Lead Sound Designer

1 Week ago • 8-10 Years • Sound Design

Job Summary

Job Description

CD PROJEKT RED seeks an experienced Lead Sound Designer for their Boston studio to work on Project Orion. Responsibilities include designing, implementing, and mixing immersive sound effects; leading a team of Sound Designers to create a coherent and innovative sonic experience; collaborating with project directors, leads, and development teams; and cooperating with shared development services audio teams. The role also involves planning and tracking milestones, developing audio systems in Unreal Engine 5 and Wwise, mentoring Sound Designers, and partnering with the Sound Design Manager. The ideal candidate will have 8-10 years of experience in the video game industry, including multiple shipped AAA titles, and at least 2 years in an audio leadership role. Excellent communication and organizational skills are essential, along with expertise in professional audio production software.
Must have:
  • 8-10 years game audio experience
  • 2+ years audio leadership
  • AAA title experience
  • Expert audio software skills
  • Team leadership skills
  • Immersive sound design
  • Unreal Engine 5 & Wwise
  • Excellent communication
Good to have:
  • Atmos, Surround Sound, 3D Audio
  • Performance capture
  • Foley recording
Perks:
  • Company-paid healthcare
  • Paid leave (20+ days)
  • 401k matching
  • Gym membership
  • Flexible working hours
  • Training & courses
  • Company merch
  • Dog-friendly office

Job Details

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for an experienced Lead Sound Designer to join our studio in Boston to develop Project Orion - the next major video game in the Cyberpunk franchise. As a Lead Sound Designer you will be leading Sound Design teams and build alignment with game development teams to create truly breathtaking and immersive soundscapes for our upcoming game. If you’re an experienced and established audio artist with a passion for creating visceral experiences for industry-leading RPGs with relevant leadership skills we want to hear from you!

Responsibilities:

  • Design, implement and mix immersive, original and rich sound effects.
  • Lead a team of Sound Designers to create coherent and innovative sonic experience.
  • Collaborate closely with project Directors, Leads and Dev Teams on creative direction, technology and organizational topics.
  • Cooperate closely with Shared Dev Services audio teams (Music, Sound Design, VO, Audio Code) to strengthen alignment, increase efficiency and effectiveness across different time-zones 
  • Plan, revise and track milestones, sprints and roadmaps deliverables. 
  • Develop and design innovative audio systems in Unreal Engine 5 and Audiokinetic Wwise middleware. 
  • Mentor Sound Designers to improve their skillsets and effectiveness
  • Partner with Sound Design Manager to evaluate Boston-based team performance.
  • Document and describe performed work.

Qualifications

  • 8-10 years of experience in the video game industry, including multiple shipped AAA titles.
  • At least 2 years in Audio related Leadership role.
  • Expert use of professional audio production software and techniques.
  • Experience in leading a team of Sound Designers.
  • Exceptional artistic competence.
  • Skilled with mixing in-game and cinematic assets.
  • Cross-disciplines communication skills.
  • Great organizational skills.
  • Ability to thrive in high-pressure environments and adaptable to change.
  • Excellent communication skills: We have a multilingual and multicultural working environment and the ability to communicate across language and time zone barriers is essential.

Nice to have:

(Please note that these skills are not required to apply for the position)

  • Experience with Atmos, Surround Sound, 3D Audio and HRTF.
  • Experience with performance capture.
  • Field and Foley recording sessions planning and execution.

Additional Information

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
     

If you have observed any irregularities in our recruitment process please click here to report them.

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About The Company

CD PROJEKT RED is home to over 1000 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.


We are creators of The Witcher series of games, including the acclaimed The Witcher 3: Wild Hunt. Most recently, we have created Cyberpunk 2077 and its spy-thriller expansion Phantom Liberty.


We are headquartered in Warsaw, Poland, with studios in Cracow and Wroclaw. In North America, we operate in Vancouver and will be opening a new studio in Boston to drive development on the followup to Cyberpunk 2077. 


We’re proud to have a gamer-first approach, a diverse & supportive culture, and a focus on mature, meaningful storytelling that will inspire gamers for years to come.


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