Senior Sound Designer

3 Months ago • 5 Years + • Sound Design • $70,000 PA - $140,000 PA

Job Summary

Job Description

Cloud Chamber seeks an enthusiastic Senior Sound Designer to deliver world-class sound design and implementation for their AAA narratively driven FPS project. Responsibilities include designing interactive and linear sound in Wwise and UE5, scripting audio logic, mixing and mastering assets, providing input on audio systems, overseeing field recording, mentoring junior designers, and collaborating with other disciplines. The ideal candidate has 5+ years of AAA sound design experience, with at least one AAA title shipped. Proficiency in Wwise, UE5, audio scripting, and DAWs is essential. This is a fully remote role within the United States.
Must have:
  • 5+ years AAA sound design experience
  • AAA title shipped in Sound Design role
  • Proficiency in Wwise and UE5
  • Audio scripting and DAW expertise
  • Team leadership and mentorship
Good to have:
  • Music editing
  • FPS/Action game experience
  • Interactive music implementation
  • Foley editing
  • Field recording
  • UE5 blueprints expertise
  • Distributed development experience
Perks:
  • 14 paid holidays
  • Minimum 15 days vacation leave
  • 10 sick days
  • Full medical, dental, vision, and basic life insurance
  • 401K plan
  • Bonus and/or equity awards (potential)

Job Details

 

 

 

Cloud Chamber is looking for an enthusiastic Senior Sound Designer to join our talented Audio team. You will be responsible for delivering world-class sound design and implementation, helping to refine our audio systems, asset pipeline, and tools, and delivering on the Creative Director’s and Audio Director’s vision for an ambitious AAA narratively driven FPS project full of character and personality.

Job Duties:

  • Concept, create, and integrate world-class interactive and linear sound design in Wwise and UE5.
  • Design and script audio control logic.
  • Work with the Audio Director to help refine and execute the details of the project audio direction.
  • Mix and master audio assets and systems.
  • Provide input on the design and features of audio systems.
  • Oversee field recording sessions.
  • Mentor junior audio designers and share knowledge with the rest of the audio team.
  • Work closely with other disciplines to improve workflows, optimize asset pipelines, and achieve the vision for the game.
  • Take ownership of key elements of audio for the project and oversee the work of other audio team members contributing to those areas.

Skills, Experience & Qualifications:

  • 5 years experience in AAA sound design.
  • At least one AAA/major title shipped in a Sound Design role.
  • Solid organizational and time management skills.
  • Strong written and verbal communication skills.
  • High proficiency with Wwise.
  • High proficiency with UE5 preferred.
  • Strong proficiency with audio scripting.
  • Strong understanding of theoretical and practical audio engineering principles & techniques.
  • Experience working in various surround formats.
  • Advanced knowledge of DAWs such as Pro Tools and Reaper, as well as sample editors and plug-ins.
  • Experience leading and supporting a team of audio designers to deliver high quality in an efficient manner.
  • A passion for making and playing games.
  • A portfolio of work that demonstrates these qualities.

Other useful experience:

  • Music editing.
  • FPS / Action game experience.
  • Interactive music implementation.
  • Foley editing.
  • Field recording.
  • In-depth understanding of UE5 blueprints.
  • Experience with distributed development.

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. 

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you! Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect:

Colorado: $70,000 and $130,000 per year
California: $90,000 and $140,000 per year
New York State (inclusive of New York City): $90,000 and $140,000 per year
Washington: $70,000 and $130,000 per year

Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan, in addition to a full range of medical, dental, vision, and basic life insurance. Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

 #LI-Hybrid

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About The Company

Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier.


Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. 

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