Senior Gameplay Network Programmer

1 Hour ago • 8 Years + • Network Engineering • Game Programmer

Job Summary

Job Description

The Senior Gameplay Network Programmer at Haven Entertainment Studios will be responsible for developing and enhancing core game network code solutions using C++, Unreal Engine, and other tools. This role requires collaboration with various teams (gameplay programmers, designers, artists, producers) to ensure network code aligns with design and performance requirements. Responsibilities include designing, implementing, and testing network features, debugging network issues across platforms, optimizing systems for latency, researching new technologies, documenting code, and analyzing performance metrics. The ideal candidate will possess 8+ years of experience in AAA game development, a strong understanding of network programming concepts (TCP/IP, UDP, sockets, etc.), and expertise in online multiplayer game development (replication, synchronization, latency compensation, etc.). Experience with UE5, Replication Graph, and Iris is preferred.
Must have:
  • 8+ years AAA game dev experience
  • C++, Unreal Engine expertise
  • Network programming concepts (TCP/IP, UDP)
  • Multiplayer game development experience
  • Debugging and optimization skills
Good to have:
  • UE5, Replication Graph, Iris experience
  • Live game experience
  • PS5 development experience

Job Details

//English Follows//

Poste - Programmeur·euse Senior –  Jouabilité Réseau 

Nous sommes à la recherche d’un·e Programmeur·euse Senior - Réseaux pour se joindre à notre équipe. Vous serez responsable du développement et de l’enrichissement des solutions de code réseau de base du jeu. En utilisant votre solide formation technique et votre profonde compréhension de l’architecture réseau, vous fournirez des solutions solides pour les systèmes qui permettent des expériences de jeu fluides. En tant qu’expert·e réseau, vous contribuerez à encadrer et à soutenir les développeurs·euses de contenu et les programmeur·euses jouabilité.

Reporting

Le·La Programmeur·euse Senior – Réseaux relèvera du·de la Directeur·trice des Programmes Techniques.

Responsabilités et tâches

  • Concevoir, mettre en œuvre et tester les fonctionnalités et fonctionnalités réseau de nos jeux en utilisant C++, Unreal Engine et d’autres outils.

  • Collaborer avec les programmeurs de gameplay, les concepteurs·rices, les artistes et les producteurs·rices pour s’assurer que le code réseau répond aux exigences de conception et de performance du jeu. 

  • Déboguer et résoudre les problèmes et bugs réseau sur différentes plateformes et optimiser les systèmes pour une latence optimale.

  • Rechercher et évaluer de nouvelles technologies et techniques pour améliorer les performances, la fiabilité et la sécurité du réseau de nos jeux.

  • Documenter et maintenir le code et les systèmes réseau. 

  • Analyser diverses mesures de performance et optimiser les systèmes.


 

Expérience et compétences

  • Plus de 8 ans d’expérience dans l’industrie du jeu avec des contributions significatives à des titres AAA dans des rôles techniques seniors.

  • Bonne compréhension du langage C++, de Unreal Engine et des concepts de programmation réseau tels que TCP/IP, UDP, sockets, NAT, peer-to-peer, client-serveur, join-in-progress, RPCs, Linux.

  • Expérience du développement de jeux multijoueurs en ligne, tels que la réplication, la synchronisation, la compensation de latence, la détection de coups, la réplication du mouvement du personnage du joueur.

  • Connaissance de l’architecture client/serveur, de la réplication des données, de la synchronisation, de la compensation de lag, des techniques anti-triche, des taux de tick du serveur.

  • Compétences avancées en débogage ; Maîtrise des outils et méthodes de débogage pour le code et les systèmes réseau.

  • Excellentes compétences en communication et en travail d’équipe. 

  • Expérience du développement sur plusieurs plateformes. 

Qualifications recherchées

  • Expérience avec UE5, ReplicationGraph, Iris. 

  • Expérience de travail sur un titre multijoueur.

  • Expérience de travail sur un jeu en direct

  • Expérience avec l’environnement et la boîte à outils de développement PS5.

Position - Senior Gameplay Network Programmer

We are looking for an experienced Network Programmer to join the Haven Entertainment Studios project team. The Senior Network Programmer will be responsible for developing and enriching core game network code solutions. Using your strong technical background and deep understanding of network architecture, you will provide solid solutions for systems that enable seamless and smooth gameplay experiences for our players. As network expert, you will contribute to mentoring and supporting content developers and gameplay engineers.

Reporting

The Senior Network Programmer will report to the Technical Producer. 

 Responsibilities and Duties

  • Design, implement, and test network features and functionality for our games using C++, Unreal Engine, and other tools.

  • Collaborate with gameplay programmers, designers, artists, and producers to ensure the network code meets the game design and performance requirements.

  • Debug and troubleshoot network issues and bugs across different platforms and optimize systems for optimal latency.

  • Research and evaluate new technologies and techniques to improve the network performance, reliability, and security of our games.

  • Document and maintain the network code and systems.

  • Analyze various performance metrics and optimize systems

  • Plan work effectively, and provide realistic updates on progress to your team and managers

Experience and skills required

  • 8+ years of experience in the game industry with significant contributions to AAA titles in senior technical roles

  • Strong understanding of C++ language, Unreal Engine, and network programming concepts such as TCP/IP, UDP, sockets, NAT, peer-to-peer, client-server, join-in-progress, RPC, Linux

  • Experience with online multiplayer game development, such as replication, synchronization, latency compensation, hit detection, player character movement replication.

  • Knowledge of client/server architecture, data replication, synchronization, lag compensation, anti-cheat techniques, server tick rates

  • Advanced debugging skills; Proficient with debugging tools and methods for network code and systems.

  • Excellent communication and teamwork skills.

  • Experience developing on multiple platforms

Preferred Qualifications

  • Experience with UE5, Replication Graph, Iris

  • Experience working on multiplayer title

  • Experience working on live game

  • Experience with PS5 development environment and toolkit

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About The Company

HAVEN, A NEW MONTREAL-BASED PLAYSTATION GAME DEVELOPMENT STUDIO WORKING ON AN ORIGINAL, NEW IP FOR PLAYSTATION.

Quebec, Canada (On-Site)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

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