Software Engineer II, Minecraft Core Engine

24 Minutes ago • 2 Years + • Game Engine • $98,300 PA - $208,800 PA

About the job

Job Description

Mojang Studios seeks a Software Engineer II to maintain and enhance the Minecraft core engine across multiple platforms. Responsibilities include refactoring the engine for quality and performance, leading by example with clean code, debugging and resolving systemic issues, participating in design and code reviews, and collaborating effectively across teams. The role requires expertise in C++ and cross-platform development, with experience in areas such as memory management, threading, file I/O, audio, and input. The ideal candidate will have a passion for game engine architecture and a proven track record of shipping video game titles.
Must have:
  • 2+ years C++ development experience (cross-platform preferred)
  • Maintain and refactor Minecraft engine
  • Bug fixing and root cause analysis
  • Code review and collaboration
Good to have:
  • Game engine architecture knowledge
  • Extensive troubleshooting skills
  • Shipped video game titles
Perks:
  • Industry leading healthcare
  • Educational resources
  • Discounts on products and services
  • Savings and investments
  • Maternity and paternity leave
  • Generous time away
  • Giving programs
  • Networking opportunities

Overview

At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.

 

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.

 

We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.

 

We are looking for a Software Engineer II to help our team grow and maintain the core engine that drives the world's best-selling video game on over a dozen platforms. You will join a team of on-site engineers in Redmond, WA who are responsible for our platform implementations of foundational systems such as: memory, threading, file I/O, audio, and input. Your expertise, ranging from high-level C++ architecture to low-level CPU features, will be used to build new features in the Minecraft engine and help us efficiently ship Minecraft to new platforms.

 

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

 

In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it! 

Qualifications

Required Qualifications:  

  • Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C# or Java
    • OR equivalent experience. 
  • 2+ years of experience developing in C++, preferably cross-platform. 

 

Preferred Qualifications: 

  • Knowledge of the architecture and development of modern game engines. 
  • Extensive troubleshooting and debugging skills. 
  • Previous shipped video game titles as a software developer.

 

 

Software Engineering IC3 - The typical base pay range for this role across the U.S. is USD $98,300 - $193,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $127,200 - $208,800 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:

Microsoft will accept applications for the role until February 1, 2025

 

 

#mojangjobs

#gamingjobs 

Responsibilities

  • Maintain and refactor the Minecraft engine with an eye for quality and performance. 
  • Lead by example within the team by producing simple, extensible, and maintainable code. 
  • Repair bugs in the product by investigating and addressing root causes for systemic issues. 
  • Participate in design and code reviews, communicating effectively across teams when necessary. 
  • Embody our  &  
Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.
Industry leading healthcare
Educational resources
Discounts on products and services
Savings and investments
Maternity and paternity leave
Generous time away
Giving programs
Opportunities to network and connect
View Full Job Description
$98.3K - $208.8K/yr (Outscal est.)
$153.6K/yr avg.
Redmond, Washington, United States

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About The Company

Microsoft is a tech giant that develops, licenses, and supports a range of software products, services, and devices.

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