1.负责游戏整体交互框架和流程体验的规划和设计工作,为最终的产品体验和效果负责;
2.与系统策划配合,将系统功能转化为可读性强的交互设计方案和体验原型,保证体验的顺畅性和游戏性;
3.体验分析现有游戏,结合数据及用户反馈持续优化并推动优化方案落地;
4.建设设计规范,统筹交互设计一致性,把控游戏产品中交互最终输出质量。
1. 本科以上学历,人机交互、工业设计、计算机、心理学等相关专业,2年以上交互设计工作经验;
2. 能够熟练运用设计工具清晰直观表达设计意图,并制作交互原型辅助表达;
3. 熟悉海外用户操作习惯,精通PC的键鼠操作逻辑和主机手柄交互设计逻辑
1.有海外游戏项目工作经验者优先,有成功项目经验者优先;
2.热爱游戏,深入体验各类主机游戏项目,热爱ACT、ARPG品类更佳。
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