Rigging artist

9 Months ago • All levels • Animation

Job Summary

Job Description

Rigging artist skilled in Maya, character anatomy, and animation. Expertise in joint creation, skinning, and facial animation.
Must have:
  • Maya Rigging Tools
  • Character Anatomy
  • Facial Animation
  • Animation Experience
Good to have:
  • MEL Scripting
  • Tool Development
  • Blend Shapes
  • Deformers

Job Details

About the job

  • Liaising with concept artists and animators about the physical attributes and movements of characters.
  • Drawing character sketches showing key movements.
  • Articulating characters within environments, layouts and backgrounds.
  • Creating joints and moving points to rotate and pivot. Designing, testing and maintaining character set ups.
  • Ensuring character movements are fluid, free of glitches and believable.
  • Writing MEL scripts to customize software to specific animation requirements.
  • Developing tools and plug-ins to optimize animation.
  • Testing rigs and ensuring they hold up in animation.

Requirements

  • Solid knowledge of human and animal anatomy.
  • Skills in facial animation preferably.
  • Strong mastering of MAYA rigging tools especially for the creation of joints and skeletons, skinning and weighting, IK configuration, blend shapes and deformers, nodes dependency.
  • Ability to articulate emotion through character facial and physical expression. Ability to create character gait, walk and body language.
  • Highly organized, ability to work methodically.

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About The Company

Viga Entertainment Technology is working towards a vision of enabling anyone to showcase their imagination to the world. By using Cloud, AI, and real-time rendering we work on cutting edge applications for the entertainment industry. We aim to deliver new tools and techniques using Nano-technology.

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