential.

Sanzaru Games is looking for talented Level Designers. This should be someone who has a passion for designing, developing, and polishing game levels including level geometry, enemy encounters, puzzles, and moment to moment gameplay. Level designer works closely with the Art team, Leads, and Creative Directors to help ensure game levels have high polish, are creatively entertaining, and progression flow. We are interested in all levels of experience, from junior to senior level designers.

Level Designer - Sanzaru Games Responsibilities

  • Design and establish concrete level plan from paper to 3D block out

  • Level scripting and set up using script based languages like UE4 blueprint

  • Work alongside the art team to create the levels feel and overall composition

  • Manage all design related assets and data associated with each assigned level

  • Thoroughly understand level design pipeline from paper to final level

  • Thoroughly understand the hardware limitations and how to design around limitations

  • Work directly with other artists, designers, and engineers to complete levels

Minimum Qualifications

  • Proven communication skills and experience interacting effectively

  • 5+ years of industry experience working in games

  • Gaming enthusiast

  • Narrative and storytelling experience

  • Experience Identifying design issues for level design and flow

  • Experience with multi-tasking and adapting easily to change

  • Experience shifting focus of work as needed

  • Working knowledge of Unreal & Unity a big plus!

Preferred Qualifications

  • Previously shipped a VR game

  • Experience in 2D/3D art

  • Adobe creative suite

For those who live in or expect to work from California if hired for this position, please click here for additional information.

About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com.

$112,000/year to $161,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

$112.0K - $161.0K/yr (Outscal est.)
$136.5K/yr avg.
United States

About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

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