Character Rigger

1 Month ago • 2 Years + • Technical Art

About the job

Job Description

This role involves creating animator-friendly rigs for characters, NFT armors, and weapons. Responsibilities include skinning and weighting meshes, maintaining high-quality deformation, creating and maintaining cloth simulation data, collaborating with animators and artists, ensuring assets meet game requirements, and providing technical support in Maya and Unreal Engine. The position requires a strong understanding of anatomy, animation, and scripting, along with experience in game development and proficiency in Maya and Python.
Must have:
  • Strong understanding of anatomy, animation, and scripting
  • 2+ years game development experience
  • Extensive knowledge of Autodesk Maya
  • Experience with Python scripting
  • Unreal Engine pipeline experience
  • Excellent communication skills
A BIT ABOUT US
We are a bold new game studio with a mission to build cutting edge AAA entertainment for the 21st century.  Our team are veterans in the fields of online games, social games and crypto from Riot Games, Epic Games, Insomniac, Blizzard, EA and Decentraland.  We are fully funded and building a dream team of A-players who want to work with the best of the best and take their careers to the next level. See press coverage: Bloomberg, VentureBeat, CoinDesk.

THE MISSION
We are seeking a hands-on Rigger to contribute to the creation of rigs for characters, NFT Armors, and NFT Weapons. You will also work with other artists, animators, and engineers to maintain the character pipeline as well as finding creative solutions for common everyday technical problems. This is a full-time, remote position that can be done from anywhere in the world with a good internet connection.

RESPONSIBILITIES

    • Create animators friendly rig for various type of characters
    • Skin and weight all meshes and maintain a high level of deformation quality
    • Create and maintain cloth sim data on different characters
    • Work collaboratively with animators, character artists, and concept artists to ensure design and assets are suitable for rigging
    • Works with the Lead Technical Artist to ensure that all rigs meet the game’s requirements
    • Provide technical support for artists in Maya and Unreal Engine

REQUIREMENTS

    • Strong understanding of anatomy, animations, and scripting 
    • 2+ years of experience in games development
    • Extensive knowledge of Autodesk Maya
    • Experience with coding/scripting in Python
    • Experience with Unreal Engine pipeline
    • Great Communication and Organizational skills
    • English. Upper-intermediate level
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About The Company

Big Time Studios builds next-generation, multiplayer AAA entertainment where players have control over their virtual assets.

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