Lead VFX Artist - Project Archipelago

4 Months ago • All levels • Technical Art

About the job

Job Description

Lead VFX Artist for Project Archipelago, seeking expert knowledge in 3D Studio Max, Maya, Blender, Photoshop, and simulation software. Must have strong leadership and mentorship skills to guide a team.
Must have:
  • 3D Studio Max
  • Maya
  • Blender
  • Photoshop
Good to have:
  • Unreal/Unity
  • EmberGen
  • Houdini
  • After Effects
Perks:
  • Private Medical
  • Enhanced Pension
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Description

We want you to #JOINTHEREBELLION!

For 30 years we’ve been creating incredible video games at our multiple studios, but Rebellion is more than just games. We have our own film and mo-cap studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.

We operate across multiple UK locations and employ a hybrid work pattern for this position from our studios located in Oxford, Warwick and Runcorn. Work-life balance is important to us, and we're happy to discuss how we can accommodate your working preferences by offering flexibility in both working hours and the frequency of onsite days.

We are on the lookout for a Lead VFX Artist to join our passionate and growing VFX team to work on Project Archipelago, a co-op strategy shooter game in development.

The VFX team is responsible for all visual effects developed in Rebellions games. Not only particle effects, but screen post effects, material effects, mesh destruction effects and UI effects developed in Rebellions propriety engine “Asura”.

You will be assisting to help create project specific processes and industry beating VFX for brand new titles having key involvement in and direct say in the construction and pipeline requirements.

This is a great opportunity for individuals looking for the challenge of providing strong leadership and mentorship to develop and nurture a team in their skills and career growth.

Responsibilities

  • Play a key role in bringing VFX tasks of the highest quality to fruition.
  • Be organised and willing to create VFX project bible paperwork.
  • Create a set of Key VFX concepts to sell the visual direction of the game
  • Help to build a solid template library of assets that other members of the dev team can utilise.
  • Create a set of VFX benchmark assets, with clear documentation to guide your team.
  • Be a mentor and help get new team members up and running rapidly.
  • Keep the team focus high and act as a great example to your team seniors, regulars, and juniors.

Requirements

  • Expert knowledge in/or some of the following:

- 3D Studio Max

- Maya

- Word document creation

- Blender

- Another VFX tool (Unreal/Unity/Proprietary)

- Photoshop

- Simulation software (EmberGen, Houdini, Cinema 4d, etc.)

- After Effects

- Confluence document editing

  • Have an expert understanding of hardware limitations, minimising any need for optimisation work later in a project.
  • Great written and verbal communication is a must. Being able to reach out to other departments for information and work together to achieve solutions to issues.
  • Expert level in the craft of creating real time VFX assets as well as an expert understanding of VFX shaders and relevant maps created for them
  • Have a research mentality and always be fully versed in any new tech or processes that arise in the industry, or even better invent some of your own!
  • Have a solid understanding of real-world pyrotechnics and other naturals, a great feeling of weight, timing, and sense of scale.

Benefits

We offer an extensive benefits package to our team including:

  • 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
  • Private Medical Insurance, healthcare cash plan, including dental and Vision
  • Life Assurance, Income Protection & Critical Illness Cover
  • Enhanced Family Leave
  • Interest Free, Tax-Free loans
  • Enhanced Pension Scheme
  • EAP a range of Mental Health and Wellbeing Support
  • Plus loads more… including a wide range of discounts, freebies, and social events!

About Us

Whichever team you join at Rebellion we are proud of our open, friendly, and creative atmosphere. We love what we do, and we have fun doing it! As a big indie developer, we have complete creative freedom over our titles which allows us to work on a massive variety of projects across all the major platforms.

Find out more about us here

Our size, stability, and the variety of in-house expertise across multiple industries, makes Rebellion completely unique! We work in our own way, and we celebrate that as the key to our success. We foster an inclusive culture where you are encouraged to be yourself, to express your creativity and your talent. We are people focused and will support you in every way to can be the best at what you do. We recognise the importance of enjoying what you do and having a healthy work-life balance. We offer a friendly, creative, and relaxed working atmosphere, with sensibly managed projects and a wide variety of benefits and development opportunities for all our teams to ensure you are fully supported with your physical and Mental Well-being.

We are actively recruiting for a diverse team and continue to add to our culture of growth and inclusion. Rebellion encourages innovation in all areas, and we look forward to hearing how you can help us to be better. We encourage all demographics of culture, gender, ethnicity, neurodiversity and beyond, because a representative team makes better products.

If you are interested in working at Rebellion, but this role doesn’t sound quite like you, we’re recruiting for a range of positions across the studio and we’re always happy to receive speculative applications via our website. Visit our Careers website to view all our live vacancies: Rebellion: Careers

#LI-Hybrid

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About The Company

Founded in 1992, Rebellion is one of Europe’s biggest independent multimedia studios. Its flagship Sniper Elite series is renowned for its authentic stealth and sniping gameplay with more than 20 million players worldwide. 2000 AD is synonymous with the absolute finest in British comic book art. With the acquisition of a $100m film studio and the world’s largest archive of English language comics, Rebellion continues to go from strength to strength.


Rebellion now operates across books, comics, TV and film, but at its core it’s still a leading developer and publisher of games. Whether it’s the breathtaking intensity of Sniper Elite 4, the face-hugging terror of Aliens vs. Predator or the grindhouse frenzy of the Zombie Army series, the Oxford-based studio is revered for creating stand-out games designed to thrill.

England, United Kingdom (On-Site)

England, United Kingdom (Hybrid)

England, United Kingdom (Hybrid)

England, United Kingdom (Hybrid)

England, United Kingdom (Hybrid)

England, United Kingdom (Hybrid)

England, United Kingdom (Hybrid)

England, United Kingdom (Hybrid)

England, United Kingdom (On-Site)

England, United Kingdom (Hybrid)

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