Lead Level Artist (UE)

3 Months ago • 2 Years + • Level Art

Job Summary

Job Description

The Level Artist will be responsible for creating stunning visuals and immersive environments for the SPINE project, a third-person beat'em'up game built on Unreal Engine 5 with a deep storyline and breathtaking battles. Responsibilities include collaborating with level designers and the art director on the art direction, blocking out ideas, arranging assets, finding optimal visual solutions, polishing levels, and setting up lighting. The role requires a professional approach to feedback, flexibility, initiative, and teamwork.
Must have:
  • 2 years of experience with Unreal Engine.
  • Understanding of composition, light, and color principles.
  • Basic understanding of game design.
  • Fluent communication in English or Russian.
Good to have:
  • Experience working on AAA-level projects.
  • Experience as a 3D modeler, concept artist, or lighting artist.

Job Details

Stunning visuals and immersive environment is a key part of one of the studio’s leading projects – SPINE. So currently we are looking for a Level Artist to help us create even more amazing locations.

 

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.

 

This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.

Responsibilities:

  • Work with level designers and art director on the overall art direction and vision of the project.
  • Block out basic ideas, arrange assets.
  • Find optimal solutions in visual and functional aspects.
  • Work with documentation and according to documentation.
  • Perform final polishing of levels, work with micro-compositions.
  • Set up lighting.

What we are looking for:

  • Minimum of 2 years of experience with Unreal Engine.
  • Understanding of composition, light, and color principles.
  • Basic understanding of game design.
  • Professional approach to working with feedback.
  • Flexibility and initiative.
  • Desire to work in a team.
  • Fluent communication in English or Russian is required.

Welcomed:

  • Experience working on AAA-level projects.
  • Experience as a 3D modeler, concept artist, or lighting artist.

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About The Company

Since 2002, our games have been downloaded over a billion times. Let’s go for the next billion together! Besides games, we have developed our own AI-assisted keyframe animation software. Cascadeur is a standalone software for 3D keyframe animation of humanoid or other characters. Never before making animation from scratch or editing one has been so easy and fun. Thanks to its AI-assisted tools, you can make key poses really fast, instantly see physical result and adjust secondary motion. All while retaining full control at any point.
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