Layout Artist

1 Month ago • 3-5 Years

About the job

As a Layout Artist, you will be responsible for the story-telling, shot sequence continuity, and presentation as part of the VFX pipeline. Utilizing assets from the modeling department and/or camera track from the matchmove department, you will create a rough pass of the shot as a whole as well as package necessary components for use in later departments.

Key Responsibilities

    • Create visually striking composition based on the shot description and/or storyboard
    • Match references such as previs and/or images
    • Supplement shots with simple but convincing animation, lighting, and FX to aid story-telling
    • Stitch plate-based shots into a full CG environment and vice versa
    • Assemble the correct combination of assets in a shot for use in downstream departments
    • Include proof of scale and continuity in a virtual layout set up
    • Debugs technical problems and escalate issues as needed
    • Takes directions and applies notes from supervisors

Minimum Qualifications

    • Three (3) to five (5) years of layout experience in visual effects for feature film or television (required)
    • Advanced software skills in Maya
    • Extensive skillset in-camera animation, staging, and set dressing
    • Great sense of presentation via lighting, texturing, and/or FX
    • Solid animation grounding for story-telling purposes
    • Background or experience in traditional Fine Arts demonstrating a thorough understanding of framing and composition
    • Great eye for detail with excellent and consistent quality assurance
    • Strong troubleshooting and problem-solving skills
    • Ability to work independently with minimal supervision
    • Ability to communicate in English and Korean


About Us
Scanline VFX is an award-winning leader in the visual effects industry with 7 studios worldwide, including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry.

We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.

Eyeline Studios
Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more.

Powered by Netflix
Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.

Come as you are
We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

We will only consider applicants based in Seoul or surroundings, or those willing to relocate.

About The Company

Scanline VFX is an award-winning, global leader in the visual effects industry with studios in 7 core locations including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. From humble beginnings over 30 years ago, we’ve grown to a team of over 1,200 made up of diverse nationalities from around the world. We believe in the power of storytelling and are committed to helping filmmakers realize their artistic vision. Underpinned by a commitment to innovation, collaboration and long-standing partnerships, we continue to develop innovative tools, techniques and technologies, to offer filmmakers the ultimate in creative freedom. Eyeline Studios, Scanline’s virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility.

Netflix’s investment in Scanline’s pipeline, infrastructure, and workforce allows Scanline to continue to push the boundaries of what is possible in VFX. In addition to working on projects for Netflix, Scanline continues to work with a variety of long-standing and new clients outside of Netflix.

Established in 1989 in Munich, Scanline became well-known for our ability to create photorealistic natural phenomena such as fire, smoke and water, having developed our proprietary fluid simulation software, Flowline. Scanline was the sole developer of Flowline and in 2008, and was the recipient of a Scientific and Technical Achievement Academy Award® for the software.

Seoul, South Korea (On-Site)

Seoul, South Korea (On-Site)

Maharashtra, India (On-Site)

View All Jobs

Similar Jobs

That's No Moon - Camera Layout Artist (Project Hire)

California, United States (Remote)

Electronic Arts - FC Mobile – Layout Artist

Wilayah Persekutuan Kuala Lumpur, Malaysia (On-Site)

DNEG - Final Layout Artist (DNEG ANIM)

England, United Kingdom (On-Site)

Blue Zoo Animation Studio - 2D Layout Artist - Entry Level

England, United Kingdom (Hybrid)

Blue Zoo Animation Studio - 2D Layout Artist - Experienced

England, United Kingdom (Hybrid)

Industrial Light & Magic - Layout Artist (all levels)

Maharashtra, India (On-Site)

DNEG - Rough Layout Artist (Senior) (DNEG ANIM)

England, United Kingdom (On-Site)

DNEG - Lead Rough Layout Artist (DNEG ANIM)

England, United Kingdom (On-Site)

Similar Skill Jobs

Aristocrat Gaming - English Customer Support Agent

Sliema, Malta (Hybrid)

Activision - Junior Gameplay Engineer - Raven Software

England, United Kingdom (On-Site)

Aristocrat Gaming - Product Solutions Manager

Michigan, United States (Remote)

PlayStation Global - Writer

United States (Remote)

PlayStation Global - Character Artist

United States (Remote)

Flying Bark Productions - Lead Modeller

New South Wales, Australia (On-Site)

Tamatem Games - User Acquisition Representative

Amman Governorate, Jordan (On-Site)

Nintendo - Software Engineer I, Graphics (NST)

Washington, United States (Hybrid)

Niantic - Product Manager - AR Platform

California, United States (Hybrid)

Niantic - Product Manager - AR Platform

California, United States (Hybrid)

Animation Jobs

Titmouse - 2D Adobe Animate/Flash Animator [Vancouver]

British Columbia, Canada (Hybrid)

The Walt Disney Company - Rigging Supervisor

British Columbia, Canada (On-Site)

Activision - Principal Animation-Physics Engineer

California, United States (On-Site)

Bladework Games - Senior Technical Artist (Rigging)

United States (On-Site)

That's No Moon - Lead Gameplay Animator

California, United States (Remote)

That's No Moon - Senior Gameplay Animator

California, United States (Remote)

Raw group - Senior Animator

Andalusia, Spain (On-Site)

Next Level Games - Technical Art Lead

British Columbia, Canada (Hybrid)