Rigger

8 Hours ago • 5-8 Years • Animation

Job Summary

Job Description

The Rigger will design, develop, and implement tools to streamline the animation process for animators and motion capture teams. Responsibilities include optimizing existing workflows, creating new tools to accelerate animation creation using MEL/Python, integrating character animation processes, and mastering software like Max, Maya, and MotionBuilder. The role requires proficiency in C++ programming and a deep understanding of character rigging, including facial setups and animation retargeting. The Rigger will collaborate closely with animation, character, and programming teams, creating and maintaining documentation for tools and workflows. Troubleshooting and problem-solving will also be key aspects of this position. The ideal candidate will have strong communication skills and the ability to work effectively within a highly creative team environment.
Must have:
  • C++, MEL, Python scripting experience
  • Proficiency in Max, Maya, MotionBuilder
  • Character rigging expertise
  • Strong problem-solving skills
  • Excellent communication
  • Bachelor's degree or 5-8 years experience
Good to have:
  • Experience with game engines
  • Understanding of keyframe animation and motion capture
  • Excellent English skills

Job Details

Job Title:

Rigger

Requisition ID:

R025222

Job Description:

岗位职责:

设计、开发和运用特定的工具来协助动画师和动作捕捉团队更高效工作

致力于优化游戏现有的制作流程,开发新工具来加速动画创建过程

使用MEL/Python等脚本工具整合角色动画过程

掌握Max, Maya, Motion Builder软件以及C++编程语言

为项目创建并实施高效的角色、武器、车辆、道具等

设计和改进现有的角色动画系统,包括面部设置和动画传输工具

创建和维护工具、技术和工作流程的相关文档

在出现问题时,协助动画、角色和编程团队进行故障排除工作

 

任职要求:

计算机编程和脚本编写的相关经验,比如C#,C++, MEL, Python

本科及以上学历或5-8年相关领域的工作和培训经历

掌握Max, Maya, Motion Builder等动画制作工具

掌握人体皮肤着色和塑形技术

能够快速学习和掌握新动画制作的工具、流程等

了解游戏引擎的需求和游戏引擎的装备参数

有效地与其它游戏开发团队和部门进行沟通和合作

积极融入到这个具有高度创造力的团队,乐于给予和接受反馈

了解动画的关键帧和动作捕捉制作的线程

有绝对的信心和激情共同把公司建设成行业内最好的游戏公司

 

能够激励团队同事紧密合作朝同一目标前进

英语能力优秀者优先

 

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