OUR PROJECT
We're working on an online action-adventure game. An original IP with a distinct identity. An invitation to enjoy fun action and rewarding progression in a challenging sandbox world – solo, or together with friends.
OUR MISSION
Our mission is to bring people together to create stories through play. Games that are easy to pick up, but still offer plenty of depth and creativity. Worlds people want to spend time in, where they can express themselves, and have fun working things out together with friends.
OUR STUDIO
We’re part of KRAFTON, a collective of independent game studios headquartered in Seoul, South Korea. Our core team is based in the heart of Prague, a UNESCO world heritage site, but we’re a hybrid team with an international outlook, cooperating closely with colleagues in Seoul and beyond.
If this sounds like a good fit for your skills and interests – and you’re looking to join a multinational crew of friendly, open-minded creatives – our studio
Responsibilities
Our Lead Level Designer identifies, proposes, and oversees the creation/iteration of levels that express the high-level direction of the game.
Someone in this role is able to take a hands-on role in development, as well as nurture and lead a team of Level Designers to design, prototype, iterate, and polish levels.
Build a Team
- Help to recruit and lead a team of creative and technical experts within the Level Design team.
- Cooperate with project leadership to foster a development culture that reflects our values.
- Mentor, appraise, and facilitate the professional growth of team members.
Lead Level Design
- Define and communicate the Level Design needs of the project.
- Establish and guard standards and consistency of Level Design execution.
- Provide ongoing informal guidance across the Level Design team, and help review the overall state at key intervals.
Liaise with Art, World, and Design
- Cooperate with Art and World stakeholders to help develop and maintain a consistent visual language.
- Cooperate with Game Design stakeholders to help refine a Game Direction that reflects the Creative Vision.
- Cooperate with Narrative Design stakeholders to enhance the game narrative.
Monitor Technical Quality
- Cooperate with Tech stakeholders to help establish performance and stability standards.
- Establish, communicate, and guard production pipelines/requirements within the Level Design team.
- Provide ongoing informal guidance and maintain technical standards within the Level Design team.
Enable Progress
- Cooperate with Production stakeholders to define and deploy effective workflows, tools, and best practices.
- Support members of the Level Design team to estimate, plan, monitor, and effectively prioritize tasks.
- Identify, communicate, and manage risks and issues.
Attributes
As a Lead Level Designer of a new IP and growing studio, this role demands the ability to draw upon prior experiences with full-cycle level creation, prototyping, and driving iteration as well as a readiness to take on new challenges. It requires individual-level design expertise, but also the capacity to lead, mentor, and empower the specialist team members.
Required
- Several years of the games industry in Level Design / Design / Art or other relevant experience.
- Shipped titles as Lead Level Designer or Senior Level Designer (or Environment / Technical Art equivalent roles).
- Experience developing large-scale / open-world / sandbox games.
- Experience developing a multiplayer game.
- Experience developing with Unreal.
- Up-to-date knowledge of trends in Level Design production methodologies and tools.
- Strong problem-solving and analytical skills.
- Proficiency in verbal and written English.
Nice to Have
- AAA/console game development experience.
- Experience with two or more domains (ie Level Design, Design, Environment Art, Tech Art, Concept Art, etc.).
- Experience leading a team.
- Experience recruiting and growing new teams and projects.
- Experience creating original IP.
- Experience working in a hybrid/remote environment.
- Experience creating, commissioning, and critiquing concept art.
- Experience with live-ops / games-as-a-service.
- Keen understanding of User Generated Content.
- Familiarity with procedural content-authoring technologies.
- Proficiency in documentation and communication.
- Familiarity with cooperating with outsourcing partners.
- Bachelor's Degree (or equivalent formal qualification) in a relevant field.
- Working knowledge of Atlassian software development or other collaboration tools.
- Experience working in diverse, multinational teams.
- Practical experience using a variety of modern game engines and tools.
We welcome all applications!
We are proud to have such a multicultural environment and we strive to create a safe, inclusive, and harmonious atmosphere for everyone to thrive in. We invite applications from all genders, sexual orientations, races, colors, religions, and ages.
If this sounds like a good fit for your skills and experience, then apply right away!