Animation Director [Rainbow Six]

4 Hours ago • All levels

Job Summary

Job Description

As Animation Director, you will be responsible for the animation content for an entire project, including gameplay animations and cinematics. You will also ensure all the visual elements are credible and aligned with the overall game vision to maximize the player’s experience. You will set out the animation artistic vision for the game & cinematic based on the creative direction by gathering and developing visual concepts and references, in close collaboration with the Creative Director and the Art Director. You will supervise the work carried out by the team to ensure that quality objectives are met and that the elements produced are in line with the game’s vision and the artistic charter. You will work in collaboration with the Lead Animator to define the scope and planning, help find the right balance between the desired quality and the delivery constraints. You will direct the actors during mocap sessions and guarantee the delivery of high-end cinematics in-game and provide support and guidance to other project needs across the studio.

Job Details

About the role

As Animation Director, you will be responsible for the animation content for an entire project, including gameplay animations and cinematics. You will also ensure all the visual elements are credible and aligned with the overall game vision to maximize the player’s experience. This position is based in Shanghai.

作为动画总监,您将全面负责项目中的动画内容,包括游戏动画与过场动画。您还需确保所有视觉元素真实可信,并与整体游戏愿景保持一致,从而最大化玩家的游戏体验。该职位位于上海。

 

What you will do

  • Set out the animation artistic vision for the game & cinematic based on the creative direction by gathering and developing visual concepts and references, in close collaboration with the Creative Director and the Art Director
  • Communicate expectations of the artistic vision to the team in regards to quality and content through appropriate visual references and documents (movies, series, other video games, design documents) describing the artistic direction
  • Supervise the work carried out by the team to ensure that quality objectives are met and that the elements produced are in line with the game’s vision and the artistic charter
  • Work in collaboration with the Lead Animator to define the scope and planning, help find the right balance between the desired quality and the delivery constraints (time, cost, resources, etc.)
  • Direct the actors during mocap sessions and guarantee the delivery of high-end cinematics in-game
  • Provide support and guidance to other project needs across the studio
  • 根据创意总监的创意方向,制定游戏及过场动画的艺术动画愿景,并与艺术总监密切合作,收集并发展视觉概念与参考资料
  • 通过恰当的视觉参考与文档(如电影、电视剧、其他游戏、设计文档等),向团队传达艺术愿景在质量和内容方面的期望
  • 监督团队的工作成果,确保其符合质量标准,并与游戏愿景和艺术风格指南保持一致
  • 与首席动画师协作,明确工作范围与进度计划,帮助在期望的质量与交付要求(时间、成本、资源等)之间找到最佳平衡
  • 指导演员进行动捕拍摄,确保游戏内高质量过场动画的交付;
  • 为工作室内其他项目需求提供支持与指导

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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