UI Artist - Capture

2 Months ago • 3-5 Years • Technical Art • $56,000 PA - $78,000 PA

Job Summary

Job Description

Ripple Effect Studios, part of EA, seeks a UI Artist - Capture to create stunning photo and video content for the Battlefield franchise. Responsibilities include creating screenshots in Frostbite, building in-engine lighting environments, exploring innovative photography techniques, implementing feedback, asset management, troubleshooting technical issues, and creating onboarding documentation. The ideal candidate possesses 3+ years of experience in composition, lighting, and color theory, expertise in Adobe Photoshop, Lightroom, and Premiere Pro, and experience with game engines like Unreal Engine or Unity. The role involves creating assets for in-game and marketing materials, introducing the world to the next Battlefield entry.
Must have:
  • 3+ years experience in composition, lighting, color theory
  • Expert in Adobe Photoshop, Lightroom, Premiere Pro
  • Experience with Unreal Engine, Unity, or Blender/Cinema4D
  • Create screenshots and lighting environments
  • Implement feedback, manage assets, troubleshoot issues
Perks:
  • 3 weeks vacation
  • 10 days sick time
  • Paid parental leave
  • Extended health/dental/vision
  • Life insurance, disability insurance
  • Retirement plan
  • Bonus and equity (potential)

Job Details

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.

We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

We are looking for a UI Artist - Capture like you to create stunning photo and video materials for Battlefield. You will help introduce the world to the next entry in our franchise through eye-catching photographs of moments only possible in Battlefield. Photo and video assets created by our UI Artist - Capture will live both in-game and marketing materials. You will report to our Line Director, Art. We are considering on-site and hybrid working options within the Vancouver area to apply.

What You'll Do:

  • Create screenshots in debug game build and in Frostbite.

  • Create lighting gyms in-engine to accelerate image creation pipeline.

  • Explore new ways to photograph game content.

  • Implement feedback from creative leads and partnering teams.

  • Organize, archive, and back up assets.

  • Troubleshoot technical issues with development software and hardware.

  • Create & maintain onboarding documentation for the craft, tracking best practices, current workflows, and bottlenecks.

What We Are Looking For:

  • 3+ years of experience with composition, lighting, and color theory.

  • Working knowledge of cameras and terminology (exposure triangle, depth of cameras and terminology (exposure triangle, depth of field, raw processing, bracketing and compositing).

  • Expert knowledge of Adobe Photoshop, Lightroom and Premiere Pro.

  • Experience working with Unreal Engine, Unity, or Blender/Cinema4D.

  • An appetite for troubleshooting PC software and console hardware.

  • Portfolio of relevant photography or artwork.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)

    • $73,200 - $101,700 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Similar Jobs

Keywords Studios - Keywords Talent Community

Keywords Studios

Ireland (Remote)
1 Month ago
Google - Senior Data Scientist, Product, Google Photos

Google

New York, New York, United States (On-Site)
1 Week ago
Funkitron - Casual Mobile Free To Play Unity Game Programmer

Funkitron

(Remote)
5 Months ago
HoYoverse - Senior Technical Audio Designer

HoYoverse

(Remote)
22 Hours ago
Meta - Manager, Performance & Capacity Engineering - Capacity Planning Optimization

Meta

Menlo Park, California, United States (On-Site)
5 Months ago
Virtuos - Senior Technical Artist

Virtuos

Poland (Hybrid)
1 Month ago
Activision - VFX Artist

Activision

(On-Site)
2 Months ago
Scanline VFX - Environment TD

Scanline VFX

Vancouver, British Columbia, Canada (Hybrid)
4 Months ago
Starbreeze Studios - Senior Lighting Artist (Project Baxter)

Starbreeze Studios

Stockholm, Stockholm County, Sweden (Hybrid)
3 Weeks ago
DNEG - Pipeline Supervisor

DNEG

Chennai, Tamil Nadu, India (On-Site)
6 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Keen Software House - Senior Render Programmer

Keen Software House

Prague, Prague, Czechia (Remote)
2 Months ago
Amanotes - Unity Developer - Game Magic Tiles 3 (Hybrid Music Game) - (Based in HCMC)

Amanotes

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
4 Months ago
Gunjan App Studios - Unity Developer

Gunjan App Studios

Kolkata, West Bengal, India (On-Site)
3 Days ago
Moon Active - Unity Team Lead

Moon Active

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)
10 Months ago
Game Boost - Senior Lighting Artist

Game Boost

Stockholm, Stockholm County, Sweden (Remote)
1 Week ago
Riot Games - Technical Artist II - League of Legends, Seasons (Contract)

Riot Games

Singapore (On-Site)
2 Months ago
Budge Studios - 3D Gameplay Programmer

Budge Studios

Quebec, Canada (Hybrid)
1 Month ago
Tap Nation - Unity Developer

Tap Nation

New York, New York, United States (Remote)
5 Months ago
Bkom Studios - Senior Developer - Engine & Rendering

Bkom Studios

Montreal, Quebec, Canada (Hybrid)
1 Week ago
Meta - Software Engineer, Infrastructure

Meta

Boston, Massachusetts, United States (Remote)
2 Weeks ago

Get notifed when new similar jobs are uploaded

Jobs in Vancouver, British Columbia, Canada

Epic Games - Audio Designer

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Week ago
Ubisoft - Machine Learning Programmer (Character & Animation)

Ubisoft

Montreal, Quebec, Canada (On-Site)
1 Month ago
Intrepid Studios,  Inc  - Senior Anti-Cheat Engineer

Intrepid Studios, Inc

Canada (On-Site)
8 Months ago
Klei - Backend Programmer

Klei

Vancouver, British Columbia, Canada (On-Site)
2 Days ago
Track vfx - Vancouver | Matchmove Artist | Senior

Track vfx

Vancouver, British Columbia, Canada (On-Site)
7 Months ago
Ubisoft - Machine Learning Programmer (Characters & Animation) - Rainbow Six

Ubisoft

Montreal, Quebec, Canada (On-Site)
3 Months ago
People Can Fly - Principal Technical Artist

People Can Fly

Montreal, Quebec, Canada (Remote)
4 Weeks ago
Ubisoft - Senior Rigger

Ubisoft

Montreal, Quebec, Canada (Hybrid)
3 Weeks ago
Rockstar Games - Animation R&D Programmer: Retargeting

Rockstar Games

Oakville, Ontario, Canada (On-Site)
1 Month ago
Intrepid Studios,  Inc  - Unreal Automation Engineer

Intrepid Studios, Inc

Canada (On-Site)
8 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Lakshya Digital - Lead VFX Artist

Lakshya Digital

Karnataka, India (On-Site)
1 Month ago
Cloud Chamber - Temporary Senior Lighting Artist

Cloud Chamber

Montréal, Québec, Canada (On-Site)
1 Week ago
Epic Games - 3D Art Lead

Epic Games

Montreal, Quebec, Canada (On-Site)
2 Weeks ago
Gunzilla - Senior Procedural Technical Artist

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
2 Weeks ago
SideFX Software - Quality Assurance Specialist - Houdini

SideFX Software

Ontario, Canada (Hybrid)
3 Months ago
Ubisoft - Senior/Mid Technical Artist - AAA The Division Resurgence

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
2 Months ago
Flying Wild Hog - Lead Technical Artist

Flying Wild Hog

Brussels, Brussels, Belgium (Hybrid)
9 Months ago
Ubisoft - Level Artist

Ubisoft

Chengdu, Sichuan, China (On-Site)
4 Weeks ago
SciPlay - Art Director

SciPlay

Chicago, Illinois, United States (Hybrid)
4 Weeks ago
Epic Games - 3D Art Lead

Epic Games

Cary, North Carolina, United States (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

We are Ripple Effect Studios, a game development studio, based in Los Angeles, California, working with DICE, located in Stockholm, Sweden, on Battlefield 2042 as well as an unannounced project. At Ripple Effect, we believe that a small idea can change the world. Like a ripple through water, one small action or idea can have a resonating effect that drives big change. The studio is driven by the notion of making big shifts in the industry through small, constant impacts that will change how the industry approaches game development, live service, studio life and community engagement. 

Los Angeles, California, United States (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by Ripple Effect

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug