Lighting Artist

3 Weeks ago • All levels • Technical Art

Job Summary

Job Description

Velan Studios seeks a Lighting Artist to collaborate on their upcoming game projects. Responsibilities include lighting design, setup (static and dynamic), real-time and baked lighting implementation, post-processing effects, matte painting, and optimization. The ideal candidate will have a strong portfolio demonstrating lighting principles and composition, proficiency in industry-standard tools (Unreal Engine, Unity), excellent communication skills, and a passion for video games. Problem-solving skills and the ability to work with minimal assistance are also crucial.
Must have:
  • Proficiency in Unreal Engine/Unity
  • Strong lighting design skills
  • Real-time and baked lighting experience
  • Excellent communication
  • Problem-solving skills
Good to have:
  • Custom game engine experience
  • Shader development experience
  • Visual scripting experience

Job Details

Description

Position Details

  • Employment Type - Contract
  • Employment Location - Remote, Hybrid, or Onsite

At Velan Studios, we foster a culture of curiosity. Our games embrace diversity and are fueled by the adventurous spirit of our team. We are the creative minds behind titles like Mario Kart Live: Home Circuit, Knockout City, and Hot Wheels Rift Rally; as well as the upcoming releases Midnight Murder Club and Bounce Arcade! Our studio's mission is to pioneer groundbreaking gaming experiences and reimagine play in new ways. We're committed to pushing the boundaries of traditional gaming, blurring the lines between reality and fantasy, and revolutionizing the industry one game at a time.

 

Responsibilities:

  • Lighting Design: Collaborate with the Art Director, level designers, tech art team, and environment artists to create lighting designs that enhance the overall visual style and narrative of the game and help guide the player to their objectives.
  • Lighting Setup: Implement lighting setups for real-time game environments and cinematics using industry-standard and custom tools, engines, and shaders. This includes both static and dynamic lighting setups.
  • Real-time & Baked Lighting: Create and fine-tune real-time lighting setups using dynamic lighting systems. This involves adjusting light properties, shadows, reflections, and global illumination to achieve desired visual effects and optimize performance. Reach into your bag of tricks to juggle the balance between real-time and baked lighting to ensure the project hits performance and aesthetic targets.
  • Creative Problem Solving: Game development is full of hacks and tricks. Propose solutions and collaborate with tech art and engineering teams on creative ways to get the look while maintaining the framerate.
  • Autonomy: Self-motivated and the ability to work and solve problems with minimal assistance
  • Post-Processing Effects: Apply post-processing effects like color grading, bloom, lens flares, and atmospheric effects to enhance the overall visual impact and mood of the game. Create new art for post-processing effects when needed (ex. lens flare variations)
  • Matte Painting: When needed, update existing matte paintings or create new ones for sky domes, backgrounds, etc.
  • Collaboration: Work closely with other artists, designers, and technical teams to ensure the lighting integrates seamlessly with other game elements. Provide and receive constructive feedback to achieve the desired visual quality. Troubleshoot materials for PBR (Physically Based Rendering) compliance.
  • Optimization: Optimize lighting performance to maintain target frame rates across different platforms and hardware specifications. Implement lighting techniques that balance visual quality with performance requirements.
  • Documentation: Create and maintain lighting documentation, including guidelines, best practices, and technical specifications for the lighting pipeline. This ensures consistency and facilitates knowledge sharing within the team.

Requirements

    • Portfolio: A strong portfolio showcasing your lighting work in video game projects. The portfolio should demonstrate your understanding of lighting principles, composition, and mood.
    • Technical Skills: Proficiency in industry-standard lighting tools and software (e.g., Unreal Engine, Unity, etc.). Knowledge of real-time lighting techniques, Physical Lighting Values and PBR shader authoring, and experience with optimizing for multiple target platforms is essential.
    • Artistic Eye: Strong understanding of color theory, composition, and visual storytelling. Ability to interpret concept art and translate it into compelling lighting setups, and the ability to create compelling compositions when no concept art exists.
    • Collaboration: Excellent communication and teamwork skills. Ability to work closely with other artists, designers, and engineers to achieve the desired visual quality and meet project deadlines.
    • Adaptability: Flexibility to adapt to changing project requirements, art styles, and technical constraints. Willingness to learn new tools and techniques to improve your skills.
    • Problem-solving: Strong problem-solving skills with the ability to troubleshoot lighting issues and find efficient solutions. Attention to detail and ability to iterate on lighting setups based on feedback.
    • Passion for Games: Genuine passion for video games and a deep understanding of how lighting impacts gameplay, mood, and player experience.

Qualifications

    • Previous Experience: Prior experience as a lighting artist in the gaming industry or related fields is required.
    • Technical Knowledge: Previous work with custom game engines, visual scripting, and experience with shader development would be advantageous.
    • Education: A degree or diploma in fine arts, digital art, computer graphics, or a related field is a plus but not mandatory.

Similar Jobs

OAO INFO INDIA - Production Lead

OAO INFO INDIA

Pune, Maharashtra, India (On-Site)
2 Months ago
Beyond Sports  - Unity Internship

Beyond Sports

Alkmaar, North Holland, Netherlands (On-Site)
3 Weeks ago
Epic Games - Audio Designer

Epic Games

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)
1 Week ago
Spatial Studio - Unity Gameplay Engineer

Spatial Studio

(Remote)
3 Months ago
Cognite - Data Scientist

Cognite

Houston, Texas, United States (Hybrid)
8 Months ago
PlayStation Global - Lead Character Artist

PlayStation Global

Helsinki, Uusimaa, Finland (On-Site)
1 Week ago
Haptic - Technical Art Director

Haptic

United Kingdom (Hybrid)
4 Months ago
Owlcat Games - VFX Artist (Unity)

Owlcat Games

Nicosia, Nicosia, Cyprus (Hybrid)
2 Months ago
DNEG - Pipeline ATD (Feature Animation)

DNEG

Mumbai, Maharashtra, India (On-Site)
1 Month ago
Remedy Entertainment Plc - Lighting Artist

Remedy Entertainment Plc

Helsinki, Uusimaa, Finland (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

SmileGate - Effects Artist

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
1 Month ago
SYBO - Senior UI Designer

SYBO

Copenhagen, Denmark (Hybrid)
1 Month ago
Blockville Digital Assets - AI Technology Specialist for Game Development

Blockville Digital Assets

İstanbul, Türkiye (On-Site)
9 Months ago
ByteDance - Software Engineer, Business Integrity

ByteDance

San Jose, California, United States (On-Site)
2 Weeks ago
31st Union - UI Artist

31st Union

San Mateo, California, United States (On-Site)
7 Hours ago
Juego Studios - Unity Developer _Delhi _Onsite

Juego Studios

Delhi, India (On-Site)
4 Months ago
Unity - Renewal Sales Executive

Unity

(Remote)
8 Hours ago
Playrix - Senior VFX Artist

Playrix

Almaty, Almaty Region, Kazakhstan (Remote)
6 Months ago
Game5Mobile - Lead Game Developer

Game5Mobile

Surabaya, East Java, Indonesia (On-Site)
9 Months ago
Meta - Global Sales Analytics Lead

Meta

San Francisco, California, United States (Remote)
5 Months ago

Get notifed when new similar jobs are uploaded

Jobs in New York, New York, United States

Epic Games - Concept Outsource Lead (Creatures)

Epic Games

United States (On-Site)
3 Days ago
Meta - Production Engineering

Meta

Boston, Massachusetts, United States (On-Site)
5 Months ago
Axon - Manager, Go-to-Market Readiness

Axon

Atlanta, Georgia, United States (On-Site)
7 Hours ago
Google - Senior Engineering Manager, Google Distributed Cloud

Google

Sunnyvale, California, United States (On-Site)
2 Weeks ago
Blind Squirrel Games - Senior Graphics Engineer

Blind Squirrel Games

California, United States (Remote)
1 Month ago
Google - Senior Software Engineer, Core Machine Learning, Google Cloud

Google

Sunnyvale, California, United States (On-Site)
5 Months ago
NVIDIA - Senior Developer Technology Engineer, Public Sector

NVIDIA

Washington, District Of Columbia, United States (Remote)
1 Month ago
Jane Street - Machine Learning Performance Engineer

Jane Street

New York, New York, United States (On-Site)
6 Hours ago
McDonald's Corporation - Experience Design Lead, Mobile Accessibility Technologist

McDonald's Corporation

Chicago, Illinois, United States (On-Site)
1 Week ago
Discord - IT Support Associate, ChromeOS

Discord

San Francisco, California, United States (Hybrid)
8 Hours ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio

Estonia (On-Site)
6 Months ago
Meta4 Interactive - Technical Artist

Meta4 Interactive

Québec City, Quebec, Canada (Remote)
1 Month ago
Gunzilla - Lead VFX Artist

Gunzilla

Frankfurt, Hessen, Germany (On-Site)
2 Weeks ago
Reality Games - Technical Artist for Mobile Game

Reality Games

Kraków, Lesser Poland Voivodeship, Poland (On-Site)
4 Months ago
Ubisoft - Technical Artist World (AAA Project)

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
1 Month ago
Lighthouse Games - Principal VFX Artist

Lighthouse Games

England, United Kingdom (Hybrid)
1 Month ago
Activision - External Development Supervisor

Activision

Warsaw, Masovian Voivodeship, Poland (On-Site)
2 Months ago
Doiq - Technical Artist

Doiq

United States (Remote)
4 Months ago
Ubisoft - Technical Artist

Ubisoft

Düsseldorf, North Rhine-Westphalia, Germany (On-Site)
3 Weeks ago
Playdead - Technical lighting artist

Playdead

Copenhagen, Denmark (On-Site)
7 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Velan Studios is a new development studio made up of a diverse team of game industry veterans. We have created hundreds of games, selling millions of copies over the past 25 years. Our team is embarking on a new journey to create breakthrough experimental games that will stoke the imagination and entertain, and new kinds of experiences that push the frontier of gaming forward.

Troy, New York, United States (On-Site)

New York, New York, United States (Remote)

Toronto, Ontario, Canada (On-Site)

Troy, Michigan, United States (On-Site)

Ontario, Canada (On-Site)

New York, New York, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Velan Studios

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug