Stylized 3D Environment Artist Senior

1 Week ago • 3-5 Years • 3D Art

About the job

SummaryBy Outscal

Must have:
  • Experience in creating high-poly and low-poly models
  • High-poly sculpting in Zbrush
  • Low-poly modeling in Max/Maya/Blender
  • Experience in creating optimal UV mapping and texture baking
  • Stylized texturing skills in Substance Painter
  • Ability to follow and interpret concepts
  • Good teamwork skills
  • Intermediate English level
Good to have:
  • Ability to assemble assets into a scene in game engines
  • Skills in the creation of materials in Substance Designer
  • Rendering skills in VRay, Arnold
Perks:
  • Competitive financial reward
  • Professional trainings and conferences
  • Internal mentorship
  • English courses
  • Health insurance
  • Paid vacation and sick leave
  • Culture of diversity & inclusion
  • Community of people who understand your game passion
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Next great challenge is coming:

We are looking for highly qualified artists with the skills to create a stylized environment, hard surface and weapons.

Superpowers
you have are

  • Experience in creating high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts;
  • High-poly sculpting in Zbrush;
  • Low-poly modeling in Max/Maya/Blender;
  • Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);
  • Stylized texturing skills in Substance Painter and/or hand-painted texturing;
  • Ability to follow and correctly interpret/improve the concept idea;
  • Good teamwork skills;
  • Intermediate English level and above.

You’re a rockstar
if you have

  • Ability to assemble assets into a scene in game engines (UnrealEngine 4, Unity, etc);
  • Skills in the creation of materials in Substance Designer;
  • Rendering skills in VRay, Arnold, etc.

As a part of Room 8
studio, you will

  • Create high-poly in Zbrush and low-poly models in Max/Maya/Blender of stylized environment, weapons and hard surface assets;
  • Be able to fully follow concepts and given style, correctly interpret them;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Create stylized textures in Substance Painter and hand-painted texturing;
  • Have a good understanding of the modular system for asset creation;
  • Create tiles and trims and work with multiple UV channels.

Join Us.
get even more!

  • Competitive financial reward (yes, we are fair enough); 
  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses); 
  • Health insurance, paid vacation and sick leave; 
  • Culture of diversity & inclusion to unite the most outstanding talents; 
  • Community of people who understand your game passion.
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