Senior Tools Engineer

3 Months ago • 4-8 Years • UI/UX Design

Job Summary

Job Description

Elsewhere Entertainment seeks a Senior Tools Engineer (World Editor) to contribute to a new IP. Responsibilities include crafting and implementing asset creation and management tools (exporters, content creation tools, asset management tools, build tools, frameworks), maintaining existing and new infrastructure, collaborating with content creators and designers to define requirements and ensure tool specifications are met, and designing user-friendly interfaces. Experience building large-scale world/scene editors for games and working with large datasets is crucial. The role demands collaboration, creative problem-solving, and a positive team attitude. Bonus points for experience with 3D authoring software (Blender, UE, etc.) and knowledge of UI/UX best practices for game tools.
Must have:
  • Experience building large-scale world/scene editors
  • Game data streaming and large dataset experience
  • Collaboration and positive team attitude
  • User-friendly interface design
  • Requirement documentation and specification adherence
Good to have:
  • Technical knowledge of 3D authoring software (Blender, UE)
  • UI/UX best practices for game tools knowledge
  • Experience with various video game genres

Job Details

Job Title:

Senior Tools Engineer

Requisition ID:

R023425

Job Description:

Elsewhere Entertainment is looking for a Tools Engineer (World Editor) to join the development of a new IP.   
 
Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining! 

 

As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.  

 
You’ll help us by 

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:  

  • Crafting and implementing various asset creation and management tools ranging from exporters to content creation tools, to asset management tools, to build tools, to frameworks 

  • Maintaining and supporting existing and new and infrastructure as needed 

  • Working with content creators, designers, and other specialists to document requirements and ensure tool design specifications are met 

  • Design and development of user-friendly interfaces for content creators 

 

You’re awesome because you have 

  • Experience building large scale world/scene editors for games 

  • Experience with game data streaming and working with large data sets 

  • The ability to collaborate and thrive as part of a creative team 

  • Creativity in problem solving and a positive, respectful team-first attitude 

  • Organization methods and the capability to meet deadlines 

  • Comfort with self-critique and accepting outside feedback 

  • A habit of regularly playing and understanding modern video games 

 

Bonus points for 

  • Technical knowledge of other 3D authoring software (Blender, UE, etc.) 

  • Knowledge of best practices in UI/UX for game tools 

  • Enjoyment of playing a variety of video game genres and titles 

 

Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. 

 

Our World  

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. 

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.  

We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.  

Ready to Activate Your Future? 

#elsewhere 

#textio 

 

 

 

 

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About The Company

Founded in 1979, Activision continues to disrupt the world of entertainment with its extensive roster of epic blockbuster games -- Pitfall®, Tony Hawk®, Guitar Hero®, Crash Bandicoot™, Skylanders™, Bungie’s Destiny and Call of Duty.®


As the leading worldwide developer, publisher and distributor of interactive entertainment and products on consoles, mobile and PC, our “press start” is simple: delight players around the world with innovative, fun, thrilling, and engaging entertainment experiences.


Activision is headquartered in Santa Monica, and publishes globally in markets including U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Poland, Sweden, Spain, Denmark, the Netherlands, New Zealand, Australia, Singapore, mainland China, Hong Kong and the region of Taiwan.


At Activision, we strive to connect and engage our global player community through entertainment. Our success comes from the passionate, talented and diverse team of people behind our world-class franchises. Ensuring Activision is an inclusive workplace where everyone can thrive will help us deliver a new era of epic entertainment for our players.

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