Lead Quest Designer

2 Months ago • 4 Years + • Level Design • Undisclosed

About the job

Job Description

Fool's Theory seeks a Lead Quest Designer to coordinate a team, oversee quest development, collaborate with other narrative leads and design directors, and ensure high-quality narrative content. Responsibilities include workload scheduling, prototyping, mentoring, and providing feedback. The ideal candidate has at least 4 years of experience in a similar role, with at least one published AAA title, strong communication skills, and experience with RPG elements in PC/Console games. This role involves working on a project developed in cooperation with CD PROJEKT RED, offering flexible working hours and remote work options.
Must have:
  • 4+ years experience in similar role
  • At least one published AAA title
  • Team coordination & workload scheduling
  • Excellent communication & feedback skills
  • RPG experience (PC/Console)
  • Narrative design knowledge
Good to have:
  • Unreal Engine & Blueprint scripting
  • Pen & paper RPG experience
  • Game jam participation
Perks:
  • Flexible working hours
  • Remote work option
  • Long-term contracts
  • Experienced team
  • Custom automation tools
  • Modern development tools
  • Industry training support
  • Private medical insurance
  • MyBenefit platform access
  • Psychological support

About the job

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.
We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities

  • Coordinating a team of quest designers, helping schedule workloads (daily, weekly, and for every milestone).
  • Overseeing and coordinating the work of the Quest Team, with cooperation with the other Narrative Leads and Design Director.
  • Cooperating with all Content Teams in delivering high-quality pieces of narrative content.
  • Leading team in quests prototyping.
  • Mentoring and providing the Quest Team with feedback.

Requirements

  • At least 4 years of professional experience in a similar position.
  • At least one AAA title published.
  • Independence in planning and performing tasks.
  • Fluent in English.
  • Ability to clearly convey constructive feedback and display willingness to work in a group.
  • Excellent communication skills.
  • Imagination, creativity and the ability to transfer knowledge to others.
  • Ability to solve problems as they present themselves.
  • Ability to work in a structured and organised manner.
  • Work experience with RPG elements in PC/Console video games.
  • Knowledge of modern solutions and trends in narrative design.
  • A narratively analytical approach to games.

Nice to have:

  • Knowledge of Unreal Engine and Blueprint scripting skills.
  • Experience with pen & paper role playing systems.
  • Participation in game jams.

We offer

  • A key role in the process of developing current and future projects.
  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1) or in our office in Bielsko-Biała.
  • Long-term contracts - we are looking for people for more than one project.
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.
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About The Company

We're a collective of AAA veterans who decided to take a break from big productions and find refuge in the mountains of southern Poland. In the past, we've contributed our skills to the critical and commercial successes of games such as The Witcher 3: Wild Hunt or Baldur's Gate 3.


It's our goal to create immersive, story-rich games. From the very beginning of our studio, we focused on creating unique RPG experiences. We're players at heart and deliver the type of games we'd love to play ourselves.


OUR GAMES – The Thaumaturge | Seven: The Days Long Gone

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