Senior Level Artist

4 Weeks ago • 4-8 Years • Level Design

About the job

Job Description

Sperasoft is seeking a Senior Level Artist to create immersive game environments. Responsibilities include following game design documents, references, and art direction to build levels; participating in reference searches; mastering tools and processes; creating level documentation; providing production and artistic support to the Lead Level Artist; estimating working time and planning tasks; managing 3D artist collaborations; integrating assets; creating architectural elements; optimizing maps; setting object properties; and overseeing debugging and quality assurance. The ideal candidate is proficient in Maya, Zbrush, Substance Designer, and Unreal Engine, with strong modeling, texturing, and optimization skills, and a keen eye for detail and stylization.
Must have:
  • Proficient in Maya/Zbrush/Substance Designer/Unreal Engine
  • Knowledge of PBR and material optimization
  • Advanced modeling skills
  • Shipped titles in similar role
  • Follow game design documents and art direction
  • Create level documentation and manage 3D artists
Good to have:
  • Knowledge of material blending systems
  • Good eye for stylization and detail
Perks:
  • Working with an international team
  • Learning & Development opportunities
  • Medical Insurance package
  • Flexible working hours
  • Breakfasts, snacks, and fruits
  • Friendly team environment
  • Casual workplace
  • Care bonus
  • Paid break from work
  • MyCafeteria benefits
  • Paid health insurance
  • Corporate parties and team buildings
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Description

We are looking for an experienced Level Artist to join our art team. As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following game design documents, references, and art direction to create levels that align with the game's atmosphere, story and style. 

Having a keen eye for detail and the ability to work independently, you will take the initiative to bring the creating a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of games. 

Responsibilities

  • Become familiar with game design documents to know the environments, objects, atmospheres, story, and style to build levels 
  • Follow references, concepts, and art direction, while also having the initiative to take the work further independently 
  • Participate in the search of precise graphic references that are specific to assets marked for production 
  • Become familiar with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine, and follow all the instructions 
  • Create documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.) 
  • Act as a production and artistic support for Lead Level Artist 
  • Help estimate, after assessing level content with the PM and Lead – modelling, the working time and plan tasks per priority and per level 
  • Establish modelling and texture needs, place the order with the map 3d artists, and follow up on the progress and quality of the work with the PM and External Art Manager 
  • Integrate produced objects and textures into the level 
  • Create architectural elements for the level when needed and implement them 
  • Optimize maps, for example, adjusting the size of the pieces according to gameplay situations, after assessment with the level designer 
  • Participate in setting the properties of each of the objects in map (e.g.: movement, collision, lighting effects, SFX, sound, etc.) 
  • Oversee the debug process for all levels 
  • Verify the quality of the maps once they are imported into the game and make any necessary improvements 

Requirements

  • Proficient in Maya/ Zbrush / Substance Designer / Unreal engine 
  • Knowledge of PBR and physically based material standards 
  • Understanding of the basic composition of architecture and nature 
  • Knowledge of material optimization for real-time engines 
  • Knowledge of level optimization for real time engines 
  • Advanced modeling skills 
  • Knowledge of material blending systems 
  • Good eye for appropriate stylization and detail 
  • Shipped titles in similar role 
  • Excellent communication, interpersonal, and organizational skills 

Benefits

  • Working with an international team of world class professionals on exciting and challenging projects;
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
  • Medical Insurance package;
  • Sensibly flexible working hours;
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines;
  • Friendly team and a family-like environment;
  • Casual workplace environment in Warsaw including game and chill-out zones;
  • Additional benefits – care bonus to cover health, educational and safety needs, paid break from work, MyCafeteria - including Multisport and more, paid health insurance, corporate parties, team buildings and many more others.

Role Information: EN
Studio: Sperasoft
Location: Warsaw, Poland
Area of Work: Game Development
Service: Create
Employment Type: Full-time, Permanent
Working Pattern: On-site

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About The Company

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA.


We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry.


Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.


Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

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