Weapons and Vehicles Artist

1 Week ago • All levels • Concept Art

Job Summary

Job Description

Sledgehammer Games seeks a Weapons and Vehicles Artist (mid-level or senior) for their Guildford, UK studio. This hybrid role involves creating high-quality 3D weapons and vehicles, texturing, outsourcing content polish, asset review, establishing best practices, mentoring junior artists, troubleshooting, and collaborating with global teams. Responsibilities include defining quality standards, modeling, texturing, and working with external partners to meet project goals. The ideal candidate will have significant AAA game experience, specializing in hard-surface modeling and physically-based shaders. Proficiency in Maya, Substance Painter, Photoshop, and ZBrush is required.
Must have:
  • High-quality 3D art asset creation for AAA games
  • Hard-surface modeling & texturing expertise
  • Physically based shaders understanding
  • Proficiency in Maya, Substance Painter, Photoshop, ZBrush
Good to have:
  • Level editor experience (Unreal, Unity, etc.)
  • Understanding of fundamental art skills
  • FPS development experience
  • Experience with outsource studios

Job Details

Job Title:

Weapons and Vehicles Artist

Requisition ID:

R024506

Job Description:

Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since our inception in 2009, the studio has delivered iconic titles like including Call of Duty: Advanced WarfareCall of Duty: WWII (2017), and, most recently, Call of Duty: Modern Warfare III.

As industry leaders in first-person shooter development, our commitment to excellence is reflected in every detail of our games, from highly polished multiplayer experiences to emotionally engaging single-player campaigns. At Sledgehammer Games, we believe in pushing boundaries, redefining the possibilities of interactive storytelling, and setting new standards for visual and gameplay fidelity. Together, we aim to deliver world-class gaming content that continues to set the bar for quality, innovation, and player engagement.

We are excited to invite a talented and passionate developer to join our growing team as a Weapons and Vehicles Artist, based in our Guildford, UK studio. In this role, you will work collaboratively with our talented teams across the globe, including our locations in the United States, Australia, Canada, and the United Kingdom.  If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.

To learn more about our studio, please visit us at 

This position will focus on weapons and vehicles and is open to both mid-level and senior-level talent. A portfolio of work is required to be considered for this position.

Please Note: This is not a remote role. This is a hybrid position based in our Guildford Studio, offering flexibility with a combination of in-studio and remote workdays. Permanent remote work is not available for this position. 

Responsibilities:

  • Help to define and champion the quality bar for Weapons and Vehicles

  • Model and texture high quality 3D weapons and vehicles

  • Take Outsource content and give it the final polish it needs for completion

  • Assist in asset reviews, critiques, and establishing best practices for external and internal teams.

  • Create and maintain high quality documentation detailing process, best practice, references etc.

  • Mentor and direct integration artists on final polish.

  • Troubleshoot technical and artistic issues.

  • Communicate effectively with outsource partners, team members, production and management to ensure that project goals are met.

  • Interface with Tech Art to help drive asset creation workflow and tool chain improvements

Qualifications:

  • Significant experience creating high-quality 3D art assets for AAA games

  • Specialization in Hard surface modeling and proper baking setup and workflows

  • Ability to create realistic 3D weapons and vehicles, and textures from concept art and photo reference.

  • Deep understanding of physically based shaders

  • Proficient in next-gen asset creation.

  • Strong written and verbal skills to facilitate documentation.

  • Highly proficient in Maya, Substance Painter, Photoshop and Zbrush

Bonus Points:

  • Experience with a level editor (i.e. Unreal, Unity, Frostbite, Radiant, etc.)

  • Strong understanding of fundamental art skills and foundations

  • First Person Shooter development experience

  • Experience working with outsource studios

  • Passion for gaming

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Our World 

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. 

We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up. 

Ready to Activate Your Future? 

The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. 

Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.

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About The Company

Founded in 1979, Activision continues to disrupt the world of entertainment with its extensive roster of epic blockbuster games -- Pitfall®, Tony Hawk®, Guitar Hero®, Crash Bandicoot™, Skylanders™, Bungie’s Destiny and Call of Duty.®


As the leading worldwide developer, publisher and distributor of interactive entertainment and products on consoles, mobile and PC, our “press start” is simple: delight players around the world with innovative, fun, thrilling, and engaging entertainment experiences.


Activision is headquartered in Santa Monica, and publishes globally in markets including U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Poland, Sweden, Spain, Denmark, the Netherlands, New Zealand, Australia, Singapore, mainland China, Hong Kong and the region of Taiwan.


At Activision, we strive to connect and engage our global player community through entertainment. Our success comes from the passionate, talented and diverse team of people behind our world-class franchises. Ensuring Activision is an inclusive workplace where everyone can thrive will help us deliver a new era of epic entertainment for our players.

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