Principal Character Technical Animator

2 Weeks ago • All levels • Animation • Undisclosed

About the job

Job Description

Cloud Chamber seeks a Principal Character Technical Animator to collaborate with animation and programming teams. Responsibilities include crafting advanced character rigs and systems for Unreal Engine, implementing features like physics and RBF drivers, overseeing a character rigging pipeline, and mentoring team members. The ideal candidate possesses extensive experience in character rigging and animation, a deep understanding of human anatomy and kinesiology, and proficiency in Maya Python API, including Qt toolkit and relevant 3rd party libraries. Experience with Unreal Engine and its Python API or C++ is a plus. The role demands meticulous attention to detail, strong problem-solving skills, and effective cross-functional collaboration to bring digital characters to life.
Must have:
  • Extensive experience in character rigging and animation
  • Deep understanding of human anatomy and kinesiology
  • Proficiency in Maya Python API, Qt toolkit
  • Mastery of deformations, FK/IK systems, and blendshapes
  • Unreal Engine experience (plus)
  • Collaboration and problem-solving skills
Good to have:
  • Unreal Python API or C++ experience

 

 

 

Cloud Chamber is looking for a Principal Character Technical Animator to work closely with the animation and programming teams to push the creative vision and technical boundaries. You have an extensive background in character rigging and animation, and possess a profound understanding of human anatomy and kinesiology, enabling you to expertly craft realistic and expressive animations. With a proven track record in the industry you are well known for meticulous attention to detail, problem-solving abilities, and the ability to collaborate effectively with cross-functional teams to bring digital characters to life.

Job Details:

  • Engage with stakeholders to align on objectives and develop scalable solutions that optimize content authoring workflows. 
  • Craft advanced character rigs and systems, while upholding high standards in performances and optimization for Unreal Engine.
  • Implement characters and features within Unreal Engine, like physics, RBF driver setups, modular character setups, procedural rigging, etc.
  • Create and oversee an industry-leading character rigging pipeline and toolset, continuously exploring and integrating next-generation technologies.
  • Mentor team members on best practices for rigging and tooling by sharing your expert-level knowledge.

Skills, Experience and Qualifications:

  • A strong portfolio that adequately reflects this experience.
  • Solid knowledge of Maya Python API, including knowledge of the standard library, Qt toolkit (PySide, PyQt), and common 3rd Party Libraries and frameworks required. 
  • A deep understanding of human kinesiology and anatomy, including the underlying muscles, bone structure, and how they contribute to animation fundamentals.
  • Mastery in deformations, FK/IK systems, set driven keys, and blendshape creation to achieve a wide range of character performances.
  • Proficient with modeling and topology adjustments related to skin deformations.
  • Proficient in DCC tools and software with a keen understanding of their downstream implications.
  • Understanding the importance of documenting workflows and sharing knowledge.
  • Experience working with Unreal and Unreal Python API and/or C++ is a plus!

 

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make outstanding, entertaining, and thoughtful game experiences that engage the world. 

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you. Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com accounts.

#LI-Hybrid

#LI-HH1

 

 

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About The Company

Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier.


Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. 

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (On-Site)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

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