3D Character Artist

2 Hours ago • All levels • Character Art • ~ $16,800 PA

Job Summary

Job Description

We are looking for a motivated 3D Character Artist with a strong technical art background to create and optimize character assets, including armor, hairstyles, and faces. The role involves overhauling existing body systems, improving rigging, skinning, and overall character appearance. Responsibilities include modeling high-quality 3D characters from concept to implementation, integrating characters into the Unity engine, troubleshooting rendering and shader issues, and identifying pipeline gaps to streamline workflows. Collaboration with animators, riggers, and programmers is essential to meet artistic and technical requirements.
Must have:
  • Model high-quality 3D characters
  • Redevelop character body systems
  • Integrate characters in engine
  • Troubleshoot rendering and shader issues
  • Expert knowledge of Unity engine
  • Proficiency in 3D modeling software
  • Strong understanding of rigging/skinning
  • Experience with 3D character art for games
  • Ability to troubleshoot technical issues
  • Self-starter with drive for outstanding characters
  • Team player who thrives on collaboration
Good to have:
  • Familiarity with version control systems like Git
Perks:
  • Competitive salary starting from 1400 EUR NET
  • Additional milestone-based bonuses
  • Team token bonus package
  • Work on a high-value PC Game Project
  • Work with experienced industry peers
  • Real impact on game direction and features
  • Frictionless work environment

Job Details

3D Character Artist

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We’re seeking a highly motivated 3D Character Artist with a strong technical art background. You will be instrumental in creating character armor, hairstyles, faces, and overhauling our current body systems. Your expertise will elevate the visual quality of our characters and ensure they are optimized for performance within Unity.

RESPONSIBILITIES

  • Model high-quality 3D characters, including armor, hair, and facial features, from concept to final implementation.
  • Lead the redevelopment of our existing character body systems, improving rigging, skinning, and overall appearance.
  • Integration of characters in engine, troubleshoot rendering and shader issues and balance textures.
  • Identify gaps in our 3D character pipeline and implement solutions to streamline workflows.
  • Work closely with animators, riggers, and programmers to ensure characters meet both artistic vision and technical requirements.
  • Own and deliver large and complex areas of character art.

QUALIFICATIONS

  • Expert knowledge of Unity engine, specifically in character implementation and optimization.
  • Proficiency in industry-standard 3D modeling software (e.g., Blender, ZBrush, Substance Painter).
  • Strong understanding of rigging, skinning, and character deformation systems.
  • Experience working with 3D character art for video games, with a portfolio showcasing both technical and artistic skills.
  • Ability to troubleshoot and resolve technical issues related to character assets.
  • A self-starter with a relentless drive to create outstanding and technically sound characters.
  • A team player who thrives on collaboration and sharing ideas
  • Familiarity with version control systems like Git.

Benefits working with us

  • Competitive salary starting from 1400 EUR NET (based on skills and experience).
  • Additional milestone-based bonuses.
  • Team token bonus package.
  • Unique chance to work on a high-value PC Game Project with experienced, well known industry peers.
  • You will have real impact on the direction and features of the game.
  • A frictionless work environment free of bureaucratic nonsense.
Apply

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About The Company

Engines of Fury is an intense top-down extraction shooter. Fight thrilling PvPvE battles against human survivors and AI mutants. Scavenge for valuable resources and upgrade your hideout to survive in a post-apocalyptic wasteland.

Nicosia, Nicosia, Cyprus (On-Site)

Germany (On-Site)

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