Animation TD (Mid Level)

3 Months ago • 5 Years + • Animation

Job Summary

Job Description

Luma seeks a Mid-Level Animation TD to work remotely in British Columbia, Canada. Responsibilities include providing real-time support to animators, troubleshooting animation, rigging, and asset integration issues, developing rigging and deformation solutions, collaborating with other teams (rigging, simulation, lighting), and ensuring smooth asset delivery. The ideal candidate has 5+ years of experience in a technical role within VFX, animation, or gaming, strong Maya skills, and expertise in rigging, character dynamics, and procedural animation. Problem-solving abilities, attention to detail, and excellent communication are crucial.
Must have:
  • 5+ years VFX/animation experience
  • Maya expertise
  • Rigging, character dynamics knowledge
  • Problem-solving skills
  • Excellent communication

Job Details

Luma is seeking a skilled Mid Level Animation TD.

An Animation Technical Director (Animation TD) in the VFX industry plays a vital and multifaceted role that bridges the gap between the artistic and technical sides of animation production. They focus on streamlining workflows, resolving technical challenges, and ensuring smooth integration of tools and assets, all while enabling the animation team to focus on their creative work.

NOTE: All positions are Work remotely from Home role in BC. Candidates must be located within British Columbia, and have the legal right to work in Canada to be considered only.

You Can

    • Provide real-time support for animators to address workflow or software-related challenges.
    • Provide support for rigging, character dynamics, and deformation systems.
    • Work with rigging, simulation, and lighting teams to ensure consistent asset delivery and functionality.
    • Communicate effectively with the Animation Director, animators, and other departments to address technical needs and deliver solutions.
    • Troubleshoot and fix issues related to animation, rigs, or asset integration before they impact deadlines.
    • Ensure seamless integration of animation assets into the broader production workflow.
    • Develop rigging and deformation solutions to support character and creature animation.
    • Identify and resolve technical issues in the animation process.

You Have

    •  5+ years in a technical role within the VFX, animation, or gaming industry.
    • Hands-on experience with animation workflows and production pipelines.
    • Solid knowledge of Maya
    • Familiarity with rigging, character dynamics, procedural animation, and deformation techniques.
    • Strong problem-solving abilities and attention to detail.
    • Excellent communication and teamwork skills to collaborate across departments.
    • Ability to work in a fast-paced environment and meet deadlines.

Come as you are.  Luma is a committed equal opportunity employer. 

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About The Company

Luma Pictures is a globally renowned independent visual effects studio that builds compelling art and technology with a strong focus on company culture. We formed in 2002 in Venice, CA with the unwavering goal to create standout work with exceptional people. 

 

We expanded to Melbourne, Australia in 2013 and Vancouver, B.C. in 2021. Spanning two continents, Luma continues to grow and evolve to build more beautiful and compelling visual art for those who work for us, and those who work with us. With nearly 300 employees, we’re proud to have worked on over 100 feature films including: Elvis, Spider-Man: No Way Home, Black Panther, Pirates of the Caribbean: At World’s End, Guardians of the Galaxy; as well as Academy Award-winning films like Once Upon a Time in Hollywood, Jojo Rabbit, No Country for Old Men, and True Grit. 

 

Over the years, we’ve kept that same hungry mindset and take pride in our creative partnerships. Our motto is simple: work with exceptional people on meaningful things. It’s what started our fire and continues to fuel our engine.


Head to our careers page to see what openings we have available. 

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