CREATURE FX TD

1 Year ago • All levels

Job Summary

Job Description

Creature FX TD needed for high-end VFX projects. Must have Maya nCloth, nHair, and simulation experience. Experience with 3rd party tools is a plus.
Must have:
  • Maya nCloth
  • Maya nHair
  • Simulation Experience
  • Creature Workflow
Good to have:
  • Programming Experience
  • Modeling & Rigging
  • Unix/Linux Systems
  • Anatomy Understanding
Perks:
  • Tool Development
  • Team Collaboration

Job Details

Job description

Creature FX Artists are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finaling.


Creature FX artists will be expected to carry out the following responsibilities:


  • Create simulation rigs for characters and creatures using Maya nCloth, nHair, and additional 3rd party and proprietary tools.

  • Execute shots using simulation rigs and the delivery of finished assets to the Lighting department.

  • Liaise with other departments involved in the creature workflow - Modeling, Rigging, Animation, Lighting and Groom.

  • Be involved in the development of departmental tools and techniques.

  • Meet schedules and deadlines whilst maintaining the highest standards.

  • Present work for review to leads, supervisors, clients etc and follow through with notes and feedback as required.

  • Have ongoing communication with production and leads regarding schedules and deadlines.

  • Continue to become familiar with new tools, software, data and other related technology.

  • Work efficiently as part of a team, or independently, to complete assigned shots.

Job requirements

Desirable Skills:

  • Relevant working experience in high end VFX projects in a global studio

  • Programming or scripting experience.

  • Modelling and rigging skills and experience.

  • A good understanding of Maya constraints and deformers.

  • Experience of working under a Unix/Linux systems environment.

  • Possesses a good eye, able to look at reference material and understand how to apply that within a simulation environment.

  • Good understanding of anatomy, human and animal. 

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