Experienced Games Artist

2 Hours ago • 4 Years + • Concept Art

About the job

Job Description

Dinosaur Polo Club seeks an experienced Games Artist to contribute to the art development of the Mini franchise and produce marketing materials. Responsibilities include creating high-quality 2D/3D assets, UI elements, animations, and marketing materials like key art and trailers. Collaboration with programmers and designers across various development stages is essential, from concept art to in-engine implementation. The ideal candidate will have a background in game art, graphic design, UI/UX, and Unity experience. They will be versatile, adaptable, a proactive problem-solver, and possess excellent communication and organizational skills. The role involves contributing to the artistic vision, participating in art reviews, and collaborating effectively across departments.
Must have:
  • 4+ years game art experience
  • Adobe Suite proficiency (Illustrator, Photoshop)
  • Unity experience
  • Excellent communication skills
  • Versatility in art tasks
  • Proactive problem-solving
Good to have:
  • After Effects
  • Maya or equivalent
  • Graphic design
  • UI/UX experience
  • Programming skills
Perks:
  • Generous training allowance
  • Dedicated training days
  • Support structure (one-on-ones, feedback)
  • Team events
  • Healthy snacks & treats
  • Quarterly wellness allowance
  • Quarterly bonuses
  • Monthly massages
  • Flexible workplace
  • Relocation package

Permanent full-time on-site in Wellington, NZ – 32 hours per week – $90,000 - $110,000  based on experience. International applicants are welcome to apply, but must keep in mind the visa requirements for immigration.


We're Dinosaur Polo Club, an award-winning video game studio of thirty lovely people making games in Te Whanganui-a-Tara Wellington, Aotearoa New Zealand. At Dinosaur Polo Club we value a healthy work-life balance where our dinos can flourish both inside and outside of the studio. We have a creative team, opportunities for growth, and a wholesome, supportive studio environment.


We value diversity and believe that our team should be as varied and wonderful as the people who play our games all around the world. Differences such as disabilities, gender identity, sexual orientation, ethnicity and any other aspects of various cultures and identities are important perspectives that contribute to an inclusive, well-rounded, and engaging work environment. We know we’re creating better games when we have varied perspectives and experiences contributing to them. Women, LGBTQ+ community, Māori and Pasifika  – we want to hear from you!


About the Role:

We are looking for an experienced Games Artist to elevate both our game art and marketing visuals. Using your skills, you’ll create engaging visuals that bring fresh, innovative ideas to our projects.


In this role, you’ll craft standout visuals that reflect the style of Mini Motorways and Mini Metro, addressing marketing challenges and ensuring our art resonates with the audience. And you’ll collaborate with programmers and designers to contribute to various stages of our game development pipeline. Depending on your experience, this could be anywhere from initial concept art to final assets implemented in-engine.


Ideal candidates will have a background in game art, graphic design, UI/UX, and ideally experience in Unity to implement designs effectively.


What you’ll do in this role:

  • Contribute to the ongoing art development of the Mini franchise, including Mini Motorways and future titles
  • Produce marketing materials, including key art and trailers
  • Create high-quality assets such as UI elements, 2D/3D assets, and animations
  • Support team members in their growth and work
  • Engage in team discussions to ensure the studio’s long-term success
  • Execute and support the artistic vision set by the Art Director
  • Participate in art reviews, giving and receiving feedback from peers
  • Collaborate across departments, ensuring clear communication with non-art teams
  • Develop and maintain concept art, visual design docs, and revisualisation materials.


The skills and experience we're looking for:

  • Someone who can demonstrate versatility: As a generalist, you’ll be able to work on a broad range of tasks, from working within game engines to create and implement assets, to creating marketing materials such as promotional art and trailers
  • Experience: At least 4+ years of professional game industry experience as an artist
  • Adaptability in a collaborative environment: We’re an indie studio with dynamic workflows so you’ll need to be flexible and work comfortably with other disciplines
  • Proactive problem solving: You’ll be proactive in identifying and solving art-related challenges and able to make sound decisions based on your past experience
  • Top notch communication skills: You’ll be fluent in English, with excellent verbal and written communication
  • Fantastic organisational skills: You’ll display a high level of initiative when it comes to organisation, documentation and planning
  • People might describe you as: Having a growth mindset, team focused, approachable, patient, supportive, reliable and talented.


Software knowledge:

  • Experience in the Adobe Suite, particularly Illustrator and Photoshop
  • Experience in Unity
  • Experience in After Effects
  • Experience in Maya or an equivalent software.


Your skills may also include:

  • Graphic design
  • UX experience
  • UI experience
  • Programming, Design, QA, Marketing.


What we can offer:

  • A lovely bunch of skilled and enthusiastic team members for you to work alongside.
  • Generous training allowance for things such as conferences, workshops, courses and self-directed learning.
  • Dedicated training days.
  • Support structure including regular one-on-ones, feedback processes, and goal setting.
  • Team events such as regular social activities, quarterly pot-luck lunches, movie nights at the studio, holiday functions and more.
  • Healthy snacks, yummy treats and close proximity to some of Wellington’s best eateries! Plus an impressive array of locally made tea and coffee.
  • Quarterly personal discretionary wellness allowance.
  • Quarterly bonuses based on studio performance.
  • Monthly workplace massages.
  • Flexible workplace with core hours and optional work-from-home days.


Keen to apply?

If you believe you fulfil 60% of the requirements and this strikes you as an exciting opportunity, we encourage you to apply.

Click the button below and submit a CV, a cover letter and a portfolio outlining why you feel this would be the role for you. Portfolio is mandatory when you apply.

This position is permanent, full-time and on-site in beautiful Wellington, New Zealand so you’ll either be living in Wellington or be willing to relocate. Relocation packages are available. We’re looking forward to hearing from you.


18/11/2024 / This role is now closed for further Applications. 



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About The Company

Dinosaur Polo Club is a kiwi indie studio of little dinos based in cosy Wellington. The last couple of years have seen our delightful studio grow, and we’re working on some new and exciting games. With an inclusive and supportive culture that believes in giving back to its creative community, we create games that make everyday concepts fun and engaging for players from all over the world.

Founded in 2013 by brothers Peter and Robert Curry, our studio is well known for the award-winning and BAFTA-nominated debut Mini Metro. Created in collaboration with Jamie Churchman and Disasterpeace, Mini Metro explores relaxed and minimalist subway design.

Following the release of Mini Metro we released our second game, Mini Motorways, which also garnered awards and critical acclaim including the IndieCade Choice Award and the Slice of Heaven Grand Prize at the NZ Game Awards. With the same minimalism in mind that guided Mini Metro, Mini Motorways made a name for itself with its easy to learn yet deceptively complex challenge of designing an efficient road network.

Watch this space to see what Dinosaur Polo Club does next!

Wellington, New Zealand (On-Site)

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