Senior Hard Surface Artist

1 Month ago • 5 Years + • Concept Art • 3D Art

Job Summary

Job Description

As a Senior Hard Surface Artist at Cloud Chamber, you'll contribute to the next BioShock game, crafting high-quality AAA visuals. Collaborating with art leads and other modelers, you'll create detailed hard-surface assets (weapons, interactive objects, props, architecture). Responsibilities include modeling based on concept art and photo reference, ensuring consistency with rigging and animation, establishing the weapon creation pipeline, and working closely with leads to maintain quality. You'll need to effectively receive and apply feedback while maintaining a positive attitude. The role requires significant experience in AAA game development and expertise in various 3D software packages.
Must have:
  • 5+ years AAA game experience
  • Proficient in 3ds Max, Maya, Blender, Photoshop, ZBrush, Substance Painter
  • Unreal Engine 4/5 experience
  • Hard surface modeling expertise
  • Strong aesthetic sense
Good to have:
  • Traditional art foundation
  • Experience with concept art

Job Details

 

 

 

We are looking for a Senior Hard Surface Artist to join our Cloud Chamber team and deliver high-quality AAA visuals. Reporting to the Art Manager, the Senior Hard Surface Artist will collaborate with other team members, Leads and Directors to create very high-quality assets, materials, and environments. In this role, you will contribute to carrying forward the artistic vision and use all your expertise to establish the visual bar for the game’s decor for the next installment of the BioShock franchise.

Job Details:

  • Collaborate closely with the Art Leads, Environment Artists and other Modelers to create highly detailed and visually compelling hard-surface assets, which primarily include weapons, but also interactive objects, props, as well as other architectural & environmental elements.
  • Create visually appealing, hard-surface 3D models based on concept art and/or photo reference while extracting the brightest details and exaggerating those to a point of caricature.
  • Communicate effectively with team members to ensure consistency and compliance for rigging and animation.
  • Create exemplary benchmark weapons models and textures.
  • Highly contribute to the establishment of the weapon modeling/texturing creation pipeline and look development.
  • Works closely with Art leads to ensure that environments and assets match the quality bar and vision for the game’s direction.
  • Receive and apply feedback effectively while maintaining a positive attitude.

Skills, Experience et Qualifications:

  • 5+ years of experience creating high-quality 3D weapons, props, architecture and environments. for AAA games and at least 1 shipped title.
  • Experience with Unreal Engine 4 and/or 5 is highly desired.
  • Foundation in traditional art with ability to concept ideas.
  • Strong understanding of how objects and architecture are built in the real world. 
  • Highly proficient in 3ds Max, Maya, Blender and Photoshop.
  • Proficient in Z-Brush and Substance Painter.
  • Ability to work with a high degree of self-direction.
  • Highly skilled in hard surface modeling.
  • Interest and dedication to advancing your craft, and eagerness to learn new techniques and software.
  • Strong aesthetic appreciation for composition, proportion, mass, volume, light, lighting and color.

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. 

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you. Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com accounts.

#LI-Hybrid

 

 

 

 

 

Similar Jobs

Innova Falcon - Lead 3D Artist

Innova Falcon

India (Remote)
4 Months ago
Epic Games - Senior Technical Artist

Epic Games

(On-Site)
2 Weeks ago
FromSoftware - Motion Designer

FromSoftware

Japan (On-Site)
2 Months ago
SMU Guildhall - Faculty - Video Game Development

SMU Guildhall

Dallas, Texas, United States (On-Site)
4 Months ago
Virtuos - Technical Art Lead / Director

Virtuos

Japan (On-Site)
3 Months ago
Spatial Studio - Game Artist (2D/3D)

Spatial Studio

New York, New York, United States (Remote)
4 Months ago
Blizzard Entertainment - Weapons and Vehicles Artist

Blizzard Entertainment

London, England, United Kingdom (Hybrid)
1 Month ago
Motive Studio - Lighting Artist - Battlefield

Motive Studio

Montreal, Quebec, Canada (On-Site)
3 Weeks ago
Climax Studios - Experienced Character Artist

Climax Studios

Liverpool, England, United Kingdom (On-Site)
3 Weeks ago
Riot Games - Manager, Concept Art - League of Legends

Riot Games

Singapore (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Amber - Technical Artist(Project Based)

Amber

Brazil (On-Site)
6 Months ago
Kaleidoscope - 3D Artist

Kaleidoscope

Chennai, Tamil Nadu, India (On-Site)
3 Months ago
Eclipse Gaming Systems - Technical Artist

Eclipse Gaming Systems

Duluth, Georgia, United States (On-Site)
7 Months ago
ethosh designs pvt. ltd. - 3D Modelling and Texturing Artist

ethosh designs pvt. ltd.

Pune, Maharashtra, India (On-Site)
1 Month ago
Kojima Productions - VFX Artist

Kojima Productions

Tokyo, Japan (On-Site)
2 Months ago
Techland - Animator

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
2 Months ago
Activision - Expert Head Artist

Activision

(On-Site)
1 Month ago
Romero Games - Senior Props Artist

Romero Games

Galway, County Galway, Ireland (Remote)
3 Months ago
Amber - 3D Animator (Project Based)

Amber

Brazil (On-Site)
6 Months ago
SMU Guildhall - Faculty - Video Game Development

SMU Guildhall

Dallas, Texas, United States (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Québec, Montréal, Canada

Luxoft - Senior Angular Developer

Luxoft

Toronto, Ontario, Canada (On-Site)
1 Month ago
Epic Games - QA Programmer

Epic Games

Montreal, Quebec, Canada (On-Site)
4 Weeks ago
Next Level Games - Senior Linux Administrator

Next Level Games

British Columbia, Canada (On-Site)
6 Days ago
Epic Games - Senior UI Programmer

Epic Games

Montreal, Quebec, Canada (On-Site)
2 Days ago
SSC Technologies - Sr Software QA Engineer

SSC Technologies

Toronto, Ontario, Canada (Hybrid)
3 Months ago
Super - Software Architect (Remote!)

Super

Toronto, Ontario, Canada (Remote)
3 Months ago
Super - IT Helpdesk Intern (Hybrid)

Super

Toronto, Ontario, Canada (Hybrid)
1 Month ago
Epic Games - Programmeur de systèmes Gameplay sénior, Relation avec les développeurs

Epic Games

Montreal, Quebec, Canada (On-Site)
4 Weeks ago
Thumbtack - Director, Product Design

Thumbtack

Ontario, Canada (Remote)
1 Week ago

Get notifed when new similar jobs are uploaded

Concept Art Jobs

PlayQ - Senior 2D Concept Artist (Remote Contract)

PlayQ

(Remote)
3 Weeks ago
Tencent - TiMi Montreal- Senior Art Director

Tencent

Singapore (On-Site)
3 Months ago
Game5Mobile - Game Artist

Game5Mobile

Surabaya, East Java, Indonesia (On-Site)
6 Months ago
ILogos Game Studios - 2D Concept Artist/Illustator

ILogos Game Studios

(Remote)
1 Month ago
Light Speed Studios - Art Designer

Light Speed Studios

(On-Site)
3 Weeks ago
Tamatem Games - Game Artist Intern

Tamatem Games

Amman Governorate, Jordan (On-Site)
1 Week ago
The Walt Disney Company - Art Director

The Walt Disney Company

Glendale, California, United States (On-Site)
6 Days ago
Ember Lab - Senior Character Artist

Ember Lab

Orange, California, United States (On-Site)
3 Months ago
Maliyo Games - 3D Artist

Maliyo Games

Nigeria (On-Site)
2 Months ago
Riot Games - Associate Art Director - VALORANT, Core Game

Riot Games

Los Angeles, California, United States (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier.


Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. 

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (On-Site)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by Cloud Chamber

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug