Senior 3D Artist (Environment, Level Art)

1 Month ago • 5 Years +

About the job

Job Description

We're looking for a Senior 3D Artist to create captivating environments for AAA games. You'll be responsible for modeling, texturing, level art, and world building. Must-have strong technical skills, experience in game engines, and proficiency in 3D software like Maya, 3ds Max, Zbrush, etc.
Must have:
  • 3D Environment Art
  • Level Art
  • Game Engines
  • 3D Software
Good to have:
  • Procedural Tools
  • Terrain Software
  • PBR Workflows
  • Houdini
Perks:
  • Career Growth
  • Team Outings
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Responsibilities

What you will do?
Virtuos Kuala Lumpur is looking for a Senior 3d Artist to be part of our creative team and work on ambitious AAA. This is a full-time position based in our office In Kuala Lumpur (Malaysia), which involves working with international clients. 
As a Senior 3D Artist (Environment, Level Art), you will create captivating 3D environments For AAA games. You will be an environmental architect, a visual storyteller, and an experience maker wrapped into one. 
Be it in a level, side mission, or piece of an open-world map, you assemble and position key elements to deliver impactful visual moments and enhance the player experience. Every asset you carefully place, from a building to a prop, tells a story and evokes an atmosphere and a mood. 
Even within a given framework, you can push creative boundaries – and you have the artistic ability to do so. You know how to modify lighting, create basic placeholders, play around with composition, and add just the right amount of detail to develop a game space with plenty of personality. 
The ideal candidate has a strong technical understanding of environment asset and level creation, can communicate with other disciplines within the development team and is able to take creative direction from the Art Director. In the end, he/she could become a reference point and a mentor for other potential-level artists 

Responsibilities:

  • Create 3D models, baking, texture, LOD and import to engine;; 
  • Experience in World Building which include Level Art Set Dressing, in-engine Terrain Sculpting; 
  • Proficiency in Terrain Software (QuadSpinner Gaea, World Machine) would be a plus; 
  • Good eye, able to quickly work on different art styles; 
  • Understand and follow art requirements and specific needs of the project; 
  • Promptly learn any new tools or techniques; 
  • Execute tasks assigned to him according to project schedule while meeting quality expectations; 
  • Address feedbacks from Team leader, Art Director or Client; 
  • Promptly report to Team Leader about any difficulties encountered. 
  • Breaking down environment tasks and create asset briefs 
  • Support the team by exploring and sharing new methods and techniques to achieve the target quality 
  • Maintaining art and design consistency across the game world 

Qualifications

  • Sound knowledge about 3D design, painting, texturing, etc.; 
  • Good command of one of the 3D software – Maya, 3D Max, Zbrush, etc.; 
  • Sound knowledge about Procedural Tools for 3D Art (Houdini, Blender's Geometry Node, Unreal's PCG) is a plus; 
  • Experience working on game engines (Unreal, Unity); 
  • Good understanding and experience of PBR workflows; 
  • Good understanding of shapes, design and composition; 
  • Ability to be proactive and objective in day-to-day problem-solving; 
  • Deep understanding of videogames, passionate about game development; 
  • College/professional degree in Art – related fields – Architecture, Industrial Design, Game & Animation, etc.; 
  • 5+ year experience working in games industry; 
  • Shipped at least 2 AAA game titles  
  • Passion for games and strong game culture; 
  • Ability and desire to work in creative and collaborative teams; 
  • Ability to manage their own time and work within deadlines; 
  • Good communication and English skills. 
  • Excellent documentation, organizational skills; 

All applications must include a Portfolio, CV/Resume, and any relevant documentation. 

About Us

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 3,500 employees across 22 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit  to find out how we can make games better, together. 
About Our Team
Officially launched in 2022, Virtuos Kuala Lumpur (KL) is home to a multicultural team of talented and passionate game developers. Led by a team of industry veterans, we cover a wide range of technical capabilities from art to engineering at Virtuos KL. As our team continues to expand, we welcome new talent at multiple career entry points to join us and make games better, together!

WHAT WE OFFER

• A rewarding career path with long-term career potential
• Network of highly talented and driven peers
• Exposure to some of the biggest names and franchises in the industry
• Competitive salary and social benefits
• Develop your expertise in the latest platforms and technology 
• Constant training and career development to enhance personal value and skills
• Career and international mobility opportunities with Virtuos Internal Mobility Program
• Awesome staff activities and company-sponsored outings
• Enjoy a healthy work-life balance environment
People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.

Job Info

  • Job Function Identification 390
  • Posting Date 04/22/2024, 07:33 AM
  • Locations Malaysia, Kuala Lumpur
  • Job Function Schedule Full time
  • Linkedin Tags #LI-KUL #LI-DN1
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