Senior Technical Artist – Rigging

1 Month ago • All levels • Rigging

Job Summary

Job Description

Gameloft Brisbane is actively seeking a Senior Technical Artist to join their dynamic team. In this pivotal role, you will work closely with both programming and art departments, under the guidance of the Art Director. Your primary responsibility will be to create essential tools and build an efficient graphics pipeline, thereby streamlining the entire creative process. This position demands a keen eye for detail to ensure all elements run smoothly, adhere to performance limits, and meet critical production deadlines, ultimately supporting and realizing the project's artistic vision.
Must have:
  • Develop and maintain rigs for characters, creatures, and objects in Maya.
  • Adhere to project timelines and deliver high-quality rigs.
  • Collaborate with modellers and animators for intuitive and efficient rigs.
  • Troubleshoot technical issues related to rigging.
  • Work with artists and technicians for Unreal Engine integration.
  • Analyze constraints, define and share technical directives.
  • Suggest efficient production methods within budget/constraints.
  • Create, maintain, and document production tools/scripts.
  • Train artists in new production techniques.
  • Ensure compatibility with platforms and monitor performance.
  • Monitor technical and artistic processes.
  • Maintain a superior level of quality.

Job Details

JOB DETAILS

ABOUT YOU

Gameloft Brisbane is looking for a Senior Technical Artist!

Working closely with the programming and art teams—and guided by the Art Director—the Technical Artist helps create tools and build an efficient graphics pipeline to streamline the creative process. Their goal is to support the team’s vision while ensuring everything runs smoothly, stays within performance limits, and meets production deadlines.

From the beginning of your journey with us, you will:

  • Use your expertise in rigging principles and software proficiency (in Maya) to develop and maintain rigs for characters, creatures, and objects.
  • Adhere to project timelines and production schedules while maintaining a commitment to delivering high-quality rigs that align with the project’s artistic and technical requirements.
  • Work closely with other departments, such as modellers and animators, to ensure rigs are intuitive, efficient, and easy to animate, troubleshooting any technical issues that may arise.
  • Work with artists and technicians to achieve the project's desired result in Unreal Engine.
  • Analyzing constraints and needs, and defining technical directives while sharing them in a clear manner with the whole team
  • Suggesting efficient production methods that are in keeping with the initial guidelines and budgets/constraints (game memory/size)
  • Creating, maintaining and documenting tools/scripts dedicated to production needs
  • Training artists in new production techniques and ensuring that those methods are compatible with the constraints of the game engine
  • Making sure that the elements produced are compatible with the various target platforms and that they are properly integrated and have the intended impact on performance
  • Ensuring that there is proper monitoring of the technical and artistic processes
  • Maintaining a superior level of quality

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